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Rules Questions
It says in the rules that,
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The real question is, if the opponent has, let's say, eight in a row. Is it possible to take the ten penalty points to place their own ringer over another (negating both ringers) to lower their score?
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my $.02 (hehe didnt see the post below when i edited) |
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Only the ringer you put on is negated, as per the first part of the rule. If you put a ringer over one of your opponents ringers, regardless of its color, your ringer doesn't count, but your opponents rigner still counts.
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Does anyone know if it is possible to drop a "ramp" of some sorts in the Home Zone say during auto and complete the remainder of the match? There seems to be conflicting rules saying that we can deploy mechanisms inside the home zone but another rule states that leaving mechanisms behind is a penalty....
Is the FIRST Q&A up? |
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can you be touching the back wall and still get the levitation bonus points?
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no, must not be touching any element of the field...
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where'd you read that?
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Regardless, it seems as long as your component does not "impede access to the RACK or an ALLIANCE ROBOT," the 10-point penalty may be worth the risk. Then again, is it truly in the spirit of FIRST to intentionally earn a penalty to win the game;) |
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thanks for clarification
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Question...
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If the problem is electrical then I don't see why one should be, but what if you had a safety violation and the referees disabled you while there? What if you purposely disable your robot with the E-stop while in the opponent's home zone as an attempt to interfere? (this would be against the spirit of FIRST, but I want it clarified so that it won't happen in a match) |
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Does anyone know anything about the "STINGER" besides the fact that it's a small rubber tube attached to the back of a SPIDER FOOT.
There was something about it in the Kickoff demonstration. One of the RINGERS was stuck on a rubber tube and they said it wouldn't have counted until it was all the way on the SPIDER LEG. I don't remember if this is exactly what they said about it. The manual mentions the STINGER briefly at the end of 6.2.2 (The Arena, The Rack). |
A few questions regarding the rules
Hello,
We read through the manual, and didn't find any good answers to these questions (sorry if any have been asked before - I didn't see them): - Seeing as the leg sets are numbered 1 through 8, is a "reach-around" allowed? for example, does having 7-8-1-2 in one height count as four in a row or two rows of two in a row? - For purposes of seeing what's going on in the other side of the field, are we allowed to connect the feed from the robot's camera to a monitor in our driver's control panel? - Are we allowed to pull the opposing alliance's ringers of a "leg"? Or are we only allowed to manipulate their spoilers? - Is the coach allowed to have a laptop/tabelt pcs/palm pilots with him when he is with the drivers during a match? Thanks, Guy, Team 8 |
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My team is also wondering the same thing. I also haven't found the answer on here yet.
krissy team 281 |
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1. There are no rules regarding wrap around. I assume this will be covered in an update, until then assume there is NO wraparound.
2. No idea. 3. Once ringers are on the rack, they may not be removed, doing so incurs a 10 pt penalty. Only spoilers may be moved about the rack. 4. I believe so, but again, best to wait for clarification. |
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do u get points for rows if u have a two row on 7 and 8 and then on 1?
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ok. thanks.
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If there was a wrap around, there wouldn't need to be a need for the numbers. I'm guessing there is no wrap around. The points start at 1, and go to 8.
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How much of the robot needs to be off the ground? The whole thing meaning Drive system and all or can there be a pneumatic lift under the robot and that would be the only device touching once everything is lifted up?
Chances are the question has been asked so if the answer is there just say so and I'll search for it =). |
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As far as I can tell, the number are used to help the scorers (so they can easily tell which column to mark on their scoresheets as they are counting). If you read the game section of the rules, you will notice that the numbering isn't mentioned at all in describing rows. Only the word "adjacent" is used. Since 1 is adjacent to 8, I would assume that there IS wraparound.
However, any answer is pure speculation until an official answer (either in a Q&A or rule update) is released. |
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Yeah for the robot thing, if u were to persay have a similar design to the wildstang 2001, where the ramp is touching the ground, but the robot on top of the ramp is not, you would still receive bonus points correct
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If there were a wrap-around then it would be possible for an infinite row (8 RINGERS all the way around). This could get you the highest score of all time:D
But most likely the counting starts at 1 and ends at 8 (with no wrap-around). If they update it so wrap-around is included they would probably need a rule that states that rows end at 8 RINGERS. |
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The numbers on the racks are for scoring. Refs this year will be using palm pilots to score and the numbers are just a reference. If you think of it logically depending on the inital orientation of the rack it would give a disadvantage to the team that is closest to the 1/8 merger row.
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We looked around some more and found:
1. No ruling about it yet. 2. R79 says we can connect a laptop to get 'feedback' from the robot. The question is, does feedback refer to technical data, like values from the PWM, voltages, etc., or does it also refer to the video from the CMUcam? 3. Also found it ourselves in a second reading, but thanks to DCA fan for #3. 4. I would assume that since we can connect it to get feedback, we could also run other programs on it? Or is it an incorrect assumption? Thanks, Guy, Team 8 |
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I found something about the STINGERS. They are 4 inches longer than the SPIDER FOOT according to the field assembly diagrams. Therefore the height of the entire SPIDER FOOT is 14 inches (1 inch longer than the inside diameter of the RINGERS). Luckily the STINGER is flexible.
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The 2 Rules questions threads were just merged together, posts are in the order of date/time posted.
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Anybody else find an error on scoring on p 11 in Sec 7? Shouldn't the Blue alliance get 44 pts?
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Row of 5: 32 Row of 3: 8 Singletons: 2x2 Total: 44 Good catch. |
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The stingers are only there to prevent the tubes from falling off in the case of shaking. The rule states that the tube must be over the stinger to count, all other instances (ie hanging on the circular plate) will not count as scoring.
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Edit: Also, if you look at the scoring at the end, the grid has been drawn such that 7 is the first column. It looks like the numbers don't matter for the purposes of competitors, just refs. |
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In regards to the negation question, my team can't find anything in the rules that says you cannot do that, but the circumstances would have to be right in order for the point loss to be worth anything |
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<G56> ROBOTS in HOME ZONE - ROBOTS score bonus points at the end of the match if they are entirely in their HOME ZONE, not in contact with any element of the field (carpet, alliance station, goal etc.) and the lowest point of the ROBOT is higher than 4 inches and/or 10 inches above the carpeted field surface. The number of bonus points an ALLIANCE
receives is based on the total number of ROBOTS satisfying these conditions. Each ALLIANCE ROBOT entirely in their HOME ZONE at the end of the match is eligible to receive the following bonus points: Each ROBOT between 0 and 3.9 inches above floor level - 0 bonus points Each ROBOT between 4.0 and 11.9 inches above floor level - 15 bonus points Each ROBOT 12.0 inches or more above floor level - 30 bonus points Is it 10 or 12? |
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now all this talk about dropping ramps in the end zone has me wondering...
wouldn't the ramp be considered part of your robot, and therefore, if you were to be on top of the ramp at the end of the match, the lowest part of your robot (the ramp) would be touching the ground and would therefore be useless:confused: |
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Good catch. And what if you're 3.900...1-3.999... they don't account for that 1/10 of an inch... I mean, sure they may give it to you, but what's the OFFICIAL ruling??? |
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now as far as the wrap-around topic... I'm seeing it as the numbers are simply just for reference purposes and that if you have 7,8,1 that would qualify as a row of three because, as stated once earlier, they're still adjacent tubes.
Boy, they sure are making it tough for an Excel score-sheet this year... Time to get to work... |
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If you are carrying an inner tube, let's say using the vacuum pump, and another robot in passing knocked the tube out of your possesion, would that count as removing possesion from a team, will the 10 pt penalty be assesed? <G36>
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First, the ramps deployed would still count as part of the robot, so the lowest point of both robots would be touching the ground, so neither of them would be scored. Second, even if you deployed some sort of ramp, you would be intentionally detaching parts, which is a penalty. I think it goes against the spirit of FIRST to suffer penalties on purpose. (Even though getting another robot off the ground high enough could push your alliance into net positive points) |
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We almost need a separate rule question forum.....
I'm about to go to the shop to inventory the kit, but I kinda wanted to bring attention to another rule question before I left. It's about how to get rings into play. That, and "rack" seems to mean both the tubes in the home zones and the actual goal too. Heres the link. |
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my only thought to get 60 bonus points would be to have 1 robot that could deploy 2 ramps then raise them to 12 inches once his opponents are on them but i remember, in our meting today, hearing something about robots no being able to drive up on top of their opponents but i heard it from a mentor not from an official document so this statement may be false. |
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INPROTANT!!!!
Lets say we are blue. the red team has 8 in a row. if we as the blue team take off 1 or 2 of there tubes and place them somewhere else. Does that dusrupt there row? and can you carry around the oposite tube color so that the other team can't use it? |
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Here's a question about keepers:
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So even during the game once it is there it is there even if you move the tube in the middle of the game?
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If you do it accidentally you lose 10 pts, if you are doing it intentionally you will be DQ'd and get 0 points for the match. |
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ok what if you put on the other teams tubes. do you get DQ on that?
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There's no reason that two robots can't fit on top of one robot.
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EDIT: Sorry, answers were posted while I was typing. |
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These rules are all right next to each other in Section 7 of the FRC Manual, The Game, go check it out and all your questions will be answered and you won't have to keep asking here.
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I'm interested in a clarification of rule <G40>
"<G40> Detaching mechanisms - ROBOTS may not intentionally detach parts or leave multiple mechanisms on the field. Violations will result in a 10-point penalty per incident. If an intentionally detached component or mechanism significantly impedes access to the RACK or an ALLIANCE ROBOT during the END GAME, the offending ROBOT will be disqualified from the match." Since it says "parts or multiple mechanisms" which would lead me to believe plural, it would seem that a robot would be allowed to simply drop a ramp at the beginning of the match and let other robots climb up on it at the end. As long as it was only one ramp. |
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well my team 1778 has been looking in section 7 all over and we can't figure out if you are allowed to posess (carry) the oposite team tubes and or place them. In other words pick them up off the field and then place them or keep them with us. I really don't mean to ask a lot we are all having difficulty understanding the rules. there not really detiled.
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<G21> SCORING for opponents - ROBOTS may not HANG a GAME PIECE of an opposing
ALLIANCE. If this rule is violated a 10-point penalty will be assessed per infraction. It doesn't say anything about possessing them, that will have to be asked in the FIRST Q&A. |
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Also, the manual uses the word "deploy" in a few places, but this doesn't mean "detach". You can "deploy" a ramp if it is still connected to the robot. Quote:
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I also have a question about deploying such extending items, and if they are included in the Starting Position Maximum height, or if they can remain un deployed until the match is started.
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I could not find any mention of a specific starting location for each robot... do they just have to be in the home zone?
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If you look at <G29> of last year's manual, however, it uses the same wording: Quote:
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And it actually is addressed somewhat in the manual: Quote:
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For all the people speculatin on the multiple item on the floor, consider your robot as a seperate part. So having a ramp detached and your robot on the field would count as multiple parts deployed and in violation of that rule.
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multiple parts. But whatever, I can't really see much of a use for being able to do that anyhow. |
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Pavan. |
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I do agree with many on this, By detaching a ramp from your robot it is considered to be a part of your robot, because if it isn't then it is a violation of the rules, but there are many other ways to get a robot off the ground :p.
Also, it is impossible for all three robots to be off the field at the end of the game as at least one must lift ( and/or support) the other robots. I do have a question though. Are we allowed to carry more than one of our own game pieces?? It may of been mentioned in the brodcast, but I was busy writing things down and may of missed it. Someone on my team told me that you couldn't and someone else told me there wasnt anything against it. Just need to clarify. |
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oh, ok thanks! Didn't even notice. I think I skipped the first few words in that rule. lol
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deployed stuffs desigend to lift robots...
I dont know about you all, but depoyed sure sounds like... umm.... let me google it. de·ploy (dĭ-ploi') v., -ployed, -ploy·ing, -ploys. v.tr. To position (troops) in readiness for combat, as along a front or line. To bring (forces or material) into action. To base (a weapons system) in the field. To distribute (persons or forces) systematically or strategically. To put into use or action: “Samuel Beckett's friends suspected that he was a genius, yet no one knew . . . how his abilities would be deployed” (Richard Ellmann). v.intr. To be or become deployed. deploy verb To put into a deliberate order: arrange, array, dispose, marshal, order, organize, range, sort, systematize. See order/disorder. deploy v Definition: redistribute, station troops or weapons The verb deploy has 2 meanings: Meaning #1: place troops or weapons in battle formation Meaning #2: to distribute systematically or strategically -------------------------------------------------------------------------------- anyway... deploy sounds like... to put/place. and in most of those examples, what is deployed in not connected to the thing that deployed. I think you should be able to deploy a ramp, or other lifting mechanizim... and as long as they arnt physically attached by anything more than touching... then you should be able to used deployed ramps. In a certain game i play(not the one in sig), when i die... i get the message: deployed defences shot down pbhead! and the defences are certainly not attached to who ever deployed them... I dont know... i think a robot should be able to make itself score those points... its kinda odd if it could not. and that rule about mechanizims.... what i think they mean there, is that you cant have a seprate entity on the field... meaning you cant have a romote contoled crame to lift yourself up... once its disattached... it cant act like a mechanizim... so if you... say blew up a really big ballon under your robot, and then unhooked the air... and then it would elevate you, and would no longer be part of your robot... since its just a bag 0' air... i dont know... i am stupid. |
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can yom move the center goal? rotate?
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Teamwork is always key, just hope you work well with your teammates lol. |
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But I'm not really sure what to make of <R37>, since that wouldn't be "pulling" but I don't know if it honors the intent of the rule. And it's true that the "game piece" may or may not be an "element". Another thing for the Q&A. |
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<R46> Items specifically PROHIBITED from use include:
Batteries different from, or in addition to, those provided in the Kit Of Parts. I am a little confused about this rule. Does it mean that the two batteries we have are the only ones we can bring and use? If so power management is going to be fun, especially with back to back matches. |
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As stated earlier, FIRST is all about teamwork, they don't want ONE team to be able to do everything alone. Just remember some key terms that FIRST has coined: Co-Opertition, and of course, GRACIOUS PROFESSIONALISM! :D |
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also, on the 4th to last row of scoring diagrams in section 7, (the blue/blue keeper, red/red keeper), wouldnt it be scored as the color underneath, since the late keepers are ignored during scoring?
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