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-   -   G23 vs. G48 (http://www.chiefdelphi.com/forums/showthread.php?t=51041)

+()c|D 07-01-2007 02:41

Re: G23 vs. G48
 
Quote:

Originally Posted by Tetraman (Post 549788)
But you can't say that because <G48> currently says that it is possible to toss them.

There is no answer to this question until FIRST responds to it.

I see that, but by G8 it says the only ways to score are... and that is not included, so, by G8, you could be peanialized for tossing it over the alliance walls, but I do see your point. Thanks :yikes:

P.J. Baker 07-01-2007 11:11

Re: G23 vs. G48
 
G8 considers robots obtaining game pieces. It does not mention scoring at all. Although G23 could be worded better, I don't see any contradictions in these rules.

HP may:
  • Throw rings to the robot over the wall
  • Throw rings onto the rack or field over the wall
  • Pass rings to the robot through the slot

I would be surprised to learn that the intent of G23 is anything other than to prevent a robot from feeding rings to the human player so that they can be thrown to other locations on the field, or hoarded if the are the opposing alliance's rings

Phantomechanics 07-01-2007 19:10

Re: G23 vs. G48
 
Quote:

Originally Posted by P.J. Baker (Post 548936)
G23 appears to address only the chute, saying that the chute is a one-way device (HP to robot) and can not be used to pass from robot to HP. G48 is a global rule which covers all of the ways the tubes may enter.

yeah this is right.

Dan Zollman 07-01-2007 20:13

Re: G23 vs. G48
 
Quote:

Originally Posted by P.J. Baker (Post 549892)
G8 considers robots obtaining game pieces. It does not mention scoring at all. Although G23 could be worded better, I don't see any contradictions in these rules.

HP may:
  • Throw rings to the robot over the wall

<G08> actually seems to say that the HP can't throw rings directly to the robot over the wall. This may not have been intended, but to follow the rules precisely, you'd have to throw the tube over the wall onto the ground, and then have the robot pick it up from the ground.

Quote:

Originally Posted by <G08>
Obtaining GAME PIECES - ROBOTS may obtain GAME PIECES via any of the following
methods:
  • Accepting a KEEPER prior to the start of the match as detailed in Rule <G04>
  • Picking up RINGERS from the opposing ALLIANCE HOME ZONE that were placed there prior to the start of the match
  • Grasping RINGERS or SPOILERS that have been placed in the CHUTE by the HUMAN PLAYER
  • Picking up RINGERS or SPOILERS from the playing field surface
  • Removing a SPOILER from a HANGING position on the RACK


trilogism 07-01-2007 20:35

Re: G23 vs. G48
 
The Title of G23 seems to make the Rule clear. It says "GAME PIECES through CHUTE" so this addresses the issue of the tubes being transferred through the chute in only one direction, and does not prohibit throwing tubes over the wall.

I am unsure as to whether robots can catch tubes thrown over the walls however.

KDawg 07-01-2007 20:38

Re: G23 vs. G48
 
I think that it is OK to have a human player toss ringers on the field, as long as the robot and the human player are not touching the ringer at the same time. The only way that could happen is through the chute.

Correct me if I'm mistaken.

+()c|D 07-01-2007 21:10

Re: G23 vs. G48
 
Quote:

Originally Posted by KDawg (Post 550435)
I think that it is OK to have a human player toss ringers on the field, as long as the robot and the human player are not touching the ringer at the same time. The only way that could happen is through the chute.

I think that this makes sense. I think it would be okay for the human player to through the ringer over the wall so long as it hits the ground before anything else, like their robot.

Guy Davidson 08-01-2007 01:27

Re: G23 vs. G48
 
Quote:

Originally Posted by P.J. Baker (Post 549892)
I would be surprised to learn that the intent of G23 is anything other than to prevent a robot from feeding rings to the human player so that they can be thrown to other locations on the field, or hoarded if the are the opposing alliance's rings

My opinion exactly. They're just doing this to eliminate human player hoarding.

Tri_Lam 08-01-2007 01:47

Re: G23 vs. G48
 
Quote:

Originally Posted by +()c|D (Post 549777)
it seems like the only "legal" way for the human player to pass on the game peices is through the shoot.

<G48> Entering GAME PIECES onto the field - Only the HUMAN PLAYERS may enter a RINGER
or SPOILER onto the field, either by attempting to throw it to a ROBOT or onto the RACK... If GAME PIECES are thrown, they must be thrown over the top of the Alliance
Station Wall, and may not be thrown around the side of the Alliance Station Wall.

yet this confirms that you can throw them over the top to you bots

also this can mean that we can try and score our selves hummm who can throw that distance?

Maximus123 10-01-2007 10:16

Re: G23 vs. G48
 
So pretty much we'll just have to wait for FIRST to make the final call. From the past 2 threads it's pretty much a back and forth on how we depict it, the rules counter and recounter each other. So we can spend hours debating this situation or we could be designing and planning our robot, thats just what I think. :]

Manoel 10-01-2007 11:04

Re: G23 vs. G48
 
It has just been addressed by update one:

Quote:

Originally Posted by FIRST
Section 7.3.2.3, Rule <G23> - The sentence “GAME PIECES may only be entered onto
the field through the CHUTE” has been changed to “GAME PIECES may enter onto the
field through the CHUTE.” Rule <G23> is completely consistent with Rule <R48>.



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