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-   -   3DS max help thread (http://www.chiefdelphi.com/forums/showthread.php?t=51085)

Morgan Gillespie 12-02-2007 21:36

Re: 3DS max help thread
 
Are you using mental ray shadows?

wt200999 12-02-2007 21:37

Re: 3DS max help thread
 
all those wired black things on the bottem right. I have no idea why it is there like that, It never used to do it with that lighting, there is no objects there.:confused: I am going to try again on my computer at home when I get there. Maybe its something with the computers here :?

I am using shadow map on global settings. This did this after I changed a few materials on an object in the back, but I tried deleting them but that didnt work either.

Happens in all resolutions, even with out one of the lights.

Kevin Thorp 13-02-2007 06:36

Re: 3DS max help thread
 
Quote:

Originally Posted by wt200999 (Post 576991)
I am having an odd error, it never used to give me this error :/

We had that problem when we were using Mental Ray lights w/shadows but the Scanline renderer. Try using the Mental Ray renderer.

Mazin 13-02-2007 09:26

Re: 3DS max help thread
 
You can try playing around with the shadow map parameters, switch to raytrace shadows, or switch to a different renderer.

I have never encountered this error before, although it almost looks like your floor plane is too close to your grass plane (that probably isn't the problem).

wt200999 13-02-2007 13:53

Re: 3DS max help thread
 
well mental tray only supports raytraced and shadow map (and I have been rendering with mental ray) I just tryed it with ray traced and it is waaaay to dark. This is a really wierd error :ahh: its what it looks like when you have 2 objects on top of each other too close, but I dont think thats it, I tried adjusting things and it didnt work. Actuaklly not iw looks like its part of the shadow from the building ? Im gonna try going back to a previous save...

And its not a probliem with the materials. When I take out the light (IES Sun) it goes to normal (but no lights)

The sunlight system seems to work fine except it does something wired outside of the building with shadow map on :/

Kevin Thorp 13-02-2007 13:56

Re: 3DS max help thread
 
Is there any place you could post the Max file so we could try to debugg it?

BuddyB309 13-02-2007 14:01

Re: 3DS max help thread
 
Quote:

Originally Posted by Kevin342 (Post 577492)
Is there any place you could post the Max file so we could try to debugg it?

Rendershare!! I just suddenly remembered it!

http://rendershare.aztekera.com/

wt200999 13-02-2007 16:11

Re: 3DS max help thread
 
I ended up using the skylight with Raytrace shadows plus an omni in the back. Looks a lot better and the probliem is not there. Also what is that render share?

Ill edit this with a picture. If you want to old max file (or this one) I can upload it to the same place I uploaded the picture, but I think its good for the most part.



Setsanto 13-02-2007 16:31

Re: 3DS max help thread
 
I'm having some problems with mirroring. If I use the mirror tool, it will not let me edit th part I have mirrored, for instance, I cannot put materials on top of it.

wt200999 13-02-2007 16:33

Re: 3DS max help thread
 
make sure its not instanced. Mirrored as in the whole object into a new object?

Setsanto 13-02-2007 16:43

Re: 3DS max help thread
 
No, as in making one side of an object that I've extruded exactly the same as another.

wt200999 13-02-2007 17:03

Re: 3DS max help thread
 
I am not quite understanding what your probliem is, if you could post a quick screen shot that would help.

Setsanto 13-02-2007 17:20

Re: 3DS max help thread
 
Nevermind, It's been solved, thanks for your help anyway.

Mazin 13-02-2007 17:23

Re: 3DS max help thread
 
Quote:

Originally Posted by BuddyB309 (Post 577495)
Rendershare!! I just suddenly remembered it!

http://rendershare.aztekera.com/

LOL I forgot I left it up!
RenderShare wasn't a total waste - I repurposed the codebase for a small news content-management system for our school's newspaper.

Mazin 13-02-2007 17:41

Re: 3DS max help thread
 
Quote:

Originally Posted by wt200999 (Post 577570)
I ended up using the skylight with Raytrace shadows plus an omni in the back. Looks a lot better and the probliem is not there. Also what is that render share?

Ill edit this with a picture. If you want to old max file (or this one) I can upload it to the same place I uploaded the picture, but I think its good for the most part.

image removed for sake of brevity

Your, uh, windows look funny. The ones on the left. The wall looks paper thin, as if it was a sloppy boolean construction or you have normals issues.


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