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-   -   Thank the Elimination Round God (http://www.chiefdelphi.com/forums/showthread.php?t=51111)

Lil' Lavery 06-01-2007 23:55

Thank the Elimination Round God
 
Quote:

In order to allow equal time between matches for all ALLIANCES, the order of play will be:
QF1-1, QF2-1, QF3-1, QF4-1,
Then QF1-2, QF2-2, QF3-2, QF4-2,
Then QF1-3*, QF2-3*, QF3-3*, QF4-3*
Then any QF replays due to ties*
More time between Quarter-final rounds :D

Tetraman 06-01-2007 23:58

Re: Thank the Elimination Round God
 
oo dang, that is interesting.

Travis Hoffman 07-01-2007 00:02

Re: Thank the Elimination Round God
 
Alas, the serpentine draft still lives. And is it just me, or do the rules say an alliance can't call their timeout for an opposing alliance anymore?

Code:


<T20>
In the elimination matches, each ALLIANCE will be allotted one TIME-OUT of up to 6

minutes. If an ALLIANCE wishes to call for a TIME OUT, they must submit their TIME
OUT coupon to the Head Referee within two minutes of the Head Referee issuing the
field reset signal preceding their match. When this occurs, the Time-out Clock will count
down the six minutes starting with the expiration of the arena-reset period. Both
ALLIANCES will enjoy the complete 6-minute window. In the interest of tournament
schedule, if an ALLIANCE completes their repairs before the Time-out Clock expires, the
ALLIANCE CAPTAIN is encouraged to inform the Head Referee that they are ready to
play and remit any time remaining in the TIME-OUT. If ALLIANCES are ready before the
6-minute window, the next match will start. There are no cascading time-outs. An
opposing ALLIANCE may not offer their unused TIME-OUT to their opponent.





Ben Piecuch 07-01-2007 00:02

Re: Thank the Elimination Round God
 
I read this rule as well, and was very happy to see this bracket arrangement. Not only does it give alliances more time, it also sets in stone what order the regionals will/should run the matches in. Too many times you get the alliance pairings, but have no idea if you're the first match-up, or the last.

They also brought back the "up-and-down" alliance selection process. I think I still like it. :)

BEN

EricH 07-01-2007 01:05

Re: Thank the Elimination Round God
 
Quote:

Originally Posted by T. Hoffman (Post 549669)
And is it just me, or do the rules say an alliance can't call their timeout for an opposing alliance anymore?

Unfotunately, yes. While i wish they wouldn't do this (GP), they need to keep things on schedule. Notice, however, that there is no limit on other help from the other alliance (tools, manpower, parts, etc.).

Kevin Sevcik 07-01-2007 01:28

Re: Thank the Elimination Round God
 
Notice also, that this rule just eliminates cascading Time Outs. An opposing alliance can still call a Time Out for their opponent. Observe:

Red Alliance wins Match 1, but Redabot goes down in the process. They call a Time Out for repairs, but run short. Rather than call up another team, the choose to struggle on with the crippled Redabot, and lose Match 2. All tied up, the Blue Alliance does the GP thing and calls their Time Out to give Red Alliance a little more time to try to repair Redabot for the final round.

All nice and within the rules. Well I think. *shrugs* I suppose it might depend on if the refs think the Blue Alliance has no reason to call a Time Out and, I guess, just declare that the Blue Alliance doesn't need a Time Out and can't call it.

Cyberguy34000 07-01-2007 01:39

Re: Thank the Elimination Round God
 
Quote:

Originally Posted by T. Hoffman (Post 549669)
Alas, the serpentine draft still lives. And is it just me, or do the rules say an alliance can't call their timeout for an opposing alliance anymore?

Code:


<T20>
In the elimination matches, each ALLIANCE will be allotted one TIME-OUT of up to 6

minutes. If an ALLIANCE wishes to call for a TIME OUT, they must submit their TIME
OUT coupon to the Head Referee within two minutes of the Head Referee issuing the
field reset signal preceding their match. When this occurs, the Time-out Clock will count
down the six minutes starting with the expiration of the arena-reset period. Both
ALLIANCES will enjoy the complete 6-minute window. In the interest of tournament
schedule, if an ALLIANCE completes their repairs before the Time-out Clock expires, the
ALLIANCE CAPTAIN is encouraged to inform the Head Referee that they are ready to
play and remit any time remaining in the TIME-OUT. If ALLIANCES are ready before the
6-minute window, the next match will start. There are no cascading time-outs. An
opposing ALLIANCE may not offer their unused TIME-OUT to their opponent.





When I first read the rules my first reaction was "OH NO!". At the Colorado Regional Finals this has been one of the major ways teams have shown GP to each other. But read it again, it says that you can't "give" the time-out to an opponent. They just don't want one alliance being gifted 5-6 time-out coupons from other alliances.

The rule says nothing about conveniently using your time-out to be nice to an opponent. Though I do wonder what the cascading time-outs means. Does that mean no 2 time-outs in a row?

-Chris

Cory 07-01-2007 04:12

Re: Thank the Elimination Round God
 
Quote:

Originally Posted by Kevin Sevcik (Post 549759)
All nice and within the rules. Well I think. *shrugs* I suppose it might depend on if the refs think the Blue Alliance has no reason to call a Time Out and, I guess, just declare that the Blue Alliance doesn't need a Time Out and can't call it.

I'd be mighty upset if a ref decided you don't "need" a timeout, and revoked it. You could call a timeout just to cool your motors. You don't need any reasoning for doing so.

BobC 07-01-2007 07:33

Re: Thank the Elimination Round God
 
Quote:

Originally Posted by Cory (Post 549816)
I'd be mighty upset if a ref decided you don't "need" a timeout, and revoked it. You could call a timeout just to cool your motors. You don't need any reasoning for doing so.

That's right refs should not be come part of the game. Just like in some sport events you do not want to remember the call a ref or umpire made more than what happen in the game.

Paul Copioli 07-01-2007 09:06

Re: Thank the Elimination Round God
 
This rule does not disallow calling a timeout for your opponent. It simply is clarifying that you can't call a timeout after a timeout (thus giving 12 minutes) and states you can't give your coupon to someone else (let's say, if you were eliminated). Since the timeout is an actual coupon, we all know someone would have asked, "can we give our coupon to another team if we are eliminated?" The GDC was just being pre-emptive.

Bill Moore 07-01-2007 10:34

Re: Thank the Elimination Round God
 
Quote:

Originally Posted by Cory (Post 549816)
I'd be mighty upset if a ref decided you don't "need" a timeout, and revoked it. You could call a timeout just to cool your motors. You don't need any reasoning for doing so.

I'm not aware that referees have the authority to decide you don't "need" a timeout? And, if they do . . .

:rolleyes: Maybe you should have a can of metal polish and a few rags on your robot cart, so you can insist the robot needs to be a bit more buff for the next match!

efoote868 07-01-2007 11:06

Re: Thank the Elimination Round God
 
[QUOTE = <T20>] An opposing ALLIANCE may not offer their unused TIME-OUT to their opponent.
[/quote]

Loophole: In the early tournament, when there are a more than one set of matches, is it really an opponent if they're not playing against each other?

observe:
alliances 1, 2, 3, 4

alliances 1 and 2 play, then 3 and 4. On the second round, alliances 1 and 2 tie, and 2 breaks down. alliances 3 and 4 play, and tie. alliance 4 calls a time out because 2 doesn't have any left.

Lil' Lavery 07-01-2007 22:43

Re: Thank the Elimination Round God
 
Quote:

Originally Posted by Paul Copioli (Post 549851)
This rule does not disallow calling a timeout for your opponent. It simply is clarifying that you can't call a timeout after a timeout (thus giving 12 minutes) and states you can't give your coupon to someone else (let's say, if you were eliminated). Since the timeout is an actual coupon, we all know someone would have asked, "can we give our coupon to another team if we are eliminated?" The GDC was just being pre-emptive.

I'm pretty sure Paul has it correct in his assessment

Guy Davidson 08-01-2007 01:13

Re: Thank the Elimination Round God
 
That sounds like solid change that should reall make it easier to run the tournament stage. Also, it makes it more interesting, as instead of seeing the same alliances go at it again, you get to see all alliances one after the other.

akshar 08-01-2007 01:33

Re: Thank the Elimination Round God
 
Quote:

Originally Posted by efoote868 (Post 549888)
[QUOTE = <T20>] An opposing ALLIANCE may not offer their unused TIME-OUT to their opponent.

Loophole: In the early tournament, when there are a more than one set of matches, is it really an opponent if they're not playing against each other?

observe:
alliances 1, 2, 3, 4

alliances 1 and 2 play, then 3 and 4. On the second round, alliances 1 and 2 tie, and 2 breaks down. alliances 3 and 4 play, and tie. alliance 4 calls a time out because 2 doesn't have any left.[/quote]



according to the new rule. after alliance 3 and 4 play, it would be alliance 1 and 2 playing once again. so alliance 4 would now be back in the queue, and would not ba able to use their timeout. correct?


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