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Re: Advantage given by succesful autonomous mode
I think the major difference between this year and other years is that the auto mode is a lot more strategical, rather than skill involved. This year requires a collaboration of all the robots on the alliance, whether it be for position or the placing of tubes. Individual robots will not be able to accomplish that much by theirselves. Last year, teams could shoot 10 balls into the ring, and grab 40 points. This year, the most any single robot can get is 2 points. Sure, its an advantage to have evena single keeper, but for auto-mode to be in any way advantageous, there must be multiple robots involved. This means a much more flexible automode, to ensure that your robot doesn't lock on to the same sensor as your alliance member. Strategy this year will be huge.
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Re: Advantage given by succesful autonomous mode
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Re: Advantage given by succesful autonomous mode
I cant wait to see a defensive autonomous that comes around the rack and gets in the way of a team attempting to get a tube on :eek:
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Re: Advantage given by succesful autonomous mode
autonomis period this year is a real part of strategy
you get three unspoilable places and if your team is quicke you can get 5 in a row fairly quickly, thats 32 points and after that its a good idea to get another one on there, with 6 pieces on all you pretty much have to do is gaurd the center |
Re: Advantage given by succesful autonomous mode
I still reall think that alliances that plan well can make great things out of auto this year. Compatible alliances could, for example, get both the top and middle locations in one colum, esatablish a row of 2 (or maybe even 3...) on any row, and do much other craziness. It might be a bit less important than Aim High, but I still like it.
-Guy |
Re: Advantage given by succesful autonomous mode
This weekend our team finished a full rack. Then we put it into the middle of the street and formed teams of human robots and played the game. It was a real blast, all of us loved it, plus everyone learned the game and it gave us ideas.
Human robots were blind folded and received instructions from their yelling drivers. We didn't have enough tubes yet so we used colored poster board. We had a 15 second auto mode where robots had to do it on their own and had the end game, which was the funiest to watch them clmb on each other. Observations from the game: 1. rack was almost totally filled. 2. reaching the top was important because some of our human robots couldn't. 3. Each side tended to fill up their side first before going to other side. 4. There were 5 in row but I don't think more than that. 5. Blockers were seldom used, but I think because of inexperienced teams. 6. Ramping tended to be equal thus nulifying it as significant, unless they didn't do it. Therefore putting up tubes was the game. Auto mode was important not so much not being able to be taken away as a keeper but giving you a head start. |
Re: Advantage given by succesful autonomous mode
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The rack is rotated randomly and there is no reliance on what the other teams program might do, and while I agree, it is certainly possible and not even ridiculously hard to figure out a way to work this out. I just don't see many teams doing it. You talk about implementing vision like it is a very simple task, but realistically it is not. Last year I saw about 50-60% of teams do something in autonomous mode (at our regionals) most teams were unable to accomplish anything other than defense. If only 15-20% of teams can program a robot to go in a straight line and dump balls in a goal efficiently what do you think that says about implementing a succesful working vision system? Lastly you said that if you "do the math" the ringers have only 6 inches of play in each direction. Do you know how incredibly much that is? you are attempting to put a ring with a hole of 13-14" (?) diameter onto a rack whose cap is 10" in diameter. I don't think 6" is "very little". Robots that cannot score in autonomous will move the rack and make it incredibly difficult if not impossible to score. Lastly, experience does have something to do with it. I'm not saying a rookie team can't pull it off because you're right skill and knowledge will result in sucess. However the vision system is one of those things where it is of great benefit to teams who have the resources to have a practice robot to test code on and prototype. Most rookies scramble to get the bots together, and don't have time. I'm not saying vision is a bad thing but I think more options for play during autonomous would be better (other than just defense) ... I think 2006 was a great example: You could score in side goals, block or score in the center goal |
Re: Advantage given by succesful autonomous mode
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Most teams don't do auto mode because usually the hardware isn't finished until the last day or worse on the practice day. A good auto mode just takes time to perfect. You can not usually get auto mode done on practice day at a regional, we were able to pull it off twice but barely and that because I have done a lot with autonomous. 2006 we had a simple auo mode that delivered 10 balls every time because it was simpe but that took a day and half non-stop to make that happen. Few people are going to do a good auto mode this year unless they have several days to work on it. |
Re: Advantage given by succesful autonomous mode
I believe that:
Then again, I also think a hoverbot is a feasible and effective idea. |
Re: Advantage given by succesful autonomous mode
Ok. Let me take these arguments one at a time...
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The rack is rotated randomly, however, why does the orientation matter? If you know that the lights are 90 degrees apart and if you find out at what distance you can only see one, then you can find out exactly where you are in relation to the spider legs. You could even set it up to make itself drive until it is equidistant between two lights, then you're aimed at a leg in between two lights. Remember that scoring is not dependant on the rack's orientation on the field, it's dependant on the rack existing at all! Next... Quote:
And on to the math... Quote:
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Ok, sorry it was a little long winded... |
Re: Advantage given by succesful autonomous mode
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Re: Advantage given by succesful autonomous mode
Well my point was because of the difficulty of actually doing anything in autonomous (the necessity of vision) Autonomous won't play as big a role as in previous years.
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Re: Advantage given by succesful autonomous mode
I'm not so sure that because its hard that it will be less influential. If you are one of few teams that can score an uncounterable keeper then if you aren't already in the top 8 you are very likely to be picked up.
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Re: Advantage given by succesful autonomous mode
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Re: Advantage given by succesful autonomous mode
well of course it will always be helpful to score in autonomous, i'm just saying... how many people in 2005 scored a vision tetra??? Imagine if that was the only scoring method available during autonomous, on average autonomous would become much less influential to the outcome
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