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-   -   Team Update #1 (http://www.chiefdelphi.com/forums/showthread.php?t=51461)

Mark McLeod 10-01-2007 10:56

Team Update #1
 
The first FIRST team update is out.

We'll find them at: http://www.usfirst.org/community/frc...nt.aspx?id=450

FIRSTsearch off the Chiefdelphi portal has been updated.

65_Xero_Huskie 10-01-2007 11:10

Re: Team Update #1
 
7.3.6 - "Game Pieces are considered Field Elements"

Many strategies for getting off the floor are cut with this change. Is there any other way of getting 3 robots off the floor now?

Jeff Rodriguez 10-01-2007 11:17

Re: Team Update #1
 
Section 4.3.4 - Teams must include the robot and robot controls (Operator Interface, OI power supply, joysticks, etc.) when they pack their crates.


This is a change from last year, isn't it?

Billfred 10-01-2007 11:18

Re: Team Update #1
 
Quote:

Originally Posted by Ogre (Post 553057)
Section 4.3.4 - Teams must include the robot and robot controls (Operator Interface, OI power supply, joysticks, etc.) when they pack their crates.


This is a change from last year, isn't it?

Yes, it is a change. After all the frustrations over ours last year on 1293, I'm sort of glad to see the change.

Sean Schuff 10-01-2007 11:29

Re: Team Update #1
 
Based on the first topic of this update my guess is FIRST won't even consider reversing its decision regarding the batteries.

Sean

Brandon Holley 10-01-2007 11:38

Re: Team Update #1
 
Good update...FIRST clarified several concerns for teams

Greg Marra 10-01-2007 11:54

Re: Team Update #1
 
Quote:

Originally Posted by Ogre (Post 553057)
Section 4.3.4 - Teams must include the robot and robot controls (Operator Interface, OI power supply, joysticks, etc.) when they pack their crates.


This is a change from last year, isn't it?

It also raises the question of whether or not a dashboard would have to be packed with the controls. Dashboards tend to be laptops, and laptops tend to be expensive and constantly needed.

Even as is, I would be pretty worried about packing up two USB Chicklets. Those things aren't cheap, and if anything happened to them it would be nigh impossible to get replacements at the competition.

Elgin Clock 10-01-2007 12:46

Re: Team Update #1
 
Darn, no covering of the Vision System targets allowed with the spoiler or any other tubes for that matter. :rolleyes:

Oh wells!

I guess GP does still take precedence over a good strategy. :p

Arkorobotics 10-01-2007 18:53

Re: Team Update #1
 
Are we allowed to move the alliance teams tubes? Pick it up and move it? Not score or anything. I cant find it in the rules, and it not in the update.

roboticshirt 10-01-2007 19:50

Re: Team Update #1
 
Quote:

Originally Posted by 65_Xero_Huskie (Post 553049)
7.3.6 - "Game Pieces are considered Field Elements"

Many strategies for getting off the floor are cut with this change. Is there any other way of getting 3 robots off the floor now?

ok ther is no way to get 3 robots off the floor unless your robot can fly while lifting 240 extra lbs

flightofone 10-01-2007 20:19

Re: Team Update #1
 
Or jumping, so that you are in the air at the instant the clock expires, which is known by the controller so it can be precisely timed:)

Tristan Lall 10-01-2007 20:22

Re: Team Update #1
 
Quote:

Originally Posted by roboticshirt (Post 553461)
ok ther is no way to get 3 robots off the floor unless your robot can fly while lifting 240 extra lbs

Actually, there is. Convince one of your opponents to deploy his ramp, while trapping him in your home zone. Have your partners climb on top, and then lift you. The 360 pounds on the unfortunate opposing robot will ensure that he stays put, and receives no penalty points.

(Yes, I know that this isn't remotely likely. And I don't care.)

Quote:

Originally Posted by flightofone (Post 553486)
Or jumping, so that you are in the air at the instant the clock expires, which is known by the controller so it can be precisely timed:)

In previous years, the score was counted after objects in motion came to rest. 7.1 and <G56> seem to imply otherwise: a jumping robot satisfies the end-of-match conditions for scoring, provided that it is correctly positioned. But be careful how you accomplish this; big springs are probably asking for trouble at inspection.

(As a practical matter, expect this to change. The referees can't just be guessing who's 12", and who's 11.8" off the ground.)

Lil' Lavery 10-01-2007 20:24

Re: Team Update #1
 
Quote:

Originally Posted by flightofone (Post 553486)
Or jumping, so that you are in the air at the instant the clock expires, which is known by the controller so it can be precisely timed:)

I can't seem to find it atm in the rules, but I'm assuming that like previous years, the game is scored once all objects (including robots) have come to rest.

jgannon 10-01-2007 21:30

Re: Team Update #1
 
Quote:

Originally Posted by Tristan Lall (Post 553492)
Convince one of your opponents to deploy his ramp, while trapping him in your home zone. Have your partners climb on top, and then lift you. The 360 pounds on the unfortunate opposing robot will ensure that he stays put, and receives no penalty points.

Man... just when I think that something is totally impossible, somebody comes out and proves me wrong. Unfortunately, this is a violation of <G35>, but I never would have thought of this way of getting three robots off the ground.

Graham Donaldson 10-01-2007 21:34

Re: Team Update #1
 
I guess that means teams will have to build a second control panel if they intend to practice driving before comps with a practice bot...(note to self: make sure team knows of this change...)


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