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pic: FIRST's New field control system
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Re: pic: FIRST's New field control system
Looks nice, very nice.
Two questions, one driven by the Ghost of Field Controllers Past, and one more by my own curiosity: 1) Has the new controller been run through the wringer yet? 2) That has to be the awesomest control panel in quite a while for the field (2004 coming in behind). Is there any significance to the buttons lighting up? |
Re: pic: FIRST's New field control system
Will the laptop on the left provide real time scoring? Once a tube is scored. Its pretty much scored, sans a spoiler.
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Looks pretty sweet.:cool:
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The math works as far as scoring goes, but needs to be tweaked to not allow a team to score more than the number of rings on the field and only allow the max number color of rings. The guy running the system explained this to myself and a few others and actually racked up the whole Rack to score all the rings for blue and I think it was an (impossible) but impressive score of over 800. Pretty amazing how algorithmic and pattern driven math works. The rings on the laptop are fully controllable by clicking in the ring. It basically scrolls between NONE, RED, BLUE, BLACK, NONE and repeats. etc etc. It's very simple to use. |
Re: pic: FIRST's New field control system
That's wicked sweet (and I'm not even from New England).
So who was the new vendor for the field controls again? I wonder if they're hiring control engineers? :rolleyes: |
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colorful :D
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I dunno. Looks too simple to me. I don't think people are gonna know what to do when they can't set their watches to the field breaking down.
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I'm not sure what people are going to do this year, i mean, they don't have the scoring system to piss and moan about evidently... So perhaps CD will be a bit closer to people having the "warm and fuzzies"?
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That looks sweet!
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-dave |
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Who's doing the new one?
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-Ian (who is extremely glad he began participating in FIRST after IFI came to town) |
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:) |
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I have what I consider to be a descent bit of experience in creating custom hardware for FIRST scoring and have been involved with multiple projects of complete custom scoring systems, including pit displays, overlays, web output, and custom elimination rounds formats, and certinitally understand the complexity of the system. If you were referring to ignorance of the old system, I also had quite a bit of experience with the old system and trying to do a custom implementation of the above features to it, which were not included. So you can't call ignorance on that one - it was not a well put together system, and it was obvious that there was much more focus on how "good" the system "looked" rather than how well it functioned. (It also had a quite good looking graphic for the controls) |
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Oops... wait... found it... http://www2.usfirst.org/2006comp/Events/ Seems to have worked at least a few times. The custom part was in the fact that you folks wanted to do something different and special for WPI. Thus the modified use of TACops to the current game, along with reverse engineering the scoring system to figure out how to start and stop the field. Towards the future, it will probably work better this year than the previous 5 or 6 years, but in the end, people will find some fault or issue with the system this year. Just give it time. On a final note, with all that was said last year, nobody had anything to say to the developers at championship. So complaining on here, doesn't do a whole heck of a lot, but have fun with it. |
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In the end, someone (likely more than one person) must have disliked the system, given that that company no longer has the contract for FIRST scoring. The numerous bugs in last year's scoring system and resets needed, combined with a bad real-time counting system (which I am aware was not developed by the provider of the scoring system) left a bad taste in everyone's mouth after last year. If no one complained about it in person - then I don't see why they no longer are the official scoring system, given that it must certainly be cheaper to re-use last year's system than to pay a new company to start from scratch. I can't imagine over the two years which they had the contract that no one ever complained about the numerous bugs in the system. It would be one thing to argue my comment about this year's system - I truly don't have enough information on it to say if it will be good or not, I'm just saying you shouldn't judge a book by its cover. However, I doubt I am the only one who is happy to see last year's system go away. As far as BattleCry, no system designed for FIRST is going to be able to manage the complexities that we require, as it isn't a good use of FIRST's limited resources to create their scoring system to be compatible with unofficial events. However, trying to work with the previous system showed me what a mess it really was. We developed very simple software in less than a week that kept the two sides of the field and the overlay timers in sync - something that wasn't true for the entire official season. In fact, the version of TacOps which ran at BattleCry was completely developed from scratch (completely re-written) in a period of less than a month (plus the field interface, real time scoring, overlay, pit display, and web output modules, which are isolated from TacOps itself), and it ran at least as well as the official software did (we had one bug with one of the field controller PLC's going out of sync at one point with our field control software) yet gave us the flexibility to run the event in the way we wanted. With 2 years of time that the official developer had, I'm sure we would have worked out the bugs we ran into. |
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To those of you that are pursuing a career in software, remember this fiasco ... it teaches an important lesson. When designing a software system, make sure that the functionality is complete and working, then add the touches that will make it look nice. If you design it right, you can decouple the functionality from the front end interface. Like Brian, I will go into this year and let them prove that their system works, but I am going to keep my expectations high for week 1 as I have previously posted. |
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