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-   -   human player interaction with tubes (http://www.chiefdelphi.com/forums/showthread.php?t=51565)

GeoffP 17-01-2007 13:01

Re: human player interaction with tubes
 
btw, our strategy is to have a static, powerless ramp and have a human player with a really strong arm who can reach through the slot and throw a tube directly onto a goal like a game of ring-toss.

RoboJedi75 17-01-2007 13:06

Re: human player interaction with tubes
 
There are bungy cords around the chute. I don't think it'll be that easy to turn the tube, but I guess you could do it.

Alan Anderson 17-01-2007 13:52

Re: human player interaction with tubes
 
Quote:

Originally Posted by GeoffP (Post 558881)
I would assume people are building their robot today around the premise that they can reach their arm through the slot and place the tube however they want on their robot. Example, reach through and lift it a foot and turn it 30 degrees and hang it on a hook on the robot. why would those people assume they cannot continue building around that premise based on the rules?

I would assume something very different from what you would assume. My assumption would be that reaching through the slot is to be avoided. The alliance station wall is there to keep the people and the robots from touching each other.

Taylor 17-01-2007 14:17

Re: human player interaction with tubes
 
<G44> TEAM members stepping out of ZONE - All TEAM members must stay within their
ALLIANCE ZONE during the entire match. Each incident of stepping out of the ALLIANCE
ZONE will result in a 10-point penalty to the offending ALLIANCE.

Since the ALLIANCE ZONE stops at the wall, wouldn't reaching through the chute be leaving the ALLIANCE ZONE and result in a 10-point penalty? I realize they use the term "stepping out" but I would err on the side of caution here.

Ieadin 17-01-2007 15:13

Re: human player interaction with tubes
 
G48> Entering GAME PIECES onto the field - Only the HUMAN PLAYERS may enter a RINGER
or SPOILER onto the field, either by attempting to throw it to a ROBOT or onto the RACK,
passing it through the CHUTE to a ROBOT, or passing it through the CHUTE for pickup by a
ROBOT. If GAME PIECES are thrown, they must be thrown over the top of the Alliance
Station Wall, and may not be thrown around the side of the Alliance Station Wall. Violations
of this rule will result in a 10-point penalty per GAME PIECE entered onto the field.

I guess this means that if you want you human player to throw ringers onto the rack he would need to do that over the wall.


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