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Re: human player interaction with tubes
btw, our strategy is to have a static, powerless ramp and have a human player with a really strong arm who can reach through the slot and throw a tube directly onto a goal like a game of ring-toss.
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Re: human player interaction with tubes
There are bungy cords around the chute. I don't think it'll be that easy to turn the tube, but I guess you could do it.
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Re: human player interaction with tubes
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Re: human player interaction with tubes
<G44> TEAM members stepping out of ZONE - All TEAM members must stay within their
ALLIANCE ZONE during the entire match. Each incident of stepping out of the ALLIANCE ZONE will result in a 10-point penalty to the offending ALLIANCE. Since the ALLIANCE ZONE stops at the wall, wouldn't reaching through the chute be leaving the ALLIANCE ZONE and result in a 10-point penalty? I realize they use the term "stepping out" but I would err on the side of caution here. |
Re: human player interaction with tubes
G48> Entering GAME PIECES onto the field - Only the HUMAN PLAYERS may enter a RINGER
or SPOILER onto the field, either by attempting to throw it to a ROBOT or onto the RACK, passing it through the CHUTE to a ROBOT, or passing it through the CHUTE for pickup by a ROBOT. If GAME PIECES are thrown, they must be thrown over the top of the Alliance Station Wall, and may not be thrown around the side of the Alliance Station Wall. Violations of this rule will result in a 10-point penalty per GAME PIECE entered onto the field. I guess this means that if you want you human player to throw ringers onto the rack he would need to do that over the wall. |
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