Chief Delphi

Chief Delphi (http://www.chiefdelphi.com/forums/index.php)
-   Rules/Strategy (http://www.chiefdelphi.com/forums/forumdisplay.php?f=6)
-   -   human player interaction with tubes (http://www.chiefdelphi.com/forums/showthread.php?t=51565)

stuntman551 11-01-2007 15:21

human player interaction with tubes
 
is it legal to rotate and ilt the tube wile its in the player station chute as long as the human players hand does not go through the chute?

KitKat89 11-01-2007 15:24

Re: human player interaction with tubes
 
Well the only thing specified in the rules is that the human player can't reach through the slot, so I guess yes.

Setsanto 11-01-2007 16:10

Re: human player interaction with tubes
 
It is legal, but I'm not quite sure what you man by rotating. Tilting the ring to the left and right will do quite little as the chute is almost exactly as wide as the rings themselves.

Lil' Lavery 11-01-2007 18:25

Re: human player interaction with tubes
 
http://www.chiefdelphi.com/media/photos/26159

Nica F. 11-01-2007 18:39

Re: human player interaction with tubes
 
Yeah if you look at the link Sean posted up, it shows that there really isnt a lot of room to "tilt" or rotate the tube in any way.

stuntman551 11-01-2007 19:13

Re: human player interaction with tubes
 
ok thank you every one

Swampdude 16-01-2007 22:54

Re: human player interaction with tubes
 
After skimming the rules, it doesn't say anywhere that the HP's hand cannot pass the station wall though the chute. It just says you can't touch your robot, and that the robot can't pass through the chute. I think they might add this rule if they think about it for safety purposes, but at this point theres nothing saying you can't manipulate beyond that plane. I need to go post that question...

Arkorobotics 16-01-2007 23:29

Re: human player interaction with tubes
 
Hmmm.. I looked through the rules. I cannot find anything wrong with grabbing a tube and holding it out for your robot to drive by and pick it up. Having your hand just behind the wall (not past that chute plane) and have a robot drive by the side and grasp it through the hole in the tube.

Does anyone see anything wrong with that?

artdutra04 17-01-2007 00:20

Re: human player interaction with tubes
 
Quote:

Originally Posted by Arkorobotics (Post 558638)
Hmmm.. I looked through the rules. I cannot find anything wrong with grabbing a tube and holding it out for your robot to drive by and pick it up. Having your hand just behind the wall (not past that chute plane) and have a robot drive by the side and grasp it through the hole in the tube.

Does anyone see anything wrong with that?

Except for some freak case where the human player's attention was averted for a half second, and the robot clamped onto the tube and immediately started to drive away while the human player was still holding onto it... :ahh:

Swampdude 17-01-2007 06:38

Re: human player interaction with tubes
 
Quote:

Originally Posted by Arkorobotics (Post 558638)
Having your hand just behind the wall (not past that chute plane)

But my point is that you can have your hand past the chute plane. It doesn't say anywhere that you can't (at least in the sections where it should).

Cowmankoza 17-01-2007 11:55

Re: human player interaction with tubes
 
Guarenteed the idea that a human players appendages could enter the field via the chute will be addressed during an update, it is very unsafe due to driving inaccuracies and robot to robot contact, with safety in mind I wouldn't suggest that a team use that to their advantage

MattB703 17-01-2007 12:15

Re: human player interaction with tubes
 
Quote:

Originally Posted by Cowmankoza (Post 558857)
Guarenteed the idea that a human players appendages could enter the field via the chute will be addressed during an update, it is very unsafe due to driving inaccuracies and robot to robot contact, with safety in mind I wouldn't suggest that a team use that to their advantage

........ unless you like the nickname "stumpy" :yikes:

Qbranch 17-01-2007 12:40

Re: human player interaction with tubes
 
Wait but what if you just wanted to get the tube flat... which is, and i'm just on a hunch, what the original intention of the thread starter might have been?

Anyhow, is there anything that says you can't just push one tube through with another so it lands on the field flat?

Thanks in advance,

-Q

GeoffP 17-01-2007 12:54

Re: human player interaction with tubes
 
I would assume people are building their robot today around the premise that they can reach their arm through the slot and place the tube however they want on their robot. Example, reach through and lift it a foot and turn it 30 degrees and hang it on a hook on the robot. why would those people assume they cannot continue building around that premise based on the rules?

Brandon Holley 17-01-2007 12:55

Re: human player interaction with tubes
 
Quote:

Originally Posted by artdutra04 (Post 558656)
Except for some freak case where the human player's attention was averted for a half second, and the robot clamped onto the tube and immediately started to drive away while the human player was still holding onto it... :ahh:

i think you'd have to be pretty dumb to clamp onto a tube so tight that when a robot grabs you and starts pulling you still clasp to it....thats just my opinion tho

GeoffP 17-01-2007 13:01

Re: human player interaction with tubes
 
btw, our strategy is to have a static, powerless ramp and have a human player with a really strong arm who can reach through the slot and throw a tube directly onto a goal like a game of ring-toss.

RoboJedi75 17-01-2007 13:06

Re: human player interaction with tubes
 
There are bungy cords around the chute. I don't think it'll be that easy to turn the tube, but I guess you could do it.

Alan Anderson 17-01-2007 13:52

Re: human player interaction with tubes
 
Quote:

Originally Posted by GeoffP (Post 558881)
I would assume people are building their robot today around the premise that they can reach their arm through the slot and place the tube however they want on their robot. Example, reach through and lift it a foot and turn it 30 degrees and hang it on a hook on the robot. why would those people assume they cannot continue building around that premise based on the rules?

I would assume something very different from what you would assume. My assumption would be that reaching through the slot is to be avoided. The alliance station wall is there to keep the people and the robots from touching each other.

Taylor 17-01-2007 14:17

Re: human player interaction with tubes
 
<G44> TEAM members stepping out of ZONE - All TEAM members must stay within their
ALLIANCE ZONE during the entire match. Each incident of stepping out of the ALLIANCE
ZONE will result in a 10-point penalty to the offending ALLIANCE.

Since the ALLIANCE ZONE stops at the wall, wouldn't reaching through the chute be leaving the ALLIANCE ZONE and result in a 10-point penalty? I realize they use the term "stepping out" but I would err on the side of caution here.

Ieadin 17-01-2007 15:13

Re: human player interaction with tubes
 
G48> Entering GAME PIECES onto the field - Only the HUMAN PLAYERS may enter a RINGER
or SPOILER onto the field, either by attempting to throw it to a ROBOT or onto the RACK,
passing it through the CHUTE to a ROBOT, or passing it through the CHUTE for pickup by a
ROBOT. If GAME PIECES are thrown, they must be thrown over the top of the Alliance
Station Wall, and may not be thrown around the side of the Alliance Station Wall. Violations
of this rule will result in a 10-point penalty per GAME PIECE entered onto the field.

I guess this means that if you want you human player to throw ringers onto the rack he would need to do that over the wall.


All times are GMT -5. The time now is 12:30.

Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi