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-   -   end game defense (http://www.chiefdelphi.com/forums/showthread.php?t=51699)

Derek Bessette 27-02-2007 19:46

Re: end game defense
 
Based on the answer to the initial question in the Q&A I believe the rule will stay the way it is. If a team plays defense in the home zone for the whole end game they will receive 30 point in penalties, no yellow cards, and no DQ's. Team update #15, seems to suggest the possibility of a yellow card in this scenario, however, based on the clarity of the initial answer in the Q&A I don't see this happening. I think this is a viable strategy that teams will use sparingly. If a team is behind in a match, there is little to no reason to do this. If you are ahead in the match then it seems as though there would be a better way of trying to get 30 points.

I do not think there is anything wrong with this strategy. It is a clear rule with measured consequences. I don't see any problem with taking advantage of that.

Wayne Doenges 28-02-2007 07:12

Re: end game defense
 
Quote:

I do not think there is anything wrong with this strategy. It is a clear rule with measured consequences. I don't see any problem with taking advantage of that.
My team (1501) has a very effective lift mechanism. We can easliy lift 500+ pounds. I think it would be alright to lift and tip any robot that is trying to stop us from getting the 60 points. We can move with our ramps/lift down.
It's not GP, but neither is disrupting another team from getting 60 points by camping in their home zone and receiving the 30 point penalty. I think any team that does this should be yellow carded.
*dons flame suit*

PS This opinion is my own, so don't take it out on my team.

Daniel_LaFleur 28-02-2007 08:12

Re: end game defense
 
Quote:

Originally Posted by Wayne Doenges (Post 587632)
My team (1501) has a very effective lift mechanism. We can easliy lift 500+ pounds. I think it would be alright to lift and tip any robot that is trying to stop us from getting the 60 points. We can move with our ramps/lift down.
It's not GP, but neither is disrupting another team from getting 60 points by camping in their home zone and receiving the 30 point penalty. I think any team that does this should be yellow carded.
*dons flame suit*

PS This opinion is my own, so don't take it out on my team.

I believe that the yelllow cards will be given out for falgrent purposeful breaking of the rules.

Should the refs decide that a team is purposefully blocking the lifting, in the home zone during endgame, they will yellow card that team.

Should the refs believe that your team is purposfully tipping other teams, you will be yellow carded

JMHO

Wayne Doenges 28-02-2007 11:45

Re: end game defense
 
Robot tipping :) is not even remotely in our strategy.
The 30 point penalty is to discourage the opponent from being in the home zone during the last 15 seconds. This is to allow safe elevation to 4" or 12". Where do you draw the line? If your alliance partner is going for your ramp or lift and another bot hits them, causing them to skew and fall off the ramp. Is that GP? Of course not. Your alliance partners are going to make every effort to get the 60 points if it's available.
Please stay out for the home zone if you don't belong there.

Thanks :)

cbale2000 28-02-2007 13:23

Re: end game defense
 
My thoughts on this are, if FIRST has already established a penalty for breaking a rule (in this case a loss of up to 30 points) then they have taken into account that blocking would be a potential strategy. I don't see how you could assess one penalty but then add another one due repetition or intention (which can't always be proved) unless it specifically says so in the rules.

If it says "the penalty for being in the home zone is 10 points per 5 seconds", then that is the penalty, it doesn't say "the penalty for being in the home zone is 10 points per 5 seconds and potentially a yellow card".



My team actually discussed end game blocking when we were designing which lead us to our two ramp design, so if one gets blocked, both robots can still get up on the other. :)

Wayne Doenges 28-02-2007 13:56

Re: end game defense
 
Quote:

it doesn't say "the penalty for being in the home zone is 10 points per 5 seconds and potentially a yellow card".
But it does say this. Below is an paragraph from Update #15

Rule <T06> allows for the Head Referee to assign a YELLOW CARD to a team for exhibiting egregious behavior. Examples of egregious behavior include, but certainly are not limited to, the following:
g) Gaining an advantage by breaking a rule repeatedly and/or excessively

akshar 28-02-2007 19:12

Re: end game defense
 
Quote:

Originally Posted by Wayne Doenges (Post 587760)
But it does say this. Below is an paragraph from Update #15

Rule <T06> allows for the Head Referee to assign a YELLOW CARD to a team for exhibiting egregious behavior. Examples of egregious behavior include, but certainly are not limited to, the following:
g) Gaining an advantage by breaking a rule repeatedly and/or excessively

blocking in the endzone is probabably not a good idea. but if your in the opponents endzone, and you stay there, you ar enot repeadeatly breaking the rule, if you never leave. you broke the rule once and decided to stay there. however if judges remmeber that you are doing this every match, then its repeated.
also although i think that blocking in the endzone is not a good idea, i also do not think it is GP. its part of the game. if an alliance knowingly plans this, then they know the consequences, and should deal with them.

EricH 28-02-2007 19:33

Re: end game defense
 
Quote:

Originally Posted by akshar (Post 587913)
blocking in the endzone is probabably not a good idea. but if your in the opponents endzone, and you stay there, you ar enot repeadeatly breaking the rule, if you never leave. you broke the rule once and decided to stay there. however if judges remmeber that you are doing this every match, then its repeated.

You break the rule between one and three times (depending whether you go by the penalties or the number of times in the zone).

Quite simply, once that first warning sounds, get out of there or it's penalty/potential tip/possible yellow card time. It isn't worth sticking around (which is how it was apparently designed to be.)

akshar 01-03-2007 11:14

Re: end game defense
 
Quote:

Originally Posted by EricH (Post 587919)
You break the rule between one and three times (depending whether you go by the penalties or the number of times in the zone).

Quite simply, once that first warning sounds, get out of there or it's penalty/potential tip/possible yellow card time. It isn't worth sticking around (which is how it was apparently designed to be.)

thanks for clarifying that


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