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-   -   Turrets (http://www.chiefdelphi.com/forums/showthread.php?t=51741)

RoboDriver1718 13-01-2007 13:43

Turrets
 
I just have a few questions sbout turrets. my team is not to sure on where to start, so any suggestions would help. Thanks RoboDriver1718:yikes:

TomZ 13-01-2007 13:45

Re: TURRETS
 
They will work out fine if you know how to use them right? :confused:

Elgin Clock 13-01-2007 13:48

Re: TURRETS
 
One thread to be looked at dealing with turret design if you are really serious can be seen here:

http://www.chiefdelphi.com/forums/sh...ghlight=turret

Good luck with your design!

Pavan Dave 13-01-2007 13:59

Re: TURRETS
 
Team 118 has been using turrets for the past two years (2006, 2005) and they have worked well with the game and our designs.

Here is a picture of our robot last year. We used a globe, if I am not mistaken, to run the turret.



Pavan

RoboDriver1718 13-01-2007 14:01

Re: TURRETS
 
Thanks this may help us if we use he ideas or something, Thanks RoboDriver1718

Spark Hawk 13-01-2007 15:01

Re: Turrets
 
Kinda off-topic, but I like that Aim High shooter. Looks like what we did with our harvester, only taken up a notch. Props!

Pavan Dave 13-01-2007 15:03

Re: Turrets
 
Quote:

Originally Posted by Spark Hawk (Post 555809)
Kinda off-topic, but I like that Aim High shooter. Looks like what we did with our harvester, only taken up a notch. Props!

Thanks.

Our shooter was great. The goal of having a turret was that we could shoot from any orientation on the field but due to the wiring (my bad), we could not go a full 360, but we could get a good 180 in each direction almost.

Pavan.


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