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-   -   Throwing the ringers. (http://www.chiefdelphi.com/forums/showthread.php?t=52218)

team 888 26-01-2007 14:56

Re: Throwing the ringers.
 
I was wondering. What if you somehow accidentally threw a tube on top of the rack and it stayed up there or fell through?

1) What would happen to the tube on top? (like penalties, bringing it back in the game, etc.)

2) If it fell through, would you be able to reach into the rack and grab it? (any limitations)

That would be a problem if you lost a ringer while using your energy.

What do you guys think?

robotguru1717 26-01-2007 15:03

Re: Throwing the ringers.
 
Quote:

Originally Posted by Priyadarshy (Post 565115)
our human player is throwing them on at will he said he will be hitting the gym because he is ~5 foot 6 and the wall is 6.5feet high (he is gonna try to jump higher) haha he jumps up and flicks it and makes it ill try and post a video tomorrow

you could see if someone taller say maybe 6' to 6'4" is willing to do it (if anyone like that is on your team). they might have more luck!

Priyadarshy 26-01-2007 20:36

Re: Throwing the ringers.
 
he has got mad ups he has spent hours practicing on a volleyball net, he does better when he has to jump because he gets a lot of mustard on the throw

T3_1565 26-01-2007 20:43

Re: Throwing the ringers.
 
I still believe that the best stratagy for human players is to throw it close to the rack where you and you allies can just pick them up with the robot without having to have your robots go back and forth. it seems pretty simple but there is the chance that you get it caught on the robot :S

Priyadarshy 26-01-2007 21:32

Re: Throwing the ringers.
 
the idea for being able to throw it onto to the rack is that during the end game when everyone is scrambling for ramps and what not that u can gain an extra advantage if by throwing up the rings if there are any extra


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