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4 inches vs. 1 foot
Team 241's advisor wants us to settle for a 4 inch ramp instead of the teh foot. Would a robot with only a 4 inch lift still be an attractive choice for an ally in the finals?
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Re: 4 inches vs. 1 foot
that depends. What else can your robot do? Will it have a good game piece manipulator? Will it play defence? There are other factors to consider for alliance partners.
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Re: 4 inches vs. 1 foot
We have an arm design that will be moderatly efficient. and we plan to be able to play defense, but we can't say anything for sure.
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Re: 4 inches vs. 1 foot
15 points is better than zero points....if it looks like you might not be successful designing and building a 12" system, but you can easily do a 4" system, then do what you can. 15 points is better than zero points (yes, I'm repeating myself)
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Re: 4 inches vs. 1 foot
I just dont feel like we should settle for 4 inches. With our design the ramp would be large enough for one robot and if we went for the foot the incline would only be 14.5 degrees. I think the team can do it, but our advisor disagrees.
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Re: 4 inches vs. 1 foot
You have to remember also that a lot of teams will be able to climb on a four inch ramp but not a twelve. We also looking at a four inch platform but with adjustments based on our alliance partners that will slide up to 12. This is if we have the height to store it before unfolding. We have not attached it yet. ALso, our arm works very good with the extension for the top row easy. And we can climb a 12 inch ram if needed.
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Re: 4 inches vs. 1 foot
I think the real question is why you are building a robot...
If the students want to build a 12 ramp then build it. "The robot is a vehicle to build better people not the other way around." Sometimes taking the risk and failing is more productive then not trying to at all. And one more thing, mentors are here to guide and explain not to decide and do. |
Re: 4 inches vs. 1 foot
Our team struggled with the decision about ramp size as well. We "fondly" remember flipping backward off last years ramps. We remember so many others doing the same. A 12" ramp, unless mated with a sufficiently long ramp so that a robot 1) does not have the tendency to flip backward 2) does not become high-centered on the transition from ramp up to flat top.
In the end, we settled on a 4" high platform with an extendable ramp that has about a 20 degree slope. Most 'bots, except for those with really low clearance, should be able to climb us. We will be extending twin side-by-side ramps so we can provide a platform for two partners. There are other additions to our design, but they're not important to this thread. Good luck with your design. |
Re: 4 inches vs. 1 foot
Our team is possibly going for the 12 in but yes I agree that the 12 in ramps will be harder for some robots to climb and a four inch would be much easier for a bot to move up without tipping.
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Re: 4 inches vs. 1 foot
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Re: 4 inches vs. 1 foot
we are a rookie team but we are going to win the rookie all star award simply because we are wayzata. any ways we are going to go for 12 inches and we also have an ingenious plan that will let even weak robots climb onto us.:cool:
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Re: 4 inches vs. 1 foot
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Here's my philosophy on this subject. Three (and occasionally four) teams win a regional. That alliance needs to be able to work well together. If one of those partners can't climb a 12" ramp, that's a disadvantage to the alliance. But if they can climb a 4" ramp, then perhaps drafting a 4" ramp robot is the best thing. That said, a 4" ramp robot may be well-served to have some other functionality, either in defense, offense, or some other nifty trick we haven't thought of yet. |
Re: 4 inches vs. 1 foot
Alright here is my honest opinion...
A good robot in this game will be the robot that is consistant just like every other year. If you can score constantly or if you can promise your alliance partners those ramp scores after the end of each match, your team wil go a long way. Also, strategy is very important in each match. Teams will scout all day long and evaluate you comparing to what they are looking for as an alliance partner. ... As a team, you guys should decide what you would like to do and make sure your drivers are trained enough to be consistant at it every single time you guys go out to the field. Good luck this season. |
Re: 4 inches vs. 1 foot
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EDIT: I see Arefin beat me to the same message, he knows just as well as I do. Consistency is Key. We were ranked 79th or so on Curie in 05 and got picked and won the division because we were ranked 6th in scoring consistency. (That was according to team 66 i believe who scouted and provided that info) |
Re: 4 inches vs. 1 foot
From a strategy standpoint if one of your teammates can make it up the 12 ramp for 30 points and the other teammate can continue capping, that will be more advantageous than having 2 teammates back at 12 inches for 30 points.
I do not know your situation with your mentors but sometimes they will underestimate what students can do so thats something you have to work around/with. What you go for should really be democratically decided as a team with everyone(mentors students parents etc.) getting a vote for what they want to do. |
Re: 4 inches vs. 1 foot
Does your advisor have physical evidence to back his/her opinion up?
Or does he/she not feel you have the capability to do the 12" ramp? Something doesn't seem right from my point of view. I don't mind your advisor disagreeing, but he/she should encourage your ideas and help you make them a reality. Our team decided to go with a mecanum drive this year, and many engineers said to us that it will be a great challenge. They never said "Don't do it". Quote:
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Re: 4 inches vs. 1 foot
I agree with Arefin & Evan, doing one or two things really well and consistently is far better than doing a lot of things inconsistently.
Of course, the key is to anticipate what will "win" the "game". For example, in last year's game, a team that could score well enough to win autonomous (almost every time) AND climb the ramp consistently did not really have to do much of anything else to win the game. Sure, you needed someone who could score a little, and sometimes you lost from a technical issue, a weak alliance, or a strong alliance opposing - but 80% of the time, your alliance won. Don |
Re: 4 inches vs. 1 foot
A four inch ramp would work great during qualification matches because you are paired with a diverse group of robots that have varied drive train abilities. The four inch ramp would obviously be easier to attain peak upon if it maintains the same amount of run. A twelve inch ramp would be a more attractive choice for the teams choosing alliances because their robot would most likely have a drive train with the torque and grip to make it up twelve inches in elevation. Obviosly a twelve inch peak on the ramps would be a more attractive choice over a four inch peak due the fifteen more attainable bonus points which should come in handy during eliminations.
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Re: 4 inches vs. 1 foot
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Another key attribute is what else your robot can do. If it is an outstanding defensive robot and/or has a strong drive train and chassis, then that will help make that bot better. You mentioned that your robot would have an arm that would be okay. If your arm can score even a few times that will be huge for a ramp bot. I agree with you when you said that a robot that can elevate other robots 12 inches off the ground is better than 4 inches. If you feel strongly about this then tell your mentor and see if they can incorporate it. Mentors are supposed to help and be open to student opinions. I am interested about what you will decide to do so let me know what happens (and eventually how you do at competition), so PM me if you want. Good Luck!:D |
Re: 4 inches vs. 1 foot
I think it would be a good choice for a alli bot cuz as long as the team picking you has an arm they could score the points while you may defend them and at the end of the match hop on your bot and score the extra points. So, most deffinently.:D
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Re: 4 inches vs. 1 foot
Our robot will be three wheel driven, with the 8'' IFI wheels.
We will be able to climb ramp which is either 4 or 12'' tall. Our mentors told us that we would be more successful if we built a 2-ramp robot. We voted and decided not to have a ramp. You should build a robot which you are proud of, and that you want to build, not necessarily what your mentors think is best. All the best, Mike (1701) |
Re: 4 inches vs. 1 foot
My gut feeling is that if you have 4" ramps then that's fine, but be sure that you can also climb ramps as well! If you are paired with a robot with a clever 12" lift, you ought to be able to make it up or you'll be wasting points.
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Re: 4 inches vs. 1 foot
I met with a local rookie team today and noticed they too are building a ramp, but their robot had no clearance to climb a ramp. This seems to be a bit worrisome to me. I think that ramp bots will be common this year, but not all of them will get the job done consistently. I'd choose and ally with a 4" ramp that was roomy and sturdy and consistent than a 12" ramper that is questionable. Getting far in the championship rounds is all about consistent scoring. And for the love of pete, make sure your robot can climb a ramp in case an alliance member has a better ramp!
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Re: 4 inches vs. 1 foot
i believe that both types of ramp would be advantagous but as was said before a 12 inch ramp allows another alliance partner to continue to hang tubes while getting the same amount of points as two 4 inch ramps
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Re: 4 inches vs. 1 foot
This is how we handle this kind of situation:
At the start of each season, we always have our team define from three to five design goals for the robot, and arrange them in priority order. (The robot must accomplish task #1 before tackling task #2, etc...) Our mentors are a part of the brainstorming process, but only the students vote on the goals. Mentors may override/veto a goal due to physical impossibility (nope, no levitating robots again this year, darn...), or lack of resources to accomplish it (no money, time, tools, space, insufficient programmers available, etc), but our Mentors' primary job is really to facilitate the students (via training, advice, etc.) to allow them to build the robot of their choice. Next: The method by which the goals are accomplished is totally under control of the sub-group that is responsible for doing it! Example: our goals imply that the drivetrain has to achieve certain performance requirements, but only the Drivetrain group determines HOW that'll be done. Same for the Manipulation ("Payload") group, etc... This prevents one group (or even a majority of the team) from telling another to do something this way, then walk away leaving a small group of students (and their mentor[s]) holding the bag. As long as the machine accomplishes its goals, it's all good! Had we found ourselves in your situation, we'd let the subgroup decide on a new method to accomplish it (wings vs ramps vs bot top, etc). If that's the top priority, then be we'd shift resources (from everything else if need be) to help them solve it, so we didn't have to abandon the goal. BTW... Our robot's volume is negotiated as we go along, but most subgroups have very specific "volumes of control" and hardpoints established early on, as soon as they figure out HOW they're going to accomplish their task(s). If a subgroup later must impinge on another's volume area or change a hardpoint, those two subgroups need to talk it out. Here's how this year worked for us (so far): We brainstormed the day after kickoff. The students created five goals, and sorted them by priority. This list was then quickly ratified by a general consensus of the student body the following day at a general meeting. That meant we had our guideline goals and priorities established within two-three days after kickoff! Now we had no clue of HOW to accomplish any of it at that point, but we firmly knew WHAT we wished to do! Then, the subgroups all started making their design decisions, and met with whatever other student subteam leaders as need be, to work out gory details. Status: As of today, Goals #1 and #2 are definitely being accomplished by our machine. #3 was abandoned when testing proved it wasn't a good idea after all, and we determined by the end of week 3 that we'd be out of weight allowance way before we can accomplish #5, so we're not even wasting any more time on it. #4 may still be a possibility, but it's so doubtful at this point we're not worrying about it anymore, and students have already been moved from it to more pressing tasks. So... Even though we may end up with a machine that'll only do our top couple of items, those two are so strong the students are very satisfied with the machine we're creating. NONE of our goals needed to be modified in any way. Now Mentors often had to point at the goal priority list when things started to drift or disagreements arose, but that guideline was a fantastic aid to focus our attention, and efforts. It allowed the students to quickly (and peacefully!) resolve conflicts amongst themselves, because they set the priority list in the first place! (Variants of "Oh yea, I forgot that was our first goal" etc... was heard.) Once established, if someone wishes to CHANGE those goals, it had to be done via agreement by EVERYONE. That typically doesn't happen. The Methods often change, but the goals themselves don't change. Now, all that said, let's address your situation... IMHO it's really late in the build to be completely changing your strategy! Would four inches be your ONLY goal left? If not, and you haven't done it yet, please consider prioritizing *all* of your goals, asap! The biggest problem I often see (without priorities being set) is you tend to end up with "kitchen sink bots" that do nothing well, because groups of students are all working on different things, and no one has a clue until the very end what will be on the bot. OR, people end up fighting at the END of the build as to what is going onto the bot when they've run out of resources (weight, money, space, the ability to accomplish some task, etc...) because there was no GUIDE established. Also, because the order of what they should be working on things was never established, you end up in a situation where a lot of subteam time was wasted (or hurt feelings arose because their idea wasn't used). Or, the robot completely transformed after all of their work was done because someone had to step in and change something major to make sure the robot is "deliverable". That is a shame, and can even tear a team apart. Is this your case now? So, my question really becomes: Is going for 4" what the students wish to do now as their top priority? Was lifting (one bot? two bots?) 12" your highest priority, or is (was) something else your highest priority, like "manipulating ringers & spoilers", or "climbing upon another bot"? If for example "manipulating the ringers and spoilers well, at the top level" was your #1, AND you've accomplished it, I wouldn't really sweat the 4" vs 12" thing at all! OTOH, if this is the ONLY thing you're doing, then I'd really wonder if there isn't a way to still accomplish the 12" with whatever you have on hand, by shifting resources. Bottom line: IMO, you need to let your student established priorities decide what the bot should do, whatever that may be. Unless that is physically impossible, I'd hope that your mentors can be convinced to strive hard to support your goals. But this is just my $0.02... Don't get me wrong, teams work very well with many other organizational configurations. Many use "competing design mini-teams", "centralized design with CAD and simulation first", and other methods. All are perfectly valid methods to approach this contest. However, this is just how we avoid the entire "NOW what'll we do" dilemma late in the build when something goes horribly wrong. Whenever we run out of something, we simply just drop as many of the lower priority tasks as we have to, to allow us to shift resources (weight, student manpower, money, etc.) to focus on the higher priority goals! Our organizational method allows student subgroups the autonomy to decide on methodology, and to explore alternatives at will, without stopping everyone to involve them in making decisions on things they won't be held responsible to accomplish. This seems to work for us. Does this discussion of our methodology help you at all? - Keith McClary Chief Engineer, Team 1502 "Technical Difficulties" |
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