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4 Team Alliances
I wonder, for the Championship Event only, if F.I.R.S.T. would consider dropping the "Stand By" process and replacing it with a Four-Team Alliance process based on the Three-Team Alliance process used in 2004 (when there were only two robots per Alliance on the floor per match) ?
Seems like it would be an opportunity to involve more teams in the Elimination Rounds and create some interesting strategy options in this year's game. |
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I think it is an interesting option strategy wise, but I think there is some value in letting teams play each and every match in the finals if they make it that far. |
Re: 4 Team Alliances
I don't see it happening this year. Certainly not at the regional level (some regionals are just too small), and likely not at Atlanta. I would submit it to the radical tournament ideas thread when it opens after Atlanta.
On a side note, would anyone like to try this at a large offseason event? Offseason events are great places to tweak tournament rules to see if they can be improved. (Or to just play differently--the Fall Classic 2006 comes to mind, when there were only two robots per alliance and no backbot rules in place.) |
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FIRST has changed rules like this at Nationals in the past - something just like this happened in 1999, I believe. That's when the third team was added to the alliances of two. That being said, after 2 years without an additional team on each alliance, I would imagine that FIRST has decided that it's better this way. I wouldn't expect such a change.
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The alliance was 111, 123 & 188. :p |
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