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-   -   The burning question: How many ringers can your team REALISTICALLY score? (http://www.chiefdelphi.com/forums/showthread.php?t=54025)

dude_brd 13-02-2007 17:50

Re: The burning question: How many ringers can your team REALISTICALLY score?
 
3-4

nuggetsyl 13-02-2007 17:58

Re: The burning question: How many ringers can your team REALISTICALLY score?
 
I have seen a bunch of great videos of teams this year. But i have not seen a single one, where a robot picks up a tube and places it on the rack. I would love to see a team post a 2 min video of them capping more then 7 in a round.:rolleyes: I think teams this year are trying to do everything again. Just like last year simple, will win more ofter then everything bot.

AdamHeard 13-02-2007 18:13

Re: The burning question: How many ringers can your team REALISTICALLY score?
 
Quote:

Originally Posted by nuggetsyl (Post 577648)
I have seen a bunch of great videos of teams this year. But i have not seen a single one, where a robot picks up a tube and places it on the rack. I would love to see a team post a 2 min video of them capping more then 7 in a round.:rolleyes: I think teams this year are trying to do everything again. Just like last year simple, will win more ofter then everything bot.

I think we may be able to put on up for you before ship.

Ours is pretty adept as is, and we haven't finished code yet.

1768 13-02-2007 18:20

call your BluffS
 
In my humble opinion, anyone who claims that they can score >5 in a round a) hasn't tested, b)is one of the best of the best, or c) is full of BS.
Our calculation suggested a theoretical maximum of 7, or 10 with no defense whatsoever.

Wayne C. 13-02-2007 18:26

Re: The burning question: How many ringers can your team REALISTICALLY score?
 
Quote:

Originally Posted by Bharat Nain (Post 577381)
At some point though, everyone will start dating ringers, keepers and spoilers.:p

I thought if you want a ringer, to keeper you gotta spoiler.....








its been a LOOOONG build season....

WC :cool:

Corey Balint 13-02-2007 18:30

Re: The burning question: How many ringers can your team REALISTICALLY score?
 
Quote:

Originally Posted by Wayne C. (Post 577667)
I thought if you want a ringer, to keeper you gotta spoiler.....




its been a LOOOONG build season....

WC :cool:

Wow Cokeley...wow. hahahaha.

And with the whole calculation above...I totally agree.

efoote868 13-02-2007 18:36

Re: call your BluffS
 
Quote:

Originally Posted by 1768 (Post 577664)
In my humble opinion, anyone who claims that they can score >5 in a round a) hasn't tested, b)is one of the best of the best, or c) is full of BS.
Our calculation suggested a theoretical maximum of 7, or 10 with no defense whatsoever.

i'm thinking that it is realistic for some teams to be able to pick up, and place a ringer in 10 seconds. That means about 12.... add heavy defense, and it could make it one in 20 seconds, meaning 6.

Andrew Blair 13-02-2007 18:57

Re: call your BluffS
 
Quote:

Originally Posted by efoote868 (Post 577677)
i'm thinking that it is realistic for some teams to be able to pick up, and place a ringer in 10 seconds. That means about 12.... add heavy defense, and it could make it one in 20 seconds, meaning 6.

I would not be to surprised if a decent robot is capable of scoring, without defense that is, in less than ten seconds quite easily. In Swampthing's video, we can see them sorta plodding along, averaging 10-13 seconds a tube- with no real initiative to score faster. However, as I said, this is with *NO* defense being played, or other robots to get in the way.

A capable, quick scorer this year will be the product of a very simple arm, or a very complex scoring device/aid this year, IMHO. Just having a quick, massive arm isn't gonna win it this year.

http://www.179swampthing.org/albums/...ason/07bot.avi

pheadxdll 13-02-2007 19:21

Re: The burning question: How many ringers can your team REALISTICALLY score?
 
Our best time was 58 seconds for 3 ringers. We've got more practice to do though. ;) These three ringers were scored on all three heights on the rack though.

EricH 13-02-2007 20:03

Re: The burning question: How many ringers can your team REALISTICALLY score?
 
Quote:

Originally Posted by waialua359 (Post 577637)
The reason: Unlike 2005, you can only grab ONE at a time! AND once its on the rack, you cant put more on the same spot. Imagine if you could, teams could go back and forth to the same spot and be consistent. However, trying to make rows, etc. may be more difficult....
A good example is team 71 in 2005. they scored as much as 12 tetras that I personally saw, BUT could grab 4 at a time. They would not be able to do that much if they could only do 1 at a time, going back and forth.

And just how many of the 12 Einstein robots could do more than one at a time? At least six (the ones that made it to the finals) couldn't do it without a special effort, if at all.

efoote868 13-02-2007 20:07

Re: The burning question: How many ringers can your team REALISTICALLY score?
 
speed was key in '05... as it is now, I believe. now there are 24 spots to place, kind of like the 9 tetras in '05.

Also, visibility on the far side will be way down the tubes. Meaning defense on the far side will be blind ramming.

james carlisle 13-02-2007 20:23

Re: The burning question: How many ringers can your team REALISTICALLY score?
 
Well in hopes with no defense against us we could score 4-5 with our ramps on. Mabe more without our ramps. But thats just speculation as we have only tested with them on.

1086VEX 13-02-2007 21:03

Re: The burning question: How many ringers can your team REALISTICALLY score?
 
in practice, the arm driver and i were able to get a row of 5.... so if you add in defense and time to get set up for the ramp.... i would say 3-4...


~Alex~

dpick1055 13-02-2007 22:39

Re: The burning question: How many ringers can your team REALISTICALLY score?
 
I think this year in game programming is going to have a much greater effect especially for teams like Wildstang. If a team can reliably hit the rack during autonomous mode that can be carried over into human operated mode. Then once a ringer is picked up a driver can hit a button and in a matter of seconds a good team can score. Granted defense will have an effect on this but with a highly maneuverable drive train like a well done crab its possible. Especially since if the offensive bot has a crab drive and the defensive one doesn't it won't be too difficult to get around the defensive bot.

waialua359 14-02-2007 01:23

Re: The burning question: How many ringers can your team REALISTICALLY score?
 
I knew this thread would be good!
Team 330 said it best since they made it to the finals in 2005. Just a note, driving is very key.
Team 60 had the exact same bot as 254, yet team 60 was unfortunately not as successful, while 254 made it to the championship finals. Im not trying to say anything negative at all, just the point that driving will be very key this year as in 2005.
Good teams last year had excellent loaders and camera's that did the work for them. Driving is more important than the camera work this year. In addition, how many teams actually got the vision tetra on during autonomous. I saw 1 team do it once in the two regionals and championships that we attended. In other words, a great feat, but not a factor for most teams in general.


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