![]() |
Re: The burning question: How many ringers can your team REALISTICALLY score?
Quote:
http://www.thebluealliance.net/tbatv...hp?matchid=407 There was some very heavy defense in this match, however 25 and their alliance pulled through the next 2 matches:D |
Re: The burning question: How many ringers can your team REALISTICALLY score?
I think with moderate defense, we're still capable of about 5-6. Depends how lucky our drivers get.
I wouldn't be surprised to see us score 10 in an early practice match at boilermaker, if there are no other robots on the field. |
Re: The burning question: How many ringers can your team REALISTICALLY score?
from what i have seen...i am pretty positive that 33% of the robots can not score more then over 6 tubes with defense on them. and if the can. they are going to be a powerhouse.
|
Re: The burning question: How many ringers can your team REALISTICALLY score?
yeah, on the poll, i accidently (maybe overzelousely) put 5-6, but i think realistically, we could hang with the best of them, and we put up anywhere between 2-5 with someone on our butt the whole time. but this was with all three of the other teams alliance on us, and we still scored at vcu.
|
Re: The burning question: How many ringers can your team REALISTICALLY score?
Quote:
|
Re: The burning question: How many ringers can your team REALISTICALLY score?
Well, before the regionals, I put down 3-4 ringers a match, but through experience at Pittsburgh, our highest over all count was six, but we had time to put on more (just ran out of room). Moderate defense at times, but relatively light. Max rate- four ringers in one minute. No defense that time- defensive screen was run.
The absolute minimum average time it takes for anyone to place a tube seems to be about 10 seconds. By time you pick up a tube, get to the rack, line up, and score, you've pretty much used ~ 10 seconds. The fastest we ever did it was ~ 6 seconds from pickup to drop, but this was by no means repeatable. You simply cannot guarantee that tubes will be extremely close in order to quickly pick them up. Teams that score 8+ ringers had help, or had noone playing against them. |
Re: The burning question: How many ringers can your team REALISTICALLY score?
your right about that! we scored 7 twice in a match with only defense being played on us on one match after we already put 5 on. Once we started scoring, the other teams tried to prevent more by blocking us. we only managed the other 2 in 1 minute.
I dont understand why when I watch videos from various regionals that some teams throw only 1 ringer on the field after the team successfully puts it on the rack. It takes too long. Throw them all on the field and its a whole lot easier to grab near you and score, if you got an arm...... |
Re: The burning question: How many ringers can your team REALISTICALLY score?
Although we can score 8 with our practice bot -with no other robots on the field- I don't think this will ever happen in a real match.
We scored 7 in our second practice match at SVR. But things got messy when Paly (frc8) started playing hard D -we only scored 2:o . Hopefully we'll get better at avoiding defensive robots, and will score more tomorrow. |
| All times are GMT -5. The time now is 17:03. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi