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-   -   Team 1676 Animation - Finished Product (http://www.chiefdelphi.com/forums/showthread.php?t=54236)

rdlevy1215 15-02-2007 23:42

Team 1676 Animation - Finished Product
 
Here: http://www.team1676.com/viewpage.php?page_id=115 is the Finished product for Team 1676's 3DS Max submission. Also, if anyone knows or has encountered the same problem as us, we have tried to upload our file (.mov) to Firstbase and it reads as if it never uploaded. If you know what is going wrong we really would love to know. Until then, enjoy our animation!

=Martin=Taylor= 16-02-2007 02:47

Re: Team 1676 Animation - Finished Product
 
If you ask me, nuclear energy is the best solution to global warming.

At the present moment, nuclear energy is the cheapest emission-free method of providing the massive quantities of power necessary for industry. Can you imagine a nation like China powered by solar panels? It’s just not feasible...

Advancements in solar and wind energy may make these practical solutions. But can we really afford to wait? We need a quick fix to stop global warming before it gets out of hand.

Not bashing your animation or anything. I was just a little surprised that you depicted a nuclear power station as a source of pollution.

I think you guys did a great job! But don't underestimate the potential of nuclear...

fireball3004 16-02-2007 03:19

Re: Team 1676 Animation - Finished Product
 
I must agree though I believe that not putting more stock then we have in the test fusion power plant in southern France is a mistake. But I am really posting to congratulate you that looked awesome. Good work.

rdlevy1215 16-02-2007 07:19

Re: Team 1676 Animation - Finished Product
 
The Nuclear Plant is actually intended to be a good thing. However, you can only do 'so much' in 3DS Max (according to our animators) and they couldn't make the 'smoke' for lack of a better word, more cleaner-looking.

sledfang 16-02-2007 08:55

Re: Team 1676 Animation - Finished Product
 
Truth be told, you can only do "so much" if you only know "so much." Trust me, 3ds Max can do anything. ANYTHING. Just look at the Pixar movies.

Gutgarts 16-02-2007 09:10

Re: Team 1676 Animation - Finished Product
 
While we understand that 3DX Max can do "anything", your un-gracious replyis a little un-settling. We were looking for help, not criticism!

Corporat 16-02-2007 11:16

Re: Team 1676 Animation - Finished Product
 
Quote:

Originally Posted by rdlevy1215 (Post 579357)
The Nuclear Plant is actually intended to be a good thing. However, you can only do 'so much' in 3DS Max (according to our animators) and they couldn't make the 'smoke' for lack of a better word, more cleaner-looking.

Quote:

Originally Posted by sledfang (Post 579393)
Truth be told, you can only do "so much" if you only know "so much." Trust me, 3ds Max can do anything. ANYTHING. Just look at the Pixar movies.

Ok, I take full credit (and full responsability) for the power plant. In the beginning when Gutgarts assigned me to make a "power plant," the first thing I thought of was a nuclear power plant.

So I started on it, and as I did it, I was under the impression of all current forms of energy are bad (as you can tell, I'm a bit pessimistic when it comes to people saving the enviornment). I am aware now that nuclear power plants do not necessarily pollute the air (I still do not agree with it being the best source of energy, but that's not what this is about).

I did not plan on worrying about this, or else I would have started over. I prepared the second draft of the narration, in which it had a very brief explaination of the power plant, but this wasn't carried over to the final narration. Believe me, it made a lot more sense before the revision.

Any more questions about the power plant should be directed towards me.

Gutgarts 16-02-2007 11:17

Re: Team 1676 Animation - Finished Product
 
After viewing other animations which have been posted by other teams, including a more experienced animation team, I believe ours holds up.

Corporat 16-02-2007 11:25

Re: Team 1676 Animation - Finished Product
 
Buddy, I saw your message, and I didn't really find that offensive. I like the fact that we all came up with generally the same thing. I like it because then we'll be on the same page later in life when we are designing windmills with real materials :)

Hyniora 16-02-2007 11:38

Re: Team 1676 Animation - Finished Product
 
one question, are u still trying to upload the animation???

rdlevy1215 16-02-2007 11:54

Re: Team 1676 Animation - Finished Product
 
Yes we are still trying to upload. However, we recieved an email from Autodesk/FIRST (i'm not exactly sure who) but they are aware of the problem, so it seems, and are attending to it ('so it seems.')

team 2244 16-02-2007 13:20

Re: Team 1676 Animation - Finished Product
 
Thanks for the info^^

tamires(#2244) [Hyniora]

santosh 16-02-2007 13:52

Re: Team 1676 Animation - Finished Product
 
I liked htis naimation. it looks pretty nice

DonRotolo 16-02-2007 14:43

Re: Team 1676 Animation - Finished Product
 
Quote:

Originally Posted by Corporat (Post 579501)
Any more questions about the power plant should be directed towards me.

Yes, what is the normal power output of the plant, and what emissions does it create?

Don ;-)

Corporat 16-02-2007 15:41

Re: Team 1676 Animation - Finished Product
 
Quote:

Originally Posted by Don Rotolo (Post 579670)
Yes, what is the normal power output of the plant, and what emissions does it create?

Don ;-)

Um... what I meant was questions about why it looks the way it looks and how it fits with the rest of the animation, but I can play along.

Output: A lot
Emissions: Steam, smoke

JaneYoung 16-02-2007 15:46

Re: Team 1676 Animation - Finished Product
 
On my way to Lubbock this past December, I saw rows of wind turbines like the ones in your animation. Your animation gave me the same feeling as I had while on the road. Those things are cool.

Jane

Gutgarts 16-02-2007 17:47

Re: Team 1676 Animation - Finished Product
 
The Autodesk upload site is currently working. Autodesk contacted us and told us it was working, and we successfully used it.

Mazin 16-02-2007 22:13

Re: Team 1676 Animation - Finished Product
 
Quote:

Originally Posted by rdlevy1215 (Post 579235)
Here: http://www.team1676.com/viewpage.php?page_id=115 is the Finished product for Team 1676's 3DS Max submission. Also, if anyone knows or has encountered the same problem as us, we have tried to upload our file (.mov) to Firstbase and it reads as if it never uploaded. If you know what is going wrong we really would love to know. Until then, enjoy our animation!

How do I see your animation? Unless I missed it, I just see the storybaord [sic].

rdlevy1215 16-02-2007 23:27

Re: Team 1676 Animation - Finished Product
 
Quote:

Originally Posted by Mazin (Post 579923)
How do I see your animation? Unless I missed it, I just see the storybaord [sic].

Fixed ... sorry about that! Error occured when we posted the storyboard....somehow it accidentally went on the page that had the animation. Again, FIXED!

DinkyDogg 18-02-2007 16:09

Re: Team 1676 Animation - Finished Product
 
Is there a non-flash version posted anywhere? I have Flash 9, but I only get a white viewport with the timeslider at the bottom. I'd like to see it.

Edit - Nevermind, it worked. I like the clips of the molecules! Very cool.

rdlevy1215 18-02-2007 22:22

Re: Team 1676 Animation - Finished Product
 
glad it worked....If anyone, however, needs another way or would like another way to view our animation the .mov file is availible by going to http://www.team1676.com/07_max/team_1676.mov

fireball3004 20-02-2007 16:27

Re: Team 1676 Animation - Finished Product
 
What did you use to get those defects in your spheres

Gutgarts 21-02-2007 08:56

Re: Team 1676 Animation - Finished Product
 
most of the effects and transitions were done in premiere

xzvrw2 21-02-2007 11:02

Re: Team 1676 Animation - Finished Product
 
The animation is pretty good.
I like it. :]

Corporat 21-02-2007 11:15

Re: Team 1676 Animation - Finished Product
 
Quote:

Originally Posted by fireball3004 (Post 582607)
What did you use to get those defects in your spheres

The spheres are actually reflecting the images of the other chemicals in the scene. they might look like blemishes at first glance, but if you look closely, you can see the shapes of the molecules.


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