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PROGRAMMING PNEUMATICS
WE HAVE 4 SPIKES THAT WILL CONTROL SPIKES. THE SPIKES CONTROL THE FOLLOWING:
SPIKE 1: DOUBLE SOLENOID SPIKE 2: SINGLE SOLENOID SPIKE 3: COMPRESSOR SPIKE 4: DOUBLE SOLENOID WE CANNOT GET THE PNEUMATICS TO WORK BECAUSE WE DONT KNOW HOE TO PROGRAM THE RELAYS.SOMEONE PLEASE HELP!!!!!!!!!!!! |
Re: PROGRAMMING PNEUMATICS
well, the compressor is easy:
Code:
relay3_fwd = !rc_dig_in18;single solenoids are similarly easy: Code:
relayN_fwd = 1; //to godouble solenoids are slightly trickier. different people do them different ways, but 1075 in the past has coded them by wiring the +ve's of each side of the double solenoid to + and - on the spike, and wiring the -ve's of each side of the double solenoid to the ground reference on the robot. switching _fwd gives one direction, and _rev goes the other way. |
Re: PROGRAMMING PNEUMATICS
But how would you program to turn the switch on and off with the click of the trigger
Would it be if (p1_sw_trig == 1) { relay2_fwd = 1; //to go } else { relay3_fwd = 0; //to stop } would this work for having the switch be in relay2 for on and relay3 is for the switch off. Thanks |
Re: PROGRAMMING PNEUMATICS
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Re: PROGRAMMING PNEUMATICS
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Re: PROGRAMMING PNEUMATICS
Yes, this would work.
We have a totally custom OI. Our box has 4 custom switches on it, along with an xbox port for our controller. We also have 4 different voltages on board the box for different devices. But in short, yes. Give it a try and see what happens! Let us know your results so that we can give you a hand. Jacob |
Re: PROGRAMMING PNEUMATICS
It's actually fairly simple to have the trigger control an action with the pneumatics. What have you to do is declare some variable like handstate.
Then when your trigger is pressed changed the value of handstate to 1 or 0. Then when the trigger is pressed you know whether your hand is opened or closed and you can do an action based on it. Code:
int handstate; |
Re: PROGRAMMING PNEUMATICS
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Code:
int handstate; |
Re: PROGRAMMING PNEUMATICS
Oops. Sorry I think it should be
Code:
int handstate; |
Re: PROGRAMMING PNEUMATICS
the code will work, but you would need a timer or something, because if this code is evaluated more that once while the button is held down, the state would alternate very rapidly
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Re: PROGRAMMING PNEUMATICS
I had a similar issue when programming the pneumatics for our upper/lower claws, wrist, extension, and lateral drive. Let me show you how I solved the issue.
Code:
if (CLAW1IN == 1 && clawTimer < 3)EDIT: Oops, forgot to fill in for the definitions. Code:
#define CLAW1IN p1_sw_aux1 |
Re: PROGRAMMING PNEUMATICS
If you need an edge trigger rather than level trigger, do something like this - assuming that variable 'buttons' holds the state of the joystick(s) buttons, and 'old_buttons' keeps track of the previous state of the buttons:
Code:
if(buttons!=old_buttons) |
Re: PROGRAMMING PNEUMATICS
Hi,
I have seen teams with a board of switches that they have created themselves that controll things like pnunmatics. I would just like to know how we should wire the joystick port with the switches and then use them in the programming. Thanks! |
Re: PROGRAMMING PNEUMATICS
Wiring/programming for the joystick ports is detailed in
http://www.ifirobotics.com/docs/oi-ref-guide-5-8-07.pdf starting on page 7. |
Re: PROGRAMMING PNEUMATICS
Thanks!
So correct me if I'm wrong: a Single Pole Single Throw switch could have one end to pin 2, 7, 10, or 14 and its power to either 4 or 12. What if you wanted a Single Pole Double Throw switch to toggle up to exstend a piston and togle down to retract a piston? |
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