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-   -   Week 1 Impressions of Rack 'N Roll (http://www.chiefdelphi.com/forums/showthread.php?t=55183)

Frinkahedron 06-03-2007 07:50

Re: Week 1 Impressions of Rack 'N Roll
 
Quote:

Originally Posted by Azure (Post 591412)
Team 345 tried to use a spoiler in our quarter-finals match and they nearly were successful. Also, when I was doing some scouting on Thursday, I saw a couple spoilers being used in the practice matches.

lol talking to peeps from my team on Chief Dephi is kinda weird, but whatev.



That was the only serious spoiler attempt I remember from VCU, would have destroyed our 100 pt string if they got it on in time.

teenmisfit 11-03-2007 00:14

Re: Week 1 Impressions of Rack 'N Roll
 
he ramps will win championships. Having a ramp/defensive bot will keep the other team trying to score tangled up but at the end those ramps mean 60 point. team 1824 was solely a ramp/defense bot and he won us sooo many round just because of the ramps. everyone gets sooo good at scoring tubes in the finals it comes down to bonus points to win rounds. You need a well rounded alliance to win. not a solid offensive won. I will stick by my word that the two teams i went to finals with at BAE (175 Buzz, and 1824) was the best alliance and teamwork i have seen in four years of first. Nothing equates to how we all did our job flawlessly everytime and us mere "kids" showed professionalism and sportsmanship both to the opponents and our alliance.
We may not do that good at nationals as we did at the BAE but Buzz and 1824 will. They are valuable, cooperating teammates that just work everytime.

we were the only team i saw at BAE that effectively could put on a spoiler and take it off. we did so with ease (but only in the practice rounds on thurs.)

+()c|D 11-03-2007 00:37

Re: Week 1 Impressions of Rack 'N Roll
 
I feel that the idea of getting all 8 around is not that hard.

Also, rampbots are a HUGE deal in this game... you could not score any ringers and still win with a good rampbot on your team!!:D

wolfj 12-03-2007 15:38

Re: Week 1 Impressions of Rack 'N Roll
 
I think that too many points are given for robot elevation. It seems as though an alliance that gets any bonus is a winning alliance. This seems to be a common opinion. It takes six in a row to cancel out a good rampbot's lead. But, I hate to criticize, since the FIRST game designers are doing an amazing job, and probably have creative capabilities we could only dream of. (But then again, we do build robots. :) :rolleyes:


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