![]() |
What went right?
There have been a lot of threads and posts going around on what sorts of things have gone wrong this year, along with complaints, constructive criticisms, and possible solutions. But I think we need to look at the other side of the equation. So here it is, what does everyone think went right?
I'm sure there is something from this year that everyone liked, so lets point it out. Most importantly what do you guys want next year? What should stay? |
Re: What went right?
I love the insane strategy of this game, and for some reason I love how the matches can be so close even if the final score doesn't show it. For example, if an alliance loses 128 (row of 7) to 30 (a 12-inch lift), all they needed was one spoiler in the right spot and the score would have been 16 to 30.
|
Re: What went right?
At VCU:
~The yellow/red card system ~The gameplay during the elminations ~The cooperation between teams ~Pretty close to being on schedule ~Not many teams missed matches ~The scoring system ~The Chairman's interview system ~Containment of the Norwalk virus ;) ~No major injuries I knew of ~The MC and Announcing crew was the best in FIRST (as usual) ~The food ~The vex "petting zoo" and other Vex & FVC related displays ~Team spirit ~The venue as a whole and tons of other things I can't think of at the moment |
Re: What went right?
Quote:
But yeah, that's pretty cool. What's also really interesting to me is the fact that we've seen a lot of low-scoring qualification rounds, where an alliance that gets over 60 has probably won the match, then in elimination rounds we see really high-scoring rounds, where an alliance that gets under 60 has probably lost the match. |
Re: What went right?
Quote:
|
Re: What went right?
There were no scoring software problems at FLR or field problems. In face I haven't heard of any of those problems at all this year.
FIRST deserves a pat on the back for that. |
Re: What went right?
Scoring was excellent. And at Pittsburgh, I never saw a match restart, a huge improvement over last year.
|
Re: What went right?
Quote:
Also, for such a complex game, the visual scoring representation seems to be fairly easy for spectators to understand, even if the actual scoring isn't. |
Re: What went right?
The Bayou Regional Planning Committee did a great job at Bayou. The venue in New Orleans was great. There was plenty of space all around. The Marti Gras parade and party line were really cool and unique. I bet no other regional got Marti Gras beads thrown to them by Andy Baker! The robot traffic flow was better than any regional I have ever been to.
We are happy to report that New Orleans is alive and just as much fun as ever. The sweet sounds of jazz and zydeco flowed in the streets and, of course, the choice of food in New Orleans just can't be beaten! Laissez les bons temps rouler! |
Re: What went right?
from what I've heard (being a rookie) this has been one of the more challenging games over the past few years. it may not be that fast-paced, but it requires lots of strategy and thought/logic skills:)
|
Re: What went right?
I was at the Florida Regional for two of the three days (Friday and Saturday). Not once did I hear the foghorn. That alone puts a grin on my face.
|
Re: What went right?
We had a HUGE practice field area at PNW. At times there were 7-8 teams on the field but we were all able to stay in certain areas and not get in each other's way. I remember after Fridays qualifiers we spent a good 40 minutes in front of the practice field rack, scoring ringer after ringer. We also got a compliment on our robot design from the FIRST president while we were practicing, which was something special :)
One of the main reasons I like going up north week one is because although there were still 50-something teams there, the pit is so wide open and relaxed and we get a lot of space to make all the last minute fixes that come with a week 1 regional. |
Re: What went right?
This year's game seemed less brutal to me. I am a volunteer and I didn't pick up any parts on the field. Last year, I couldn't pick up the poof balls because I was busy picking up all the spare robot pieces.
This year's game embraced teamwork unlike any other. Teamwork is very valuable every year, I know, but this year seemed different to me. At VCU, I saw the teams work together like never before. I was impressed. The teams that worked together the best won easily. The game is very easy to score and tally up all the points. The referees seemed to enjoy it, being that there weren't as many penalties as last year and all. The field set up was very easy to put back in place. Last year, it took a while with all those balls and the robots that still had balls stuck inside them. This game wasn't as entertaining as last year, but I don't feel as if it's about entertainment. I think the importance of this year's game is the message it sent out to teams and the lessons learned. |
Re: What went right?
This game is easy to keep track of.
There were matches last year where so many balls were flying, and the scoring system was going haywire that it was impossible to tell who was wining. It’s easier to watch. |
Re: What went right?
Quote:
As for what went right... the scoring, the lack of fog-horns... and a ton of GP as per usual. All the good stuff is still there and we shouldn't let anyone think that the concerns and criticisms discussed in other threads negate that. Jason |
| All times are GMT -5. The time now is 19:18. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi