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-   -   Off-season Projects in 3D Animation (http://www.chiefdelphi.com/forums/showthread.php?t=56056)

Sunshift 26-01-2008 20:27

Re: Off-season Projects in 3D Animation
 
Hi everyone. My fellow animator and I were browsing the forum while doing some rendering and we found this topic. So I registered because I was interested in showing some of my projects. I'm a Simcity junkie so I got into 3d modeling by doing buildings. I learned from the masters on Simtropolis.com. Lately I've been working a lot on buildings from the Netherlands. These are projects I currently have running:

Rijksmuseum Amsterdam (currently on hold because it's a MASSIVE project):
Front:

Back:


You can see the building here.

and two others:

I did this windmill model in a day, hope to texture it later tonight:


This building is another old dutch one I made. Finished the model a few minutes ago, will texture tomorrow I think:

Done:



For those who are wondering, yes, I model almost every detail, and use that model to create normal maps and highly realistic textures, then put them on lower poly models for my large city models of many buildings.

Anyway, let me know what you think guys!

Gargury 26-01-2008 20:36

Re: Off-season Projects in 3D Animation
 
holy $@#$@#$@#$@# that was amazing! :eek:

dude, ur like my god! I frickin worship the ground u walk on. I hope some day u can teach me a thing or two

Sunshift 26-01-2008 20:41

Re: Off-season Projects in 3D Animation
 
Haha, thanks mate. You know I'm gone skiing Monday and since we already hung out last night, tomorrow night or anything.... next weekend you can learn :P

and then we must get cracking on this AVA. :p

Sunshift 26-01-2008 23:44

Re: Off-season Projects in 3D Animation
 
Quote:

Originally Posted by BuddyB309 (Post 686423)
heh if you think that is good. Just wait till you see what im cooking up for the credits for this years AVA

He was joking :P

I do hope you aren't saying my building's AREN'T good though :P

BuddyB309 27-01-2008 00:19

Re: Off-season Projects in 3D Animation
 
Quote:

Originally Posted by Sunshift (Post 686531)
He was joking :P

I do hope you aren't saying my building's AREN'T good though :P

Oh your buildings are very well done. I see that you take great care in your models. Keep up the excellent work. could we get a wire frame render?

Drew 27-01-2008 02:16

Re: Off-season Projects in 3D Animation
 
hey guys, havent been here in a while since I graduated and moved onto college. Kinda left 3d animation behind and its a little sad. I remember when buddy came up to me and my friend and asked how we did our animation. back 3 years ago. we were telling him about HDRI mapping and such. Im really excited to see that you have taken this to a new level. Im really looking into maybe getting back into everything, but I always had modeling issues and that sort of stuff. Just out of curiousity, when someone makes something, lets say that building that is rendered at the top of this page, is that just one single object? I never really understood, that or if you would start with seperate objects. Same with the gun turrets a few pages back. i wasnt sure if someone builds off of a square to build one final object, or if it is a bunch of objects comprised to form one. Thanks. Good Luck, im looking forward to getting back into FIRST

Sunshift 27-01-2008 11:34

Re: Off-season Projects in 3D Animation
 
Ah yes, I'm afraid my animation projects are going to be a little bit dead when I got to college or something.

But one thing I'm curious of is how many of you I've met.

Buddy: I think we've actually spoken at the championship in Atlanta. I think I remember you showing your crazy blue eyeball to Louis Marcoux at the Autodesk booth but I may be wrong.

EDIT:

Here's a wireframe :D

JRosselet 27-01-2008 17:22

Re: Off-season Projects in 3D Animation
 
Quote:

Originally Posted by BuddyB309 (Post 686423)
heh if you think that is good. Just wait till you see what im cooking up for the credits for this years AVA

Buddy,

This is my first year on FIRST, coming in with some past 3D experience. Since the commencement of the season, I have been closely following the CD forum; especially threads relevant to the visualization challenge.

I have been very discouraged to find that every fourth post consists of your blatant boasting. I never expected that a sub-challenge of the FRC could be even more viciously competitive than the primary competition itself. Even when teams are looking for advice or help, you throw their ideas down for one reason or another. (ie, trees and render time)

Seeing as you are a student in a collage program focused on animation, I understand that you have had the experience to create quite decent animations in respect to the majority of FIRST teams. I would simply like to request that you use this experience to help others, in the spirit of FIRST, and perhaps complete your entire animation in the month that everyone else does.

Please don't take this post the wrong way; I am not challenging your artistic skill nor your practical experience, just requesting you think a little more about the other teams.

fireball3004 27-01-2008 18:22

Re: Off-season Projects in 3D Animation
 
:D ^^
You named it, we do our best to be helpful, but fierce is a good description of the animation competition... that is, if there are very many animation entries at a regional. I’d love to blame Buddy, but really, let’s be honest, I know I’m a bit competitive as well, close enough though.

BuddyB309 27-01-2008 18:29

Re: Off-season Projects in 3D Animation
 
Quote:

Originally Posted by JRosselet (Post 686831)
Buddy,

This is my first year on FIRST, coming in with some past 3D experience. Since the commencement of the season, I have been closely following the CD forum; especially threads relevant to the visualization challenge.

I have been very discouraged to find that every fourth post consists of your blatant boasting. I never expected that a sub-challenge of the FRC could be even more viciously competitive than the primary competition itself. Even when teams are looking for advice or help, you throw their ideas down for one reason or another. (ie, trees and render time)

Seeing as you are a student in a collage program focused on animation, I understand that you have had the experience to create quite decent animations in respect to the majority of FIRST teams. I would simply like to request that you use this experience to help others, in the spirit of FIRST, and perhaps complete your entire animation in the month that everyone else does.

Please don't take this post the wrong way; I am not challenging your artistic skill nor your practical experience, just requesting you think a little more about the other teams.

Terribly sorry to come off in such a way. I never mean to hurt or discourage anybody in an animation team. Although I am a student in college, I am not here to showcase my work if that is what people are interpreting of what I'm putting on this thread. I am mainly here to lend a helping hand to anybody who needs help, I am quick to answer questions and I give full details on the subject. Just ask Testementdoom or Loce Imica Morn. I am also mentoring various people across AIM and my own animation team. I never want to come across as a show off.

adamrw91 13-02-2008 22:50

Re: Off-season Projects in 3D Animation
 
my first work after finishing up the award animation.

I like it

Setsanto 14-02-2008 20:05

Re: Off-season Projects in 3D Animation
 
The cup and gun are well modelled, only two items i think have a problem: The bullets dont look very realistic, and the gun butt material could be altered slightly, but even still, amazing work!

~Setsanto

adamrw91 14-02-2008 21:16

Re: Off-season Projects in 3D Animation
 
thanks, this is a WIP so its not totaly done. but how do u think i should change the butt material?

BuddyB309 14-02-2008 21:27

Re: Off-season Projects in 3D Animation
 
Quote:

Originally Posted by adamrw91 (Post 699106)
thanks, this is a WIP so its not totaly done. but how do u think i should change the butt material?

Add a specular streak that travels the length of the butts. that should do the trick. Also make the specular glow a little, makes it look more matalic.

adamrw91 14-02-2008 21:30

Re: Off-season Projects in 3D Animation
 
k. sounds good.

Im also having one more problem with this scene when i render out the zdepth the glass table shows up so when i use it to blur the scene the carpet isnt blured through the table.
so lol i totally faked the DOF.
im thinking about just rendering the zdepth wihtought the galss part in it.


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