![]() |
Re: Off-season Projects in 3D Animation
Quote:
First I would make the bases of the pillars on the left a bit less round, maybe add a deeper bump or displacement map? And possibly, you might be able to make the floor seem a bit bumpier? I would also make the edges of the arcs at the top a bit less sharp...I dunno...something about it just seems unrealistic, maybe the softness of the lighting? Or maybe the materials seem a bit too smooth? Really nice work! Just some suggestions though...I guess its all a matter of opinion. I love the depth of field by the way, very pretty. Hope this helps some! -Chris Folea(pronounced Foh-Lee-Uh) |
Re: Off-season Projects in 3D Animation
Well, haven't had much chance to do much of anything this summer (though my trail version is fast running out), but here's a couple of things I've been having some fun with.
![]() (I know, raytrace needs to be turned down) ![]() (I have no idea whats going on with the one light) ~Setsanto |
Re: Off-season Projects in 3D Animation
Thanks for the video, sorry, but I've been at regionals and working on the bot of late so... no work done sinse I finished my people and flavor flav clock... I must say though setsanto for the second image
-your wood floor is without any real grooves -don't know if it's intentional or not, but the bottom of your tables are a bit too sea through -finally one of your yellow blocks seems to be missing a top and or side... |
Re: Off-season Projects in 3D Animation
Quote:
|
Re: Off-season Projects in 3D Animation
Quote:
~Setsanto |
Re: Off-season Projects in 3D Animation
wow..they all look awesome.
We dont have an animation team.. :eek: I think we should start one over the summer. :D |
Re: Off-season Projects in 3D Animation
Just been working on this today... been wanting to do a set of pool balls for a while, but forgot about it until Setsanto's post reminded me about it... here's what I've got so far:
![]() Models are simple, as one would expect... a plane and a bunch of spheres. Used Vray to render, using a VRayMtl with the correct diffuse colour, 55 reflect, and a bitmap for the numbers. Single planar, rectangular VRayLight above the table. Not sure how to texture the striped balls at the moment... will work on that tomorrow. Plan on eventually adding some fuzz to the table... may end up just using Photoshop. 3DS Max crashed when I tried it earlier, so I decided to get the important stuff down first. Oh, I've also got a cue ball... it's currently hidden, as I didn't need to do anything with textures for it. |
Re: Off-season Projects in 3D Animation
My main 2 suggestions, the map on the balls should be scaled down a bit, the numbers are unrealistically large in comparison to the balls. Also, the reflection doesn't seem quite right. However, all in all, amazing! I seem to be having the same problem too btw. Whenever I try to open my max file of the pool balls it crashes....weird.
~Setsanto |
Re: Off-season Projects in 3D Animation
Reflections of the balls or the light? I'll get around to adding an environment map when I can find/modify on suitable for the task. I'll scale the maps down a bit too. By the way, how did you get the striped balls? I tried a multi/sub object material, but that just messed up the mapping... all done with a texture?
Thanks, -Jake Alexander |
Re: Off-season Projects in 3D Animation
Yeah basically i just took the unstriped ball map, and added two white boxes at the top and the bottom of it in MS paint. The only thing that messes me up is getting the boxes to be the same distance form the top and the bottom. Its basically just alot of trial and error. About the reflections, i think its the lights. I dunno, I used a raytrace material for my balls, maybe its just raytrace vs. VRay material?
Hope that helps, ~Setsanto |
Re: Off-season Projects in 3D Animation
Well, I added an environment map and did a lot of work with quality... nothing terribly noticeable. Nothing with mapping yet (including resizing). Might need to turn down the environment map a bit... will experiment tomorrow. (sorry for the size, cba to open up Photoshop)
![]() |
Re: Off-season Projects in 3D Animation
^^
Not bad, but your missing the balls with stripes. also it feels like the light is a bit strong, though really, it could be just as strong... just never been in a billiards room with that much white light... is there a rest of scene? |
Re: Off-season Projects in 3D Animation
Quote:
Are the "6" and "14" backwards? What number is on the orange ball in the back row - possibly a backwards "13"? |
Re: Off-season Projects in 3D Animation
Quote:
You need a falloff in the reflection so when you are looking strait at the surface of the ball its not as reflective. The light its way way WAY to bright. By splitting your diffuse channel into a mix channel. You need to blur your reflection (done with layer rendering) and at tint in the right areas. The white part of the balls are going to add a white tint to the reflection and the color areas will ad the color. Do this by adjusting your diffuse map and adding it to the tint under ray trace. again way to reflective. Add noise to the pool table, not a lot but just enough to get some slight variation. I've never seen any pool table balls that clean, even when they come right out of the box. Ad some slight scratches to them so they look they've been handled. If you can add some finger prints that would be even better. |
Re: Off-season Projects in 3D Animation
1 Attachment(s)
The scene is pretty much a green plane and a vraylight at the moment... I'll get to work on a real pool table once the balls are looking good. Have stripes now as well; might need to re-do textures for the normal balls, so that sizing of the numbers and white circles is consistent.
Note: I started writing this something like four hours ago, so the two latest posts aren't being replied to here... |
| All times are GMT -5. The time now is 05:26. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi