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-   -   Off-season Projects in 3D Animation (http://www.chiefdelphi.com/forums/showthread.php?t=56056)

BuddyB309 23-06-2008 20:26

Re: Off-season Projects in 3D Animation
 
Here is another scene I'm working on. What do you think of it? I personally think the materials look ultra realistic. ;)

BuddyB309 26-06-2008 14:43

Re: Off-season Projects in 3D Animation
 
Here is that scene again. Still a ton of work to do on it. ugh, but this shot is what i'm calling the Money shot. If I had to choose only one shot to go into my portfolio, this would be it. Which translates to Oober amount of work.


Setsanto 26-06-2008 16:20

Re: Off-season Projects in 3D Animation
 
First Impressions:
Fire Hydrant looks wrong somehow
Closest building on the left looks weird with that lighting
canopy looks slightly strange
road doesn't have the perfect texture

Lastly, better then I could hope to do in a million years

~Setsanto

fireball3004 27-06-2008 04:02

Re: Off-season Projects in 3D Animation
 
that tree behind the fire hydrant isn't as realistic as the rest of the piece.

Sweet job man.

Loubear 28-06-2008 00:17

Re: Off-season Projects in 3D Animation
 
The only thing I can nitpick about is that giant patch of darkness at the bottom of the screen. So much negative space seems like a distraction.

BuddyB309 29-06-2008 14:20

Re: Off-season Projects in 3D Animation
 
The picture I'm putting up on there is a work in progress, I haven't had enough time to clean it up yet.



Quote:

First Impressions:
Fire Hydrant looks wrong somehow
Haven't Unwrapped it yet, but I probably wont get to that, it isn't the focus of the shot.
Quote:

First Impressions:
Closest building on the left looks weird with that lighting
Thats because the Red Neon sign has not been put in yet and most of the lights aren't there yet.
Quote:

canopy looks slightly strange
I don't care, its not the main focus of the shot
Quote:

road doesn't have the perfect texture
thats because there is no texture on the road yet.
Quote:

that tree behind the fire hydrant isn't as realistic as the rest of the piece.
Yeah, I know, Thats the tree I put there when I was blocking out the shot. All it consists of is a sphere and a cylinder. It will be replaced when I have time.
Quote:

The only thing I can nitpick about is that giant patch of darkness at the bottom of the screen. So much negative space seems like a distraction.
I didn't light that part of the scene because there is no texture on the road yet.

you guys missed a couple of things. The telephone wires and the Traffic light poles are purple. And the last building on the right side of the street is still red. and the fire hydrant to the right is floating.

BuddyB309 05-07-2008 14:06

Re: Off-season Projects in 3D Animation
 
Here is another work in progress. I didn't layer render the Image like I did the last one. You can see I textured the road and replaced the trees. I know the buildings windows are green, I will fix that. I just wanted to see how the cars body looks within the scene and if I need to do any detail on it. There are no wheels or interior to the car yet.

spinmunky 06-07-2008 16:18

Re: Off-season Projects in 3D Animation
 
let's see here... looks like there's some random lights at the bottom right in the road, by the cars shadow? and is that building on the left supposed to be in red light? Also the building on the right thats tan, with the maroon decorative trim has a red box on top. And a question. are you going to have the street lights light up? (the red, yellow, and green ones)

fireball3004 08-07-2008 04:01

Re: Off-season Projects in 3D Animation
 
1 Attachment(s)
Don't know what model that's supposed to be, but it looks fine to me. I don't know if you care enough to put in door handles... didn't see any. Looks alright in the light, but it seems like the shadow is being cast a bit to far toward you.

So, it's been a while since I made this, but I was hoping to have some good credits for the safety animation. I'm having loads of problems with the Human back up dancers. I don't know how to throw in enough surrealism, and I can't make it look realistic in the least. Could you guys take a look and maybe give me a few pointers?

Theflexmaster 12-07-2008 21:21

Re: Off-season Projects in 3D Animation
 
hey question what'd you use for glow on the street lights? Mr glow? (depends if it was in mr) or did you fake it with self-illumination? orrrrrrrrr was it something else like vray light material.
Senior project time lapse of a piece from my concentration.
Here it is! :)

By the way nice scene. Only thing i would like to ask is what's up with the car shadow?

BuddyB309 13-07-2008 09:44

Re: Off-season Projects in 3D Animation
 
Quote:

Originally Posted by Theflexmaster (Post 756496)
hey question what'd you use for glow on the street lights? Mr glow? (depends if it was in mr) or did you fake it with self-illumination? orrrrrrrrr was it something else like vray light material.
Senior project time lapse of a piece from my concentration.
Here it is! :)

By the way nice scene. Only thing i would like to ask is what's up with the car shadow?

None of the above dude, I use a process called layer rendering. A I ever need is mental ray and scanline. With a little bit of planing you can tweak your shot in After Effects or combustion and get instant results instead of waiting 20 mins. It seems that most of my renders for my scenes run around five mins given the time it takes to render out each layer. Nice thing about layer rendering is that you can have blurred reflections, full control of glows, and glowing speculars and reflections on objects.

and the car wasn't done yet. The car is actually in mid bounce.

Question for you. In your photoshop you have a plug in that generates normal maps for you. Could you please tell me the name of the plug in?


Here is a model of a car I did for my animation. Yeah, I know its not perfect, there is no speedometers on the dashbord. and the rims could use a little work but your seeing the car standing still without a washer and dryer in it. Once its in the scene it should be fine.

Theflexmaster 15-07-2008 12:38

Re: Off-season Projects in 3D Animation
 
yeah it's a nvidia plug in. Hmmm layering is a good idea, never really did it cause i'm not that great with after affects or combustion, but nice car. Better than the one i made for our animation this year (Had a horrid time making a very detailed one in two days), but it came out alright i'll post it up sometime.. and hopefully the other 11 animation concentrations i did with the tricycle
http://developer.nvidia.com/object/p...s_plugins.html

fireball3004 16-07-2008 03:31

Re: Off-season Projects in 3D Animation
 
I stink at texturing, but this looks interesting http://www.chiefdelphi.com/forums/sh...ad.php?t=68453.

addictedMax 01-08-2008 17:06

Re: Off-season Projects in 3D Animation
 
I'm back working in 3d after doing nothing since Nationals. So this is my lastest work and my first in trying to do post production


BuddyB309 01-08-2008 23:23

Re: Off-season Projects in 3D Animation
 
hey all here is a youtube link to my animation that im working on. This is update #3.
http://www.youtube.com/watch?v=LtZvsbDyz1A


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