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-   -   Off-season Projects in 3D Animation (http://www.chiefdelphi.com/forums/showthread.php?t=56056)

fireball3004 02-08-2008 04:33

Re: Off-season Projects in 3D Animation
 
IMpressive pic, and keep up the work buddyb

BuddyB309 01-09-2008 17:33

Re: Off-season Projects in 3D Animation
 
This is Scene 04 shot 08. A tv notices a very attractive lamp.
I don't use v-ray. this is layer rendering in action

Here is a movement test of the dance club shot 01-05 update 05





Here is also Scene03 Shot 01


Setsanto 02-09-2008 15:40

Re: Off-season Projects in 3D Animation
 
The lamp and TV look great, the other shot is also amazing, except the one shadow on the corner building at the back looks a little...unnatural. But honestly, that is amazing.

~Setsanto

BuddyB309 02-09-2008 19:09

Re: Off-season Projects in 3D Animation
 
Quote:

Originally Posted by Setsanto (Post 763758)
The lamp and TV look great, the other shot is also amazing, except the one shadow on the corner building at the back looks a little...unnatural. But honestly, that is amazing.

~Setsanto

Other animators normally point out the building, or the shadow that is in the background. But you have to realize that this shot is only 77 frames long at 30 fps. Which comes to a grand total of 2 1/2 seconds. Plus the car that they are driving in is flying down the street at 60mph. What your looking at is a still frame, you have time to study the building in the background. The audience will not have that opportunity.

more renders yay!!

scene at the bar with the Flamboyant German Blender.

Setsanto 02-09-2008 19:59

Re: Off-season Projects in 3D Animation
 
The glows, the reflections, all the fine details on every single one of your renders look AMAZING, that has to be said

~Setsanto

BuddyB309 03-09-2008 13:55

Re: Off-season Projects in 3D Animation
 
Sadly, there will be no more updates on my current project on Chiefdelphi. Everyone continue to work with 3ds max and do off-season projects, its the only way to get better at the program.

Setsanto 12-09-2008 22:21

Re: Off-season Projects in 3D Animation
 
Alright, so, due to a scuffle with a teacher at school, I had no 3ds Max at home. Due to his technical ineptitude, he failed to install one of the licenses, which I have now claimed for the betterment of all mankind :P. So, with no further pomp, I present to you my first crappy model of the year.



I was basically just testing to see if I still can use the program. About 3 hours total, including major distractions. I didn't make the head thing it's around. I did a FG render, but to be honest, it looked worse than this one.

~Setsanto

BuddyB309 13-09-2008 12:43

Re: Off-season Projects in 3D Animation
 
Quote:

Originally Posted by Setsanto (Post 765220)
Alright, .......it looked worse than this one.

~Setsanto

I graded your project. There are some things I'm pointing out that will help you.


Setsanto 13-09-2008 14:53

Re: Off-season Projects in 3D Animation
 
Well, my head in the file has so many unconnected vertices and is just generally utterly messed up. Since I don't want to start it again, does anyone have a head model they want to donate?

~Setsanto

Kevin Thorp 19-09-2008 12:00

Re: Off-season Projects in 3D Animation
 
1 Attachment(s)
I volunteered (or was volunteered) to create the FIRST Tech challenge game animation again this year.

This year's game is called "Face-Off" and uses street hockey pucks for the playing element.

I asked Eric, a returning senior on our animation team to create a "cartoony" robot. He sent me this "HockeyBot":

MadeAtMidnight 19-09-2008 21:24

Re: Off-season Projects in 3D Animation
 
Nice job!

BuddyB309 20-09-2008 10:21

Re: Off-season Projects in 3D Animation
 
Quote:

Originally Posted by Kevin342 (Post 766196)
I volunteered (or was volunteered) to create the FIRST Tech challenge game animation again this year.

This year's game is called "Face-Off" and uses street hockey pucks for the playing element.

I asked Eric, a returning senior on our animation team to create a "cartoony" robot. He sent me this "HockeyBot":

Nice, besides the slight pinching on the hands, there is nothing wrong with it. Just make sure its animated well. I would hate to see something like that become non-appealing just because it isn't animated well.


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