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-   -   Off-season Projects in 3D Animation (http://www.chiefdelphi.com/forums/showthread.php?t=56056)

Sunny Sharma 03-05-2008 15:02

Re: Off-season Projects in 3D Animation
 
Render it together with the same object but no materials applied (and a nice photometric or soft light) with FG and GI, I'd love to see some of the modeling on that (as it looks as though you modeled some of the details). For metal objects I tend to paint a diffuse map and a specular map in photoshop to realistically spread the reflections and detail. (Though you said you had no materials so it makes sense).

V-Ray can take a long time, but if adjusted it's basically the same rendering speed as Mental Ray if set at the same quality level. You have to play around and learn on how to balance the light bouncing and illumination with the different settings, as it's a completely different system.

BuddyB309 03-05-2008 18:04

Re: Off-season Projects in 3D Animation
 
Decided to put a little cameo in the background of the first scene in my animation I'm making.
Quote:

Render it together with the same object but no materials applied (and a nice photometric or soft light) with FG and GI,
That would take quite a while to render. I'm making an animation out of this dryer so I have to keep some of the render times low.

adamrw91 04-05-2008 21:11

Re: Off-season Projects in 3D Animation
 
Quote:

Originally Posted by BuddyB309 (Post 745347)
No, I got particles down now, thanks to Loui. If you were at Atlanta and never talked to him at the autodesk booth I suggest you kick yourself in the rump right now. He knows EVERYTHING about 3ds max and cleared up the questions I had.

I was there! I was the guy with the blonde hair i was talking to you. but i was just wondering if you figured out the dripping cloth particle system.

BuddyB309 05-05-2008 09:37

Re: Off-season Projects in 3D Animation
 
Quote:

Originally Posted by adamrw91 (Post 745613)
I was there! I was the guy with the blonde hair i was talking to you. but i was just wondering if you figured out the dripping cloth particle system.

ooooo..... thats going to take me some time. But never fear I have and Idea!!!


Here is another cameo that is going in my animation i'm doing. Look for it on a bill board in the background.


BuddyB309 18-06-2008 22:23

Re: Off-season Projects in 3D Animation
 
Well I figure I should keep this thread alive. here is a frame of my current animation "Appliance night out" still some clean up to do.


richalex2010 19-06-2008 00:30

Re: Off-season Projects in 3D Animation
 
Been playing with vray a bit more:

[click for 1280x800 full-res image]

Ring design shamelessly stolen from this image by Abdu Rasheed. All done from scratch (other than chrome material, pulled from internet resource for that). This is straight from Max/Vray, with no postwork at all. For now, I'm trying to learn to learn by imitating and/or improving on other work, or taking ideas/designs from other work and applying the somewhat originally. With this one, as the modeling was simple (just a high-poly tube with a multi/sub object material on it), it was much more a work on lighting, with a little bit of camera work to play with in the future (DOF, maybe focused in the front).

BuddyB309 19-06-2008 17:46

Re: Off-season Projects in 3D Animation
 
Quote:

Been playing with vray a bit more.......
oh you kids... you and your V-ray and GI and caustics. This is another shot of my animation all rendered without v-ray or any other fancy renderers. Just simple mental ray and *gasp!* SCANLINE!. I'm also using standard lights. Layer rendering, much faster than everything and you have more control. I have to clean up the reflections in the dryer. I'm thinking about adding a glow to them and bluring them to give it a nice metal glowy feel. Also I have to change the tint to more red. But since this is a rough render of the scene I'm not to worried.


Setsanto 19-06-2008 21:24

Re: Off-season Projects in 3D Animation
 
As much as I hear some disdain for GI etc., the lights in the background look like they could do some work. Also, is the washing machine supposed to be floating/flying/bouncing?

BuddyB309 20-06-2008 11:39

Re: Off-season Projects in 3D Animation
 
Quote:

Originally Posted by Setsanto (Post 753558)
As much as I hear some disdain for GI etc., the lights in the background look like they could do some work. Also, is the washing machine supposed to be floating/flying/bouncing?

There in mid-bounce. This is still a rough render, I tried to use final gather and GI but it jacked up my rendering time to ungodly amounts. I left for 30 mins and came back and it was still calculating. I decided that all that time I could have spent faking GI but setting up some extra lights to mimic light bouncing. That is the appeal of layer rendering. For example, if I look back at a completed scene and think "hmmmm I think there should be a little bit more light bouncing off that wall and hitting that plant." All I have to do is render a single light and use it as a mask for the color/blending layer. If I was using GI I would have to wait for it to calculate again. Mostly tweak and wait , tweak and wait.

I will say that GI and Final gather is good for single metallic object render like the one you have of that metal-glass dish. (good job by the way) But for complex scenes I personally vote for complete control and saving time in render over complete realism.

Could I spend forever and make the render look picture perfect? Yes I could, But you also have to keep in mind that I have 32 other camera shots to make for this animation. What I'm creating are the "Must haves" first and then if I have time I will create the "Want to haves" I would like some bugs to be flying around the lights and the grass and bushes blowing in the wind. But that is not necessary for a good shot. So GI, Final gather, and Caustics are tossed due to their lengthy render times.

Setsanto 20-06-2008 18:41

Re: Off-season Projects in 3D Animation
 
Very true. I should probably brush up on my layer rendering =P.

BuddyB309 23-06-2008 20:26

Re: Off-season Projects in 3D Animation
 
Here is another scene I'm working on. What do you think of it? I personally think the materials look ultra realistic. ;)

BuddyB309 26-06-2008 14:43

Re: Off-season Projects in 3D Animation
 
Here is that scene again. Still a ton of work to do on it. ugh, but this shot is what i'm calling the Money shot. If I had to choose only one shot to go into my portfolio, this would be it. Which translates to Oober amount of work.


Setsanto 26-06-2008 16:20

Re: Off-season Projects in 3D Animation
 
First Impressions:
Fire Hydrant looks wrong somehow
Closest building on the left looks weird with that lighting
canopy looks slightly strange
road doesn't have the perfect texture

Lastly, better then I could hope to do in a million years

~Setsanto

fireball3004 27-06-2008 04:02

Re: Off-season Projects in 3D Animation
 
that tree behind the fire hydrant isn't as realistic as the rest of the piece.

Sweet job man.

Loubear 28-06-2008 00:17

Re: Off-season Projects in 3D Animation
 
The only thing I can nitpick about is that giant patch of darkness at the bottom of the screen. So much negative space seems like a distraction.

BuddyB309 29-06-2008 14:20

Re: Off-season Projects in 3D Animation
 
The picture I'm putting up on there is a work in progress, I haven't had enough time to clean it up yet.



Quote:

First Impressions:
Fire Hydrant looks wrong somehow
Haven't Unwrapped it yet, but I probably wont get to that, it isn't the focus of the shot.
Quote:

First Impressions:
Closest building on the left looks weird with that lighting
Thats because the Red Neon sign has not been put in yet and most of the lights aren't there yet.
Quote:

canopy looks slightly strange
I don't care, its not the main focus of the shot
Quote:

road doesn't have the perfect texture
thats because there is no texture on the road yet.
Quote:

that tree behind the fire hydrant isn't as realistic as the rest of the piece.
Yeah, I know, Thats the tree I put there when I was blocking out the shot. All it consists of is a sphere and a cylinder. It will be replaced when I have time.
Quote:

The only thing I can nitpick about is that giant patch of darkness at the bottom of the screen. So much negative space seems like a distraction.
I didn't light that part of the scene because there is no texture on the road yet.

you guys missed a couple of things. The telephone wires and the Traffic light poles are purple. And the last building on the right side of the street is still red. and the fire hydrant to the right is floating.

BuddyB309 05-07-2008 14:06

Re: Off-season Projects in 3D Animation
 
Here is another work in progress. I didn't layer render the Image like I did the last one. You can see I textured the road and replaced the trees. I know the buildings windows are green, I will fix that. I just wanted to see how the cars body looks within the scene and if I need to do any detail on it. There are no wheels or interior to the car yet.

spinmunky 06-07-2008 16:18

Re: Off-season Projects in 3D Animation
 
let's see here... looks like there's some random lights at the bottom right in the road, by the cars shadow? and is that building on the left supposed to be in red light? Also the building on the right thats tan, with the maroon decorative trim has a red box on top. And a question. are you going to have the street lights light up? (the red, yellow, and green ones)

fireball3004 08-07-2008 04:01

Re: Off-season Projects in 3D Animation
 
1 Attachment(s)
Don't know what model that's supposed to be, but it looks fine to me. I don't know if you care enough to put in door handles... didn't see any. Looks alright in the light, but it seems like the shadow is being cast a bit to far toward you.

So, it's been a while since I made this, but I was hoping to have some good credits for the safety animation. I'm having loads of problems with the Human back up dancers. I don't know how to throw in enough surrealism, and I can't make it look realistic in the least. Could you guys take a look and maybe give me a few pointers?

Theflexmaster 12-07-2008 21:21

Re: Off-season Projects in 3D Animation
 
hey question what'd you use for glow on the street lights? Mr glow? (depends if it was in mr) or did you fake it with self-illumination? orrrrrrrrr was it something else like vray light material.
Senior project time lapse of a piece from my concentration.
Here it is! :)

By the way nice scene. Only thing i would like to ask is what's up with the car shadow?

BuddyB309 13-07-2008 09:44

Re: Off-season Projects in 3D Animation
 
Quote:

Originally Posted by Theflexmaster (Post 756496)
hey question what'd you use for glow on the street lights? Mr glow? (depends if it was in mr) or did you fake it with self-illumination? orrrrrrrrr was it something else like vray light material.
Senior project time lapse of a piece from my concentration.
Here it is! :)

By the way nice scene. Only thing i would like to ask is what's up with the car shadow?

None of the above dude, I use a process called layer rendering. A I ever need is mental ray and scanline. With a little bit of planing you can tweak your shot in After Effects or combustion and get instant results instead of waiting 20 mins. It seems that most of my renders for my scenes run around five mins given the time it takes to render out each layer. Nice thing about layer rendering is that you can have blurred reflections, full control of glows, and glowing speculars and reflections on objects.

and the car wasn't done yet. The car is actually in mid bounce.

Question for you. In your photoshop you have a plug in that generates normal maps for you. Could you please tell me the name of the plug in?


Here is a model of a car I did for my animation. Yeah, I know its not perfect, there is no speedometers on the dashbord. and the rims could use a little work but your seeing the car standing still without a washer and dryer in it. Once its in the scene it should be fine.

Theflexmaster 15-07-2008 12:38

Re: Off-season Projects in 3D Animation
 
yeah it's a nvidia plug in. Hmmm layering is a good idea, never really did it cause i'm not that great with after affects or combustion, but nice car. Better than the one i made for our animation this year (Had a horrid time making a very detailed one in two days), but it came out alright i'll post it up sometime.. and hopefully the other 11 animation concentrations i did with the tricycle
http://developer.nvidia.com/object/p...s_plugins.html

fireball3004 16-07-2008 03:31

Re: Off-season Projects in 3D Animation
 
I stink at texturing, but this looks interesting http://www.chiefdelphi.com/forums/sh...ad.php?t=68453.

addictedMax 01-08-2008 17:06

Re: Off-season Projects in 3D Animation
 
I'm back working in 3d after doing nothing since Nationals. So this is my lastest work and my first in trying to do post production


BuddyB309 01-08-2008 23:23

Re: Off-season Projects in 3D Animation
 
hey all here is a youtube link to my animation that im working on. This is update #3.
http://www.youtube.com/watch?v=LtZvsbDyz1A

fireball3004 02-08-2008 04:33

Re: Off-season Projects in 3D Animation
 
IMpressive pic, and keep up the work buddyb

BuddyB309 01-09-2008 17:33

Re: Off-season Projects in 3D Animation
 
This is Scene 04 shot 08. A tv notices a very attractive lamp.
I don't use v-ray. this is layer rendering in action

Here is a movement test of the dance club shot 01-05 update 05





Here is also Scene03 Shot 01


Setsanto 02-09-2008 15:40

Re: Off-season Projects in 3D Animation
 
The lamp and TV look great, the other shot is also amazing, except the one shadow on the corner building at the back looks a little...unnatural. But honestly, that is amazing.

~Setsanto

BuddyB309 02-09-2008 19:09

Re: Off-season Projects in 3D Animation
 
Quote:

Originally Posted by Setsanto (Post 763758)
The lamp and TV look great, the other shot is also amazing, except the one shadow on the corner building at the back looks a little...unnatural. But honestly, that is amazing.

~Setsanto

Other animators normally point out the building, or the shadow that is in the background. But you have to realize that this shot is only 77 frames long at 30 fps. Which comes to a grand total of 2 1/2 seconds. Plus the car that they are driving in is flying down the street at 60mph. What your looking at is a still frame, you have time to study the building in the background. The audience will not have that opportunity.

more renders yay!!

scene at the bar with the Flamboyant German Blender.

Setsanto 02-09-2008 19:59

Re: Off-season Projects in 3D Animation
 
The glows, the reflections, all the fine details on every single one of your renders look AMAZING, that has to be said

~Setsanto

BuddyB309 03-09-2008 13:55

Re: Off-season Projects in 3D Animation
 
Sadly, there will be no more updates on my current project on Chiefdelphi. Everyone continue to work with 3ds max and do off-season projects, its the only way to get better at the program.

Setsanto 12-09-2008 22:21

Re: Off-season Projects in 3D Animation
 
Alright, so, due to a scuffle with a teacher at school, I had no 3ds Max at home. Due to his technical ineptitude, he failed to install one of the licenses, which I have now claimed for the betterment of all mankind :P. So, with no further pomp, I present to you my first crappy model of the year.



I was basically just testing to see if I still can use the program. About 3 hours total, including major distractions. I didn't make the head thing it's around. I did a FG render, but to be honest, it looked worse than this one.

~Setsanto

BuddyB309 13-09-2008 12:43

Re: Off-season Projects in 3D Animation
 
Quote:

Originally Posted by Setsanto (Post 765220)
Alright, .......it looked worse than this one.

~Setsanto

I graded your project. There are some things I'm pointing out that will help you.


Setsanto 13-09-2008 14:53

Re: Off-season Projects in 3D Animation
 
Well, my head in the file has so many unconnected vertices and is just generally utterly messed up. Since I don't want to start it again, does anyone have a head model they want to donate?

~Setsanto

Kevin Thorp 19-09-2008 12:00

Re: Off-season Projects in 3D Animation
 
1 Attachment(s)
I volunteered (or was volunteered) to create the FIRST Tech challenge game animation again this year.

This year's game is called "Face-Off" and uses street hockey pucks for the playing element.

I asked Eric, a returning senior on our animation team to create a "cartoony" robot. He sent me this "HockeyBot":

MadeAtMidnight 19-09-2008 21:24

Re: Off-season Projects in 3D Animation
 
Nice job!

BuddyB309 20-09-2008 10:21

Re: Off-season Projects in 3D Animation
 
Quote:

Originally Posted by Kevin342 (Post 766196)
I volunteered (or was volunteered) to create the FIRST Tech challenge game animation again this year.

This year's game is called "Face-Off" and uses street hockey pucks for the playing element.

I asked Eric, a returning senior on our animation team to create a "cartoony" robot. He sent me this "HockeyBot":

Nice, besides the slight pinching on the hands, there is nothing wrong with it. Just make sure its animated well. I would hate to see something like that become non-appealing just because it isn't animated well.


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