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Re: Off-season Projects in 3D Animation
Render it together with the same object but no materials applied (and a nice photometric or soft light) with FG and GI, I'd love to see some of the modeling on that (as it looks as though you modeled some of the details). For metal objects I tend to paint a diffuse map and a specular map in photoshop to realistically spread the reflections and detail. (Though you said you had no materials so it makes sense).
V-Ray can take a long time, but if adjusted it's basically the same rendering speed as Mental Ray if set at the same quality level. You have to play around and learn on how to balance the light bouncing and illumination with the different settings, as it's a completely different system. |
Re: Off-season Projects in 3D Animation
Decided to put a little cameo in the background of the first scene in my animation I'm making.
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Here is another cameo that is going in my animation i'm doing. Look for it on a bill board in the background. ![]() |
Re: Off-season Projects in 3D Animation
Well I figure I should keep this thread alive. here is a frame of my current animation "Appliance night out" still some clean up to do.
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Re: Off-season Projects in 3D Animation
Been playing with vray a bit more:
![]() [click for 1280x800 full-res image] Ring design shamelessly stolen from this image by Abdu Rasheed. All done from scratch (other than chrome material, pulled from internet resource for that). This is straight from Max/Vray, with no postwork at all. For now, I'm trying to learn to learn by imitating and/or improving on other work, or taking ideas/designs from other work and applying the somewhat originally. With this one, as the modeling was simple (just a high-poly tube with a multi/sub object material on it), it was much more a work on lighting, with a little bit of camera work to play with in the future (DOF, maybe focused in the front). |
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As much as I hear some disdain for GI etc., the lights in the background look like they could do some work. Also, is the washing machine supposed to be floating/flying/bouncing?
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I will say that GI and Final gather is good for single metallic object render like the one you have of that metal-glass dish. (good job by the way) But for complex scenes I personally vote for complete control and saving time in render over complete realism. Could I spend forever and make the render look picture perfect? Yes I could, But you also have to keep in mind that I have 32 other camera shots to make for this animation. What I'm creating are the "Must haves" first and then if I have time I will create the "Want to haves" I would like some bugs to be flying around the lights and the grass and bushes blowing in the wind. But that is not necessary for a good shot. So GI, Final gather, and Caustics are tossed due to their lengthy render times. |
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Very true. I should probably brush up on my layer rendering =P.
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Here is another scene I'm working on. What do you think of it? I personally think the materials look ultra realistic. ;)
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Re: Off-season Projects in 3D Animation
Here is that scene again. Still a ton of work to do on it. ugh, but this shot is what i'm calling the Money shot. If I had to choose only one shot to go into my portfolio, this would be it. Which translates to Oober amount of work.
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Re: Off-season Projects in 3D Animation
First Impressions:
Fire Hydrant looks wrong somehow Closest building on the left looks weird with that lighting canopy looks slightly strange road doesn't have the perfect texture Lastly, better then I could hope to do in a million years ~Setsanto |
Re: Off-season Projects in 3D Animation
that tree behind the fire hydrant isn't as realistic as the rest of the piece.
Sweet job man. |
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The only thing I can nitpick about is that giant patch of darkness at the bottom of the screen. So much negative space seems like a distraction.
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The picture I'm putting up on there is a work in progress, I haven't had enough time to clean it up yet.
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you guys missed a couple of things. The telephone wires and the Traffic light poles are purple. And the last building on the right side of the street is still red. and the fire hydrant to the right is floating. |
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Here is another work in progress. I didn't layer render the Image like I did the last one. You can see I textured the road and replaced the trees. I know the buildings windows are green, I will fix that. I just wanted to see how the cars body looks within the scene and if I need to do any detail on it. There are no wheels or interior to the car yet.
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let's see here... looks like there's some random lights at the bottom right in the road, by the cars shadow? and is that building on the left supposed to be in red light? Also the building on the right thats tan, with the maroon decorative trim has a red box on top. And a question. are you going to have the street lights light up? (the red, yellow, and green ones)
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Don't know what model that's supposed to be, but it looks fine to me. I don't know if you care enough to put in door handles... didn't see any. Looks alright in the light, but it seems like the shadow is being cast a bit to far toward you.
So, it's been a while since I made this, but I was hoping to have some good credits for the safety animation. I'm having loads of problems with the Human back up dancers. I don't know how to throw in enough surrealism, and I can't make it look realistic in the least. Could you guys take a look and maybe give me a few pointers? |
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hey question what'd you use for glow on the street lights? Mr glow? (depends if it was in mr) or did you fake it with self-illumination? orrrrrrrrr was it something else like vray light material.
Senior project time lapse of a piece from my concentration. Here it is! :) By the way nice scene. Only thing i would like to ask is what's up with the car shadow? |
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and the car wasn't done yet. The car is actually in mid bounce. Question for you. In your photoshop you have a plug in that generates normal maps for you. Could you please tell me the name of the plug in? Here is a model of a car I did for my animation. Yeah, I know its not perfect, there is no speedometers on the dashbord. and the rims could use a little work but your seeing the car standing still without a washer and dryer in it. Once its in the scene it should be fine. ![]() |
Re: Off-season Projects in 3D Animation
yeah it's a nvidia plug in. Hmmm layering is a good idea, never really did it cause i'm not that great with after affects or combustion, but nice car. Better than the one i made for our animation this year (Had a horrid time making a very detailed one in two days), but it came out alright i'll post it up sometime.. and hopefully the other 11 animation concentrations i did with the tricycle
http://developer.nvidia.com/object/p...s_plugins.html |
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I stink at texturing, but this looks interesting http://www.chiefdelphi.com/forums/sh...ad.php?t=68453.
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I'm back working in 3d after doing nothing since Nationals. So this is my lastest work and my first in trying to do post production
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hey all here is a youtube link to my animation that im working on. This is update #3.
http://www.youtube.com/watch?v=LtZvsbDyz1A |
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IMpressive pic, and keep up the work buddyb
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This is Scene 04 shot 08. A tv notices a very attractive lamp.
I don't use v-ray. this is layer rendering in action Here is a movement test of the dance club shot 01-05 update 05 ![]() Here is also Scene03 Shot 01 ![]() |
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The lamp and TV look great, the other shot is also amazing, except the one shadow on the corner building at the back looks a little...unnatural. But honestly, that is amazing.
~Setsanto |
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more renders yay!! scene at the bar with the Flamboyant German Blender. ![]() |
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The glows, the reflections, all the fine details on every single one of your renders look AMAZING, that has to be said
~Setsanto |
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Sadly, there will be no more updates on my current project on Chiefdelphi. Everyone continue to work with 3ds max and do off-season projects, its the only way to get better at the program.
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Alright, so, due to a scuffle with a teacher at school, I had no 3ds Max at home. Due to his technical ineptitude, he failed to install one of the licenses, which I have now claimed for the betterment of all mankind :P. So, with no further pomp, I present to you my first crappy model of the year.
![]() I was basically just testing to see if I still can use the program. About 3 hours total, including major distractions. I didn't make the head thing it's around. I did a FG render, but to be honest, it looked worse than this one. ~Setsanto |
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Well, my head in the file has so many unconnected vertices and is just generally utterly messed up. Since I don't want to start it again, does anyone have a head model they want to donate?
~Setsanto |
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I volunteered (or was volunteered) to create the FIRST Tech challenge game animation again this year.
This year's game is called "Face-Off" and uses street hockey pucks for the playing element. I asked Eric, a returning senior on our animation team to create a "cartoony" robot. He sent me this "HockeyBot": |
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Nice job!
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