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-   -   Off-season Projects in 3D Animation (http://www.chiefdelphi.com/forums/showthread.php?t=56056)

Saru29 03-05-2007 11:21

Re: Off-season Projects in 3D Animation
 
Thanks for all of the advice. I will be sure to fix all of that as soon as I get the chance.

firebelly 03-05-2007 17:21

Re: Off-season Projects in 3D Animation
 
The lights on that space ship are looking great! I have never had much skill in the lighting department.
Btw, what is that music? It is pretty cool.

BuddyB309 04-05-2007 10:53

Re: Off-season Projects in 3D Animation
 
Quote:

Originally Posted by firebelly (Post 624457)
The lights on that space ship are looking great! I have never had much skill in the lighting department.
Btw, what is that music? It is pretty cool.

The music is from oceans eleven soundtrack

firebelly 06-05-2007 21:10

Re: Off-season Projects in 3D Animation
 
Here is a link to my newest project [WIP]: Rock Harvester
Still have a lot to do, but this thing is fun to watch never the less. An interesting note is that all of the mechanisms are realistic. That is, they could be built in real life. Hooray for not breaking the laws of physics!

Saru29 07-05-2007 22:50

Re: Off-season Projects in 3D Animation
 
That looks really great! I am still not at that level of modeling.

Here is a small project I did when i got home from school. i wanted to work on textues.

firebelly 07-05-2007 23:11

Re: Off-season Projects in 3D Animation
 
Dang, that is a sweet Earth! :)

By the way, I love the music in the background of you 3d youtube video. Very spiffy.

BuddyB309 08-05-2007 09:34

Re: Off-season Projects in 3D Animation
 
Quote:

Originally Posted by Saru29 (Post 625336)
That looks really great! I am still not at that level of modeling.

Here is a small project I did when i got home from school. i wanted to work on textues.

It a good start but there are a few things I want to point out. The atmosphere is not convincing.

You need to think of the eart in layers, there is the surface layer (ground and water) cloud layer (this is so clouds can cast a shadow on the ground) and then the atmosphere layer.

The atmosphere layer is pretty tricky. Picture a space scene in your mind. The glow that you get from the atmosphere is always on the edges of the earth right? So for the outermost sphere you need some falloff so i only appears there. But if you picture it the atmosphere some more you realise that the only way the atmosphere is glowing is because the sun is shinning through it. (this is why you see the glow of the atmosphere before you see the sun in a solar sunrise.) So you need the make the falloff light and shadow. dont use the glow effect in max, you dont have enough control over the glow of the atmophere and you cant acheive the solar sunrise effect.

One tutorial that i found that explained it to me is right here. Photorealistic earth

I tried it out and here is what i came up with. (dont look at the stars i know they're ugly)

Quote:

Originally Posted by firebelly
Here is a link to my newest project [WIP]: Rock Harvester
Still have a lot to do, but this thing is fun to watch never the less. An interesting note is that all of the mechanisms are realistic. That is, they could be built in real life. Hooray for not breaking the laws of physics!

whoa, cool. Im not really good at coming up with mechanical designs, i love the motions. What is it suppose to be doing. The only thing i have against it is the two big tires. They seem weak compared to everyting else. Good job though, cant wait to see when it is finished.

[shadow] 08-05-2007 13:35

Re: Off-season Projects in 3D Animation
 
yeah i too need to begin working on learning the autodesk stuff for next year

BuddyB309 16-05-2007 21:54

Re: Off-season Projects in 3D Animation
 
hey dudes im finally done with the space ship project i was working on. The last thing i had to do was compositeting into some footage that was taken. I had to turn a day scene into a night scene and then make the lights from the space ship affect the ground some how. I figured it out and i think it turn out pretty good. Check it out here space ship update

fireball3004 18-05-2007 01:32

Re: Off-season Projects in 3D Animation
 
Loved it I especially liked how it meshed with the background. Thought that the end part witht he two guys was a little random though.

BuddyB309 18-05-2007 23:21

Re: Off-season Projects in 3D Animation
 
Well now that i have my space ship project done, I started my new one. (Yes im always working on something) Its another oggy short. I'll keep you all posted.

Oggy clip

Click the link above to see a short preview

Salik Syed 20-05-2007 21:45

Re: Off-season Projects in 3D Animation
 
Awesome animation...
parts I liked:
The end where he makes the disappointed head bound

crits:
I think the motion on the "girl" eye is a bit to exaggerated, and also it looks like the same key frames... it's not varied enough... I would slow down the pace as well.
Secondly when the blue eye jumps it is at a very high speed and from very far... yet his legs don't take very much shock, try to show the lends bending and re-balancing when he gets back.
The girl when she closes her eye, I think the head turn should be slower to give off more of the feel that "i'm rejecting you" kind of a pompous slow "hmmmph" kind of head turn.

All in all good though!!

BuddyB309 22-05-2007 10:37

Re: Off-season Projects in 3D Animation
 
Quote:

Originally Posted by Salik Syed (Post 628208)
Awesome animation...
parts I liked:
The end where he makes the disappointed head bound

crits:
I think the motion on the "girl" eye is a bit to exaggerated, and also it looks like the same key frames... it's not varied enough... I would slow down the pace as well.
Secondly when the blue eye jumps it is at a very high speed and from very far... yet his legs don't take very much shock, try to show the lends bending and re-balancing when he gets back.
The girl when she closes her eye, I think the head turn should be slower to give off more of the feel that "i'm rejecting you" kind of a pompous slow "hmmmph" kind of head turn.

All in all good though!!

Yeah i cleaned it up a lot after i posted that clip online. That was a rough just to see how the pace of the scene would go. The project is comming along nicely, i have only 4 more camera angles to animate then im done, unless i decide to but in some scenery.

Testament-Doom 25-05-2007 13:15

Re: Off-season Projects in 3D Animation
 
Say that again BuddyB, scenery? ;) ;)

BuddyB309 26-05-2007 00:28

Re: Off-season Projects in 3D Animation
 
Here is our animation team's recruiting video that we made in two days. Its a little over the top but its design is to get kids overly excited about joining the animation team. recruiting vid


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