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-   -   Off-season Projects in 3D Animation (http://www.chiefdelphi.com/forums/showthread.php?t=56056)

BuddyB309 04-10-2007 18:32

Re: Off-season Projects in 3D Animation
 
Quote:

Originally Posted by fireball3004 (Post 644668)
When does the Safety Animation begin? I know it started Oct. 15th last year. Same time again this year?

Heck, I'm completely bypassing the safety animation and starting on the actual animation right now. (although i would really like to help oversee the safety animation, reality struck me and i had hand my coordination powers off to a student:( )

So I'm already diving head first into the AVA entry! This year I'm doing only the credits. I got almost all of my character designs done and I'm gonna start story boarding it very soon here. Yes believe it or not, I story board my animations BEFORE I make them. You all can expect to see some amazing credits coming from me this year! (or at least if i use my time correctly and get them done.)

BuddyB309 15-10-2007 23:21

Re: Off-season Projects in 3D Animation
 
what? you all too good to show what your all working on? I know some of you are working on the safety animation.



Behold the mighty Ethernet cord!

synth3tk 16-10-2007 11:12

Re: Off-season Projects in 3D Animation
 
I'm not gonna lie. The best I can do is that square in Blender. And that's the default model! Unfortunatly, we didn't have anyone last year that knows squat about 3d modeling. Hopefully we'll have better luck this season. Anyway, I love watching what you all make, especially Buddy. Keep up the good work!

fireball3004 17-10-2007 23:40

Re: Off-season Projects in 3D Animation
 
Well, basically we haven't started our modelling buddy, but we're pretty much brainstorming. So there is really very little to show, besides we're all out of practice.

BuddyB309 20-10-2007 13:03

Re: Off-season Projects in 3D Animation
 
Okay word of the wise. If you are in edit poly and you are moving a vertice and every time you try to move the vert, your model looks like its undoing itself. EXIT THE PROGRAM AND DO NOT SAVE IMEDIATELY! I saw my entire model undo itself into the basic primitive box right before my very eyes. I dont know what kind of glitch that was but it was awful.

Good thing whenever I save my project I also choose "save copy as" which puts a number after the file name. So I only lost an hour of work.

Groene07 24-10-2007 17:08

Re: Off-season Projects in 3D Animation
 
3 Attachment(s)
So are we allowed to post things we've made in the off season then?

If so...heres a couple of things I've made in the off season.

edit- Hey BuddyB309...I saw earlier in this thread about that alarm clock speed modeling challenge...By aaaany chance do you happen to be buddy39 or whatever on 3dm3? lol, If so good luck to you in the flashlight speed modeling challenge dude. (If you haven't realized...I'm Groene07 there too) If not...disregard this confusing edit. ;p

BuddyB309 24-10-2007 18:09

Re: Off-season Projects in 3D Animation
 
Quote:

Originally Posted by Groene07 (Post 647839)
So are we allowed to post things we've made in the off season then?

If so...heres a couple of things I've made in the off season.

edit- Hey BuddyB309...I saw earlier in this thread about that alarm clock speed modeling challenge...By aaaany chance do you happen to be buddy39 or whatever on 3dm3? lol, If so good luck to you in the flashlight speed modeling challenge dude. (If you haven't realized...I'm Groene07 there too) If not...disregard this confusing edit. ;p

No that not me, I'm Peter C in threedyfourums, I haven't done a lot of speed modeling challenges lately. (Morgan if you're reading this, I want to go at you again.)


oooo...perty

BuddyB309 26-10-2007 14:37

Re: Off-season Projects in 3D Animation
 
BEHOLD! The power of the jukebox!


all hail the mighty jukebox!

RoboJedi75 29-10-2007 22:57

Re: Off-season Projects in 3D Animation
 
Wow, that jukebox fits perfectly into a target commercial!

Man, I wish I could fit time in my schedule for modeling... college...

Chief Pride 30-10-2007 10:50

Re: Off-season Projects in 3D Animation
 
Quote:

Originally Posted by RoboJedi75 (Post 648579)
Wow, that jukebox fits perfectly into a target commercial!

Man, I wish I could fit time in my schedule for modeling... college...

yeah, i was just thinking that haha

BuddyB309 01-11-2007 12:30

Re: Off-season Projects in 3D Animation
 
Quote:

Originally Posted by RoboJedi75 (Post 648579)
Wow, that jukebox fits perfectly into a target commercial!

Man, I wish I could fit time in my schedule for modeling... college...

I'm a very busy guy too. I don't have hours and hours of nothing to do each day. This the work i do is about an hour each day (if at least that) so stretch that out over 2 weeks thats 14 hours. I just know how to set up my time efficiently and I plan every thing so carefully so when i execute them, I know its going to work and im not doing a trial and error way of animation. You do learn a lot doing a trial and error way (especially if you don't know the program) but it also eats up a tremendous amount of time.

BuddyB309 16-11-2007 22:43

Re: Off-season Projects in 3D Animation
 
Remember that there is no spoon.


Chief Pride 17-11-2007 05:47

Re: Off-season Projects in 3D Animation
 
is that for an animation? or just a scene?


i want to see the finished product! :)

BuddyB309 17-11-2007 13:52

Re: Off-season Projects in 3D Animation
 
Quote:

Originally Posted by zinefer (Post 652306)
is that for an animation? or just a scene?


i want to see the finished product! :)

oh the finished product is a LONG way away. Like about three months away if i really try hard to work on it. My hope is that character will appear in our AVA entry this year.

ea6b607 22-11-2007 00:12

Re: Off-season Projects in 3D Animation
 
Was working on a Buckley Class Destroyer Escort, but have had to put it on hold for a bit do to lack of time:
the whaleboat:



20mm Orelikon:


Mk 51 Fire Director


The ship itself (didn't get to far on it)


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