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Re: Best Form Of Six Wheel Drive?
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The center axle in a 6WD system carries a disproportionate amount of weight on it. In a uniformly distributed frame the center axle carries about 62.5% of the weight vs. 18.75% for the outer axles. Since traction is proportional to weight, increasing the friction coefficient at the center axles has the biggest bang for the buck in terms of pushing force while minimizing the reduction in turning due to high skidding losses. Assuming a uniformly distributed 120lb bot with 6 skyways (0.7 CoF) then the pushing force is 84 lbs. Swap the center wheels to a ridgetop material (1.3 CoF I think) and the pushing force jumps to 129 lbs (120*.625*1.3+120*.1875*.7*2), an improvement of over 50%. In reality most bots are not uniformly distributed, but instead biased to the center which makes this change even more significant. |
Re: Best Form Of Six Wheel Drive?
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Re: Best Form Of Six Wheel Drive?
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Perhaps I'm conceptualizing something incorrectly or misunderstanding your math, but wouldn't it seem that the most torque the outer wheels could transmit before slipping in the scenario above is 120*.1875*.7 (for the pair), or ~15.75 lbs? Once the output torque of your gearbox exceeds that value, those wheels no longer transmit torque to the carpet. In such a case, the torque transmitted to the carpet then becomes only that of the center wheel and its higher coefficient of friction -- 120*.625*1.3 or ~97.5 lbs. This is still an improvement over a .7 coefficient of friction at all points of contact, but it's not as significant as 50%. |
Re: Best Form Of Six Wheel Drive?
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Re: Best Form Of Six Wheel Drive?
One other thing to consider is how your weight distribution characteristics change when you are pushing hard against something like another robot. When happens to a lot of well balanced robot is a tendency for the front to raise slightly, causing the center of mass to shift backward. This can be a quite pronounced shift if your robot rocks, even a small amount.
Such changes can make your back wheels (relative to the object being pushed) as or more important than center front wheels. We found this out the hard way last year. (Fortunately we were able to correct at the Championships.) |
Re: Best Form Of Six Wheel Drive?
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Does anyone know the coefficient of friction for the KoP AndyMark wheels whilst they're sliding? I'm interested now in seeing how large of a benefit there is to varying your wheel types, though almost nothing will get me to abandon "rock-less" 6WD. :p For 2008, I'm trying to stress efficiency of design and making the best use of resources in our drive rather than trying to win by overwhelming force. We've ended up running this season with a single CIM per side at 17.5:1 with the AndyMark KoP wheels and AndyMark omniwheels and have had very little trouble making our way around the field. It's been an eye-opener and a refreshing change from the prevailing mindset that seems to indicate that you won't survive a match without the biggest, meanest tread you can find and nineteen motors powering your wheels. |
Re: Best Form Of Six Wheel Drive?
That's an interesting way of looking at it.
My oldest son Steve (a freshman in engineering school now) went with us the AZ regional, and noticed that 60 was doing very well with a very light robot. It does have a powerful 6wd (rocking) drivetrain, but didn't have all the weight that we normally associate with strong pushing bots. He's trying to convince 1726 to try a few matches without ramps or bumpers, to see if the added agility of a lightweight bot will be more advantageous than the pushing power of the full weight version. The difference would be about 25 lbs. I was thinking about the rocking thing some more...in this years game, it looks to me like rocking is not much of a concern at all, as long as you are hanging tubes by dropping or hooking them onto the spider foot. And with the rack moving around sideways as much as it does, if you are scoring some other way, vertical rocking would be a very small concern. |
Re: Best Form Of Six Wheel Drive?
Andy his whole line of wheels in one place http://www.chiefdelphi.com/forums/sh...ad.php?t=50284 'course the KOP wheels were still a surprise to come, but based on the numbers he arrived at I think that using a sliding friction value thats ~90% of the should be reasonable. Sooooo...... If they are 1.0 static then ~.9 for the KOP wheels
Updating my math for the sliding friction... with skyways... 120*.7*.9 = 75.6 lbs swap center skyways to traction... 120*.625*1.3*.9+120*.1875*.7*2*.9 = 116.1 lbs As far as rock from a dropped center wheel goes, with our 1/8 drop across a ~30" wheel base the max rock is ~0.5 degrees. We can see it on concrete, but not carpet... it basically is rockless. C'mon, drop that wheel I know you want too. Everybody's doing it. :cool: BTW... does anybody have a good metrics for describing a drivetrain? Pushes around 170 lbs (static) 15.62 fps High (analytic) 6.10 fps Low (analytic) turning moment of 2400+ lbf*in (Is this a good metric for turning? Is current draw better?) |
Re: Best Form Of Six Wheel Drive?
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Re: Best Form Of Six Wheel Drive?
there might be an error in your formula...the factor of 0.5 for weight distribution over the rear wheels ignores weight transfer when pushing. If you put a scale up against a wall, and have the robot push against that, you might discover the real number to be higher than you thought.
This weight transfer thing plays an important role in drag racing, cars that are set up right have the front wheels just skimming the track at launch, all the vehicle weight is on the rear wheels. In robot pushing matches, a similar thing happens, but for a different reason. Draw a free body diagram of the robot, with the pushing point centered on the bumper zone, see what happens. |
Re: Best Form Of Six Wheel Drive?
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Re: Best Form Of Six Wheel Drive?
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As far as calculations go for drivetrains, I don't think we are able to make even close estimates to the amount of pushing force you can get out of a certain drivetrain. It depends on more than just the tread material; the geometry that you have your wheels set up in has an enormous effect on how much pushing power you get. Take team 842's drivetrain for example. They have four wheel drive, but because they have traction wheels set up the way they do they can get much more pushing force than a typical 6 wheel drive bot (240 lbs, actually). There are tradeoffs, though. Carl Hayden's bot can only push hard in one direction, and it can easily be spun by opponents. After pondering this for a while, I've been thinking that an ideal set up may be what 703 has done with their drivetrain this year, with a large amount of wheels set up in a large arc. Does anyone know how much their robot can push? |
Re: Best Form Of Six Wheel Drive?
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Re: Best Form Of Six Wheel Drive?
After 3 years of playing with the idea we finally got what team 501 found to be the best possible drivetrain for us. 4 close grouped 8in by 2in wide high traction wheels at the back and 2 8in powered omnis at the front. It makes the robots center of turning at the back but this helps us in this years game. The layout is powered with 4 small cims and 2 2speed transmissions. This design has already helped us win a regional as well as part of the GM Motors Industrial Motors award this year.
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Re: Best Form Of Six Wheel Drive?
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How then, would you calculate the traction of a robot whose weight is mostly on their right side, and the rest is evenly distributed front to back? It's a 4-wheel bot, though. (I'm asking because 675 is using 4 CIM's/4 56mm Gearboxes @ 12:1 and we can push another bot AND the rack with normal traction tread on carpet, without losing traction) Quote:
The optimal omniwheel/traction wheel combination is omnis at the corners, tractions in the center. Rocker chassis or not, it offers the turning radius of omnis, with the traction of, well, tractions. I say if you're going to try to make an interesting drive system, go with mecanum. I think that a bot that moves in all directions is pretty cool. Quote:
Anywho, if you break traction in a pushing fight and you're sliding around, it doesn't matter the torque you're transmitting to the carpet, it just matters that it's below the number you want. ;) |
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