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Best Atlanta Alliances
What do you guys think will be the best type of Alliance in Atlanta....
2 Hangers 1 lifter 3 Hangers or what?....... I think 3 Hangers |
Re: Best Atlanta Alliances
2 scorers and one hybrid - the hybrid of course being both a good lifter/scorer
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Re: Best Atlanta Alliances
1+ ramp/lift capable of 2@12" easily & consistently
2+ bots capable of scoring on all 3 levels 3 bots capable of scoring consistently 1+ bot capable of removing spoilers from all 3 levels 2+ bots with strong drivetrains capable of maintaining position 2+ bots capable of playing defense 1+ bot capable of scoring multiple tubes while being defended 3 bots with great drivers 3 bots that can score in autonomous My ideal alliance ;) |
Re: Best Atlanta Alliances
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Re: Best Atlanta Alliances
2 tube machines that play well off of one another and a machine that's devoted exclusively to defense and lifting are the way to go.
You'd have to be enormously cocky to play an offense-only game this time around. |
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Well... if you think about it, with 13 robots on the field, of course you're gonna win. Heck... I want 13 robots on my alliance too. :p |
Re: Best Atlanta Alliances
I don't know, an entirely offensive alliance does have its perks.
-More likely they will all be amazing scorers rather than good ones -Durign endgame, the other alliance has to make a difficult choice: go for 60 and leave 3 robots by themselves to put up tubes, leave 1 defensive bot out to stop some tube scoring and get 30 points, or forsake the extra points and try preventing them from putting any tubes up. Since just putting one tube on a row could add 64 points, the ramp is not always worth it. And with 3 amazing robots free to score, the possibilities are endless. |
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If teams are in a position to work with a reliable lifting robot, it's in their best interest to limit tube scoring during the match and that's pretty easily accomplished if you think things through. |
Re: Best Atlanta Alliances
Two scoring robots, and a great lift bot capable of 2 robots 12inches high in ~15 seconds or less, every time. They should be able to score one or two tubes, but if they can lift in say, 5 seconds, then I wouldn't worry about being able to score tubes. One or two from them is a plus though.
The way I see it, if one team can get 6 tubes up in the right spots, they are unstoppable if their lifts work. Two vertical rows of three, directly opposite each other, allows the other team to only score 96 points, and that's if they can put up -18- tubes. Now the team that has 6 tubes up, two vertical rows of three, is capable of scoring 76 points, and they only put 6 tubes up. That's three tubes per scoring robot, and if they lift bot puts one up then the other alliance's score goes way down. With 76 points, the other alliance -has- to score 16 tubes. 16. I don't know why the teams with lifts go for wrap-arounds. Offensive defense is where it is at. (my math might be off in some places. Correct me as needed) |
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In reality, each bot would have multiple roles within the alliance, there are just 16 roles that need to be filled to have an "ideal alliance". The winning alliance won't quite have all of these, but they will likely fill the majority. And you may notice some of them are related to playing defense and/or maintaining position. :) |
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