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Re: [FVC]: Longer competitions
If the direction that FVC has taken holds true (FLL based) then I do not see multiple day tournaments as being a viable option to address the issues raised. I attended 3 FVC State tournaments this year and while they each had their own style and flavor, the common issue I saw was “allotment of time”. Each tournament had between 29 and 33 teams that participated. They each had 2 fields and ran between 4-6 qualifying matches. For the Georgia tournament that held 6 matches it made for a very long day for teams, volunteers and the hosting venue….. almost 12 hours. This was in addition to other observations and/or problems that I believe can easily be addressed. My opinion is that 4 qualifying matches is a disservice to teams that may have spent significant hours designing, building, practicing and otherwise preparing for a competition like FVC. In Georgia, our current plan is to have tournaments with at least 6 qualifying matches. This may change if the format changes, but for now that is the plan. A bare minimum would be 5 matches but that would be in the rare case where we have too many teams to run more matches, and not enough teams to organize 2 separate tournaments.
With that said, here is my take on this.
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Re: [FVC]: Longer competitions
The comments you've all given have my head spinning as to how to improve ConnVex for next year. :) I think it would be difficult to find a venue that is inexpensive that has the space required to run multiple fields, but that is a solution for giving teams opportunties for more matches.
Does anyone have ideas about how to make the judging schedule less hectic/stressful? Would teams be interested in attending Team Socials (if on Friday night or after the event on Saturday)? I will try and share these ideas with the other Affiliate Partners. |
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The Create award was especially hard to judge that year, as we all had seen different robots in the rooms (and there were some great Half-Pipe Hustle robots in that group, none of whom we'd seen on the field). We solved that by sending me out with my digital camera to get shots of the shortlist teams--I'd highly recommend some means of doing this at an event (perhaps during inspection). In the absence of some visual flair (see also: Simbotics, Vexy Things, Checkmate), they all start to run together after a while! This would be a little more radical, but what about having teams submit a short version of the key information before the competition for the judges to read? Give teams two pages, send the PDF to FIRST, and make sure the judges receive this far enough ahead to get an initial feel for the teams. |
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Using Java's Swing GUI I can take requirements from users (like you or Kathie K, or Skimoose, or...) cook something up this summer, run it through a few iterations of feedback and-field testing, and have it available by Sept. I am sure other folks can too. At the end the source code would available for further refinement or customization by any local league or by a fresh set of eyes who could improve it for next season...
There are two caveats
Blake PS: If whomever wrote the current code (I think someone at Wildstang might be the author(s)) is seeing this, maybe they feel the same way, and would enjoy converting it into a collection of open source Java that can be continually improved through contributions from the community? |
Re: [FVC]: Longer competitions
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Maybe I think they are cheap because local schools have been willing to donate custodial services...? Blake |
Re: [FVC]: Longer competitions
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Saying FVC is/isn't, should/shouldn't, can/can't follow an "FLL model" appears to be a convenient shorthand for many folks; but as someone not familiar with FLL, I don't see much value in the comparision. Saying things should work like FLL, but not exactly like it, carries a ton of baggage that sows confusion when the differences aren't all explicitly described as part of the statement's context. Also, things like needing a multi-tiered tournament structure once the number of teams rises much beyond the current FRC numbers is hardly something the phrase "like FLL" expresses uniquely or clearly. Instead the need is just common sense; and, at least in my mind, it as much like US professional and amatuer football, baseball, swimming, soccer, beauty pagents and all other big competitions; as it is like FLL. So, am I saying the work that has gone into making FLL a success should be thrown out and ignored? No! Please don't take that away from this suggestion. Am I saying that a growing organization needs to avoid falling into a habit of speaking in shorthand that everyone thinks means the same thing to all people in the organization - but probably doesn't....? Yes. Am I saying that a growing organization needs to use ordinary terminology to discuss ordinary concepts (so that all readers who are considering joining or contributing don't have to climb the learning curve of learning to decode cryptic references to other programs). Yes. The bottom-line hint here is that folks involved with FVC who are also familiar with FLL will find a broader and more receptive audience for their suggestions, and be more clear about what they mean, if they are able to expresss those suggestions without using the "like FLL" phrase. Blake |
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Re: [FVC]: Longer competitions
Even though many have stated that they would be against a two-day FVC competition, I still stand behind the idea*. To understand truly how the competition would work, you need to understand the FRC BattleCry@WPI off-season competition.
On Friday, matches start after normal school hours. The pits officially open at 4pm, and there are usually 2-3 hours of first practice rounds, and then qualification rounds. This way, teams do not have to miss school on Friday if they want to attend the competition. (Our FRC team goes to school on Friday as normal, and immediately the school day is over our team meets, packs up the robot and tools, and we drive off for the competition.) Teams are not required to attend Friday, and their rankings will not suffer negatively in any way from not attending on Friday. Basically, Friday (competition-wise) is just a bonus day. Usually on Friday at BattleCry@WPI, they usually have a whole assortment of activities ranging from a BBQ, to ice cream socials, to movies, to bowling, to CRUD, to games based off of FIRST trivia. For teams who do attend on Friday, the atmosphere on that day is more of a "let's have fun!" attitude. And the amount of fun activities they plan is unrivaled at many other competitions, including some FRC Regionals! For Friday night, there are hotels right near the WPI campus, as well as dorm rooms offered for cheap rates to teams attending the competition. (The competition is held in mid/late June, so their school year is over.) But if your team is less than 2 hours away and doesn't want to pay for hotels/rooms, then driving home for Friday night from the competition isn't out of the question. On Saturday, the competition is played out as a normal competition would. *But realistically, this idea of a multiple-day competition for FVC would not work everywhere in the country. The areas where is would be most successful are in areas with a high "density" of FVC teams, where teams could still reasonably commute for Friday's activities after school, as well as Saturday's, without needing a hotel room. Thus, costs would stay cheap and the program would still stay accessible, but now with the added "bonus day" of Friday. :D New England is one such area where I can see a competition like this working, as we have a large number of FIRST (FRC, FVC, and FLL) teams all in a very small area, so for teams looking to save money by commuting this idea would be feasible. (FRC-team wise, there are over a dozen within 20-30 minutes of my house, including three in towns adjacent to mine.) :yikes: But in other areas of the country where the mileage between FVC teams can number quite high, then a multiple-day competition might not be as feasible. Quote:
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Here in Virginia, I know one middle school just paid for custodial and any similar services as a way to repay Lockheed Martin and other sponsors for many years of stong support of the school. This was for a PVL scrimmage. Back in January a local high school did something very similar for a PVL scrimmage. If the custodial services came out of our scrimmage fees, then the services were pretty cheap (fees were $20 and less per robot for about 14 robots). I suspect that the school paid for the services out of the school's budget. Both of the above used ordinary gymnasiums that had tons of room for a second field, if we had cared to set one up. I don't think that either was required to keep electricians, or fire & resucue services, or... on hand. Back in December, the Virginia FVC Championship put 29? teams into a large middle school without anyone feeling crowded, and put two fields in the school gym. Contact Virginia's AP, Darlene Panteleo for more info about the expenses and floor plan. So, I guess regional differences account for part of the expenses and I guess that anyone who hasn't yet; should maybe investigate using a high school, middle school or elementary school for their next FVC event. Find one that has benefited from the community service support of one of your event sponsors and see if you can't get some of the expenses waived..... Blake |
Re: [FVC]: Longer competitions
Blake,
I am not sure I fully follow exactly what you are trying to say here. For that matter I am not sure if you followed what I was trying to say. My comments are certainly not meant to be cryptic. To lay some background here, probably you and other individuals were unaware that after the pilot season of FVC, FIRST made a decision to have the FVC competitions follow in many regards the FLL tournament structure. I am not familiar with the full workings of FLL either since I came from FRC and now doing FVC also. However, knowing this, I have taken it upon myself to learn more about the FLL program in order to be better informed about what I believe is transferable and what isn’t. A discussion on the organization of FLL tournaments is more than we should get into here. There may be just as many people who have no idea about the organization of FRC if their prior experience has been FLL and FVC. Although I doubt this since Chiefdelphi is definitely centered around FRC, but you never know. For the most part I believe that most people that are reading through this thread has some knowledge about all three programs. If there is something specific that can elaborated on just let us know. Either those more knowledgeable or I can jump in and provide background info. I have to point out though that I never said there was a need for a “multi-tiered tournament structure once the number of teams rises much beyond the current FRC numbers”. I also didn’t say that “things should work like FLL, but not exactly like it”. Hopefully knowing a bit more about the background of FVC as well as FLL will help you understand the comment. FLL has somewhere around 8000 teams compared to around 1500 FRC teams. If my memory is correct, over the past 3 years FLL has also added close to 500 teams per year. That growth potential definitely exists with FVC. Maybe not to the exact same numbers, but there would definitely be growing pains with those kinds of numbers. To organize, support and run the number of tournaments needed to accommodate that many teams would be a monumental task for FIRST. Now enters the affiliate partners. For the FVC program these partners undertake the organization of local and State tournaments, which may include volunteer recruitment, securing a venue as well and potentially seeking sponsors. Again with numbers like these, its not practical to have the top alliance from every tournament go to the championship. Therefore local tournaments determine which teams go to State tournaments, and the State tournaments determine who goes to the championship. It is entirely possible that if the growth continues there may even be another tier whereby the State tournament qualifies you for some type of Regional tournament. I’m just throwing the regional tournament comment out there because although its not a reality for FVC, it could very well come to that. So what I am saying is that as much as you would like to have the learning curve shortened by using ordinary terminology, the fact is that this is pretty much ordinary terminology for the majority of posters here. I know I have read many of your posts regarding programming and the use of sensors and most of that ends up going over my head since my background is Mech. Engineering. Nonetheless, I would expect that the majority of posters that read through your posts find them informative, useful and totally appropriate including me at times. Your point is well taken though… so when appropriate I will refrain from using references to FLL without laying some background. But I can’t guarantee I’ll always be on my best behavior. Quote:
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Re: [FVC]: Longer competitions
Blake,
The folks here in Georgia have also thought about modifying the scoring software to suit our needs strictly for off season activities. We have been too busy until recently to contact Wildstang and/or Motorola about getting access to the source code to do that. Also with new games out each year, FIRST usually has new scoring software written that is game specific. I am not sure what to tell you about undertaking something like that. Come September, that reworked code may not be very useful for the newly announced game. There is also the remote possibility that a new game in the future may utilize 3 teams per alliance (hint hint). The current field controls can accomodate up to 6 teams per field. Quote:
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Re: [FVC]: Longer competitions
It seems to me that FVC teams had a rough Championship; I couldn't imagine only four matches. I think that even if everyone opts out of lengthening the other competitions, the Championship should still be a little longer.
Especially with VEX being in only its 2nd official year, teams need more time to gain more experience. I participated in VEX during the pilot season and we went to St. Louis. I think, at the time, that was one of the nearest competitions. I think we just need to let it grow a bit, expand competition sites, and see where it goes from there. Most of it is going to depend on participation, and what seems to fit well with this program. |
Re: [FVC]: Longer competitions
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One feature of the match set-up is that any given team sees no repeat alliance partners and no repeat opponents (to my knowledge) across matches. This is one improvement that I feel would help the match-ups to be more even, lessening the need for more matches, as our team faced the same opponent 3 times at regionals and the same opponent twice in Atlanta. The algorithm used to satisfy this condition is based on modular arithmetic. Basically, Round 1 moves from one slot number to the next in increments of 1, Round 2 uses increments of 2, Round 3 uses increments of 4, then inc 5, inc 7, and inc 11. If you have more or less than 24 teams, you can still increment by these values but lengthen or shorten the team list. If you have a number of teams close to a multiple of 24, (48, 72, 96), just change "n" from 1 to 25, 49, or 95 and repeat the blocks. Also, to shorten the day, one or 2 matches could be eliminated. |
Re: [FVC]: Longer competitions
Funny you should mention that particular method for conducting interviews during matches. We considered this early on in the planning of our tournament and came to the same conclusion. That it is a good idea but....
Interleaving the interviews with the matches did not seem like a good option for us because the scoring software generates the match schedule which may conflict with the interview schedule. We generated the interview schedule a couple of days in advance and e-mailed it to teams so they would have advanced notice of when they should be ready. We purposefully pushed some teams toward the end of the interview time period because some were traveling from out of State that morning. There was also the issue of no-show teams to the competition. When that happened and it did at 2 of the 3 state tournaments I attended, a new match schedule had to be generated which again threw off the time slots for teams to compete. This issue of teams meeting each other multiple times during the matches is one that I saw repeatedly at all the events I attended. This is a "must have" needed improvement on the software. If we could have figured out a way to manually schedule the matches ourselves and then work the interviews around them (or vice versa) we would have been ahead of the game. Hey.... what do you know! Did we just come up with another suggested improvement on the scoring software? To be able to manually schedule teams into certain matches in order to facilitate the interviews or at least avoid the same teams matching up repeatedly. Quote:
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Re: [FVC]: Longer competitions
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