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Re: [Official 2008 Game Design] Radical Tournament Ideas
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-dave |
Re: [Official 2008 Game Design] Radical Tournament Ideas
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Still though, with 1350 teams and 320 in Atlanta it still is a 1:4, Israel has a 1:9. Thanks, Liron |
Re: [Official 2008 Game Design] Radical Tournament Ideas
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If you want to look at it in a different way, the Isreal regional had a smaller number of teams than most regionals, and yet still had the same number (6) of qualifier spots for Atlanta. When a team wins more than one award - say on the winning alliance plus Rookie All-Star - there are fewer actual teams that qualify from any given regional. |
Re: [Official 2008 Game Design] Radical Tournament Ideas
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Israeli teams are not aware of the buy-your-way-in thing. We had only one combo of Chairman winner+regional winner. I still think that Teams from Israel, Brazil, UK, Netherlands and Ecuador should have some more saved slots, in order to make FIRST more of an Inter-national project. |
Re: [Official 2008 Game Design] Radical Tournament Ideas
Human players
What if an alliance's human players have to complete a task together as a team? What if Human players could control a moving part of the field? |
Re: [Official 2008 Game Design] Radical Tournament Ideas
How about an "Autonomous Only" game challenge? This would be a one-way street, earning a substantial score for the successful completion of a challenge autonomously, and driver-controlled scoring would not be allowed in this area. I'm thinking that the robot would be in autonomous mode for the entire match, but there might be other options I haven't considered.
Why would a team pick this option? Maybe they are really focused on the technical aspects of robotics, or want to get away from the battlebot action we see so much of these days. Or, maybe they are from a school for the blind, and this would be the only way they could compete effectively. By "substantial score", I'm thinking the equivalent to what the GDC expects a competitive driver-controlled robot to score on average. The decision to go for the Auton Only score would be made prior to the start of a match and would be irreversable once taken for that match. |
Re: [Official 2008 Game Design] Radical Tournament Ideas
Teams with Odd numbers must have their robot be built to a certain range of height and weight, and a different range of height and weight for Even numbers.
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Re: [Official 2008 Game Design] Radical Tournament Ideas
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A classes options as there was this year is better i think. |
Re: [Official 2008 Game Design] Radical Tournament Ideas
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I do like the idea of having backup robots in the finals, like IRI this past year, but it would be harder to accomplish at events like Midwest where there only 30-some teams that compete. In response to only doing it for larger regionals, I think however its done, it should be the same for every regional. I did like the robot classes this year, I felt it made for some more interesting designs. Maybe that could be elaborated on more next year. As far as the finals go, I think Serpentine order is the way to go (1-8, 8-1). The only alternatives I can think of would be the old straight shoot (1-8, 1-8). If we did alliances of 4, whether that be 4v4 or 3v3 with backups, the order should be done (1-8, 8-1, 1-8). Cmon... everyone loves upsets. |
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