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-   -   CalGames 2007 full with 30 teams! (http://www.chiefdelphi.com/forums/showthread.php?t=58691)

Otaku 11-09-2007 02:04

Re: CalGames 2007 full with 30 teams!
 
Quote:

Originally Posted by Hachiban VIII (Post 641653)
Wait... But why do you need to pay for everyone's lodging? Cal Games was planned so that teams in your position only need to send a few members down on Friday to set up.

The rest of your team can just drive down on their own (carpool) for the competition on Saturday.

No need to exclude people.

Again, I have no real idea how any of this is set up (not calgames, but my team more specifically, and so forth, as well as school district restrictions, and yes, they exist).

Sorry for bringing up my team politics, this isn't really the place for it.

Guy Davidson 11-09-2007 02:42

Re: CalGames 2007 full with 30 teams!
 
Due to some mishaps (aka not paying and registering in time) 8 won't be there either. Some of us will make be there to volunteer and watch, but not bot. I guess it just means we get to keep the cool stuff we're doing secret :P

Steven S 12-09-2007 09:19

Re: CalGames 2007 full with 30 teams!
 
Hey guys team 701 will be there, i'd look out, we want gold.:D

=Martin=Taylor= 12-09-2007 11:28

Re: CalGames 2007 full with 30 teams!
 
Just a question.

How many teams have made major modifications to their robots over the summer (added ramps/ arms)?

Team 100 didn't have the weight or room available for ramps, so our robot will look the same as it always did.

Otaku 12-09-2007 14:04

Re: CalGames 2007 full with 30 teams!
 
Quote:

Originally Posted by Hachiban VIII (Post 641879)
Just a question.

How many teams have made major modifications to their robots over the summer (added ramps/ arms)?

Team 100 didn't have the weight or room available for ramps, so our robot will look the same as it always did.

675 weakened our chassis a little bit, trying to mill it for aesthetics. It'll probably hold just fine like before, however.

We probably won't add anything, assuming CG wants us to keep in the same weight limits. Besides, Gloria does her job just fine. =D

CraigHickman 12-09-2007 14:48

Re: CalGames 2007 full with 30 teams!
 
Quote:

Originally Posted by Otaku (Post 641903)
675 weakened our chassis a little bit, trying to mill it for aesthetics. It'll probably hold just fine like before, however.

We probably won't add anything, assuming CG wants us to keep in the same weight limits. Besides, Gloria does her job just fine. =D

Gloria did her job amazingly well. 675 really impressed us all when they spun the rack almost half a turn. (not just the spiders, the WHOLE rack!)

I'm really looking forward to this event!

eugenebrooks 12-09-2007 15:59

Re: CalGames 2007 full with 30 teams!
 
Quote:

Originally Posted by 114ManualLabor (Post 641912)
Gloria did her job amazingly well. 675 really impressed us all when they spun the rack almost half a turn. (not just the spiders, the WHOLE rack!)

The rack will be stationary in the Cal Games.
Spinning the rack would damage the field.

Otaku 12-09-2007 17:02

Re: CalGames 2007 full with 30 teams!
 
Quote:

Originally Posted by eugenebrooks (Post 641920)
The rack will be stationary in the Cal Games.
Spinning the rack would damage the field.

Heh.

I'll notify my team of this so we don't try to spin it and damage our ramp.

CraigHickman 12-09-2007 17:26

Re: CalGames 2007 full with 30 teams!
 
OOH! It's stationary! Autonomous, here we come!

Is it going to be a FIRST rack, made of metal? Or is this one going to be wood/pvc? Because the reflective metal was the only thing stopping us from scoring in auton this season...

Ken Leung 12-09-2007 17:29

Re: CalGames 2007 full with 30 teams!
 
Reinforced Wooden Rack. Stationary, equip with green lights with a constant power source. 15 points bonus for each keeper scored in autonomous mode. 2 awards for the top two performing team in autonomous mode.

There. What to work harder on your robot now? You should ;).

Otaku 12-09-2007 18:15

Re: CalGames 2007 full with 30 teams!
 
114's Auton should own quite hard, what with the dual cameras and all (And that huge freakin' arm thing iirc)

Smaug 12-09-2007 19:33

Re: CalGames 2007 full with 30 teams!
 
well right now at this moment we are fixing the launching issues of the ramp. and milling the side as baker(otaku) said.

eugenebrooks 12-09-2007 20:51

Re: CalGames 2007 full with 30 teams!
 
Quote:

Originally Posted by Otaku (Post 641926)
Heh.

I'll notify my team of this so we don't try to spin it and damage our ramp.

You can damage your ramp, if you want, but moving the rack
would damage it and the electrical connections to the target lights
that run under the carpet. Robots that damage field components in
this manner would be penalized. This is a distinct difference
with the FIRST rules where moving the rack itself was fair game.

Otaku 12-09-2007 21:23

Re: CalGames 2007 full with 30 teams!
 
Quote:

Originally Posted by eugenebrooks (Post 641968)
You can damage your ramp, if you want, but moving the rack
would damage it and the electrical connections to the target lights
that run under the carpet. Robots that damage field components in
this manner would be penalized. This is a distinct difference
with the FIRST rules where moving the rack itself was fair game.

Quick question

would we still get penalized if it was an accident or we couldn't get loose or whatnot?

eugenebrooks 12-09-2007 21:51

Re: CalGames 2007 full with 30 teams!
 
To fully clarify the rack situation, we will be using a wooden rack
that was donated by one of our participating teams and has been
getting upgraded by a volunteer. It will sport four target lights,
just as the official rack did, and the rack will be positioned in
the center of the field (approximately) with the target lights at
45 degrees (approximately) to the ends of the field. The rack
will not be moved between matches. The wiring to provide power
to the target lights is 12 gauge, using FlatWire running under the
carpet up into the middle of the rack. Movement of the rack by
a robot puts the wiring at risk and therefore will not be allowed.

The power supply for the lights will be operated at 13.6 volts,
and about 90 feet of wire (round trip) will serve the four lights,
all drawing their current on the single run of 12 gauge wire.
For reference, 12 gauge wire is .00187 ohms per foot and a
single target light draws about 1.4 amps (ours has a little muffin
fan installed to keep it cool). That should be sufficient
information for you to work out the operating voltage of the
target lights and tune your camera with a light operating at
that voltage. Of course, we did say the rack would be
stationary, didn't we...

Just in case a stationary rack, alone, is not inspiring enough,
Ken Leung did say that there would be an extra 15 points
in it for each keeper, didn't he. He also said that there would
be two awards for the most autonomous points scored.
I am looking foward to lots of autonomous action at the Cal
Games next month.

Eugene


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