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Re: CalGames 2007 full with 30 teams!
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Sorry for bringing up my team politics, this isn't really the place for it. |
Re: CalGames 2007 full with 30 teams!
Due to some mishaps (aka not paying and registering in time) 8 won't be there either. Some of us will make be there to volunteer and watch, but not bot. I guess it just means we get to keep the cool stuff we're doing secret :P
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Re: CalGames 2007 full with 30 teams!
Hey guys team 701 will be there, i'd look out, we want gold.:D
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Re: CalGames 2007 full with 30 teams!
Just a question.
How many teams have made major modifications to their robots over the summer (added ramps/ arms)? Team 100 didn't have the weight or room available for ramps, so our robot will look the same as it always did. |
Re: CalGames 2007 full with 30 teams!
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We probably won't add anything, assuming CG wants us to keep in the same weight limits. Besides, Gloria does her job just fine. =D |
Re: CalGames 2007 full with 30 teams!
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I'm really looking forward to this event! |
Re: CalGames 2007 full with 30 teams!
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Spinning the rack would damage the field. |
Re: CalGames 2007 full with 30 teams!
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I'll notify my team of this so we don't try to spin it and damage our ramp. |
Re: CalGames 2007 full with 30 teams!
OOH! It's stationary! Autonomous, here we come!
Is it going to be a FIRST rack, made of metal? Or is this one going to be wood/pvc? Because the reflective metal was the only thing stopping us from scoring in auton this season... |
Re: CalGames 2007 full with 30 teams!
Reinforced Wooden Rack. Stationary, equip with green lights with a constant power source. 15 points bonus for each keeper scored in autonomous mode. 2 awards for the top two performing team in autonomous mode.
There. What to work harder on your robot now? You should ;). |
Re: CalGames 2007 full with 30 teams!
114's Auton should own quite hard, what with the dual cameras and all (And that huge freakin' arm thing iirc)
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Re: CalGames 2007 full with 30 teams!
well right now at this moment we are fixing the launching issues of the ramp. and milling the side as baker(otaku) said.
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Re: CalGames 2007 full with 30 teams!
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would damage it and the electrical connections to the target lights that run under the carpet. Robots that damage field components in this manner would be penalized. This is a distinct difference with the FIRST rules where moving the rack itself was fair game. |
Re: CalGames 2007 full with 30 teams!
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would we still get penalized if it was an accident or we couldn't get loose or whatnot? |
Re: CalGames 2007 full with 30 teams!
To fully clarify the rack situation, we will be using a wooden rack
that was donated by one of our participating teams and has been getting upgraded by a volunteer. It will sport four target lights, just as the official rack did, and the rack will be positioned in the center of the field (approximately) with the target lights at 45 degrees (approximately) to the ends of the field. The rack will not be moved between matches. The wiring to provide power to the target lights is 12 gauge, using FlatWire running under the carpet up into the middle of the rack. Movement of the rack by a robot puts the wiring at risk and therefore will not be allowed. The power supply for the lights will be operated at 13.6 volts, and about 90 feet of wire (round trip) will serve the four lights, all drawing their current on the single run of 12 gauge wire. For reference, 12 gauge wire is .00187 ohms per foot and a single target light draws about 1.4 amps (ours has a little muffin fan installed to keep it cool). That should be sufficient information for you to work out the operating voltage of the target lights and tune your camera with a light operating at that voltage. Of course, we did say the rack would be stationary, didn't we... Just in case a stationary rack, alone, is not inspiring enough, Ken Leung did say that there would be an extra 15 points in it for each keeper, didn't he. He also said that there would be two awards for the most autonomous points scored. I am looking foward to lots of autonomous action at the Cal Games next month. Eugene |
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