Chief Delphi

Chief Delphi (http://www.chiefdelphi.com/forums/index.php)
-   Rumor Mill (http://www.chiefdelphi.com/forums/forumdisplay.php?f=15)
-   -   The return of... (http://www.chiefdelphi.com/forums/showthread.php?t=60097)

cziggy343 18-12-2007 19:19

Re: The return of...
 
yeah... i would like to keep it at the 3 vs. 3 format... just b/c i like the competition. and i like the way the elimination draft is set up now... it give more of a chance to the lower seeded alliances, instead of it basically being up to the number one seed to lose it.

Ian Curtis 18-12-2007 19:25

Re: The return of...
 
Quote:

Originally Posted by EricH (Post 661084)
It still took forever. Eight matches per semi-final, and four for the finals. Up to another two per set of matches, as I recall (though I don't remember exactly what happened if there was a tie).

While they played more matches per matchup, I don't see how it could've taken that much longer. In 2001, each matchup could play no more than 6 matches, if they got to six, then the alliance with the higher average score moved on. This means that a total of 18 2 minute matches could be played. The tournament structure of the last few years consists of 7 matchups, requiring at most 21 2 minutes and change bouts. Even if each match was a blowout, the present format would take longer.

In their shortest forms, the 2001 tourney would've had 12 matches lasting 2 minutes each, while the last few years would've had 14 matches each lasting slightly longer than 2 minutes.

I didn't got to any tournaments back then though, so I wouldn't know about how the tournaments ran. Did the game just take a long time to reset?

http://www.technokats.org/documents/...GameManual.pdf

EricH 18-12-2007 19:28

Re: The return of...
 
Quote:

Originally Posted by iCurtis (Post 661111)
I didn't got to any tournaments back then though, so I wouldn't know about how the tournaments ran. Did the game just take a long time to reset?

Let's see--balance the bridge, move small and large balls to the other side of the field, empty the goals and position them, as well as moving robots on at one end (ideally, the end robots were already in from the last round...). Yeah, it could take a while.

cziggy343 18-12-2007 19:34

Re: The return of...
 
i was there too... it definently took a while... and FIRST had to accomidate for a lot less teams

Cory 18-12-2007 19:38

Re: The return of...
 
4v0 sucked. I'd hate to see another game with any amount of teams vs 0.

T3_1565 18-12-2007 21:09

Re: The return of...
 
I agree! I would find 3v3 more of a challenge, because it becomes a variable as to how your going to play. 4 v 0 you could play the same way every single match once you got it down, but 3v3 you have to change slightly each time to account for the different robots your facing

3v3 or something like it (x vs. x) is the best!

JesseK 19-12-2007 10:31

Re: The return of...
 
When you're vs. any human element you add the excruciatingly mind-boggling concept of pure utter randomness into the playing field. It's so random it's worse than chess sometimes and you really just need a bit of luck to capitalize and hope you're in the right position at the right time.

Playing chess against yourself gets rather boring, for bot the crowd and the player(s).

Steven_585 20-12-2007 00:53

Re: The return of...
 
Quote:

Originally Posted by EricH (Post 660049)
The return of infrared sensors.

the return of? is this not the first time they have been used in the competiton (actually i would't be the one to know, 2007 was my rookie year :yikes: )


:]

Nuttyman54 20-12-2007 01:37

Re: The return of...
 
Quote:

Originally Posted by Steven_585 (Post 661830)
the return of? is this not the first time they have been used in the competiton (actually i would't be the one to know, 2007 was my rookie year :yikes: )
:]

IR beacons were available in the 2004 game as navigational aids (they had mucho problems though)

AndyB 20-12-2007 04:01

Re: The return of...
 
The return of...

Steps

galewind 20-12-2007 05:54

Re: The return of...
 
Quote:

Originally Posted by Leav (Post 660268)
of bumpers.... but as a game piece!!

I see a big future for those noodles :rolleyes:

seriously though think about it.. they are:
  • Cheap
  • Easily obtainable
  • Challenging to grasp
  • Lightweight

if not 2008 I seriously believe we will be seeing them in 2009.... they are a perfect game piece for FIRST...

-Leav

p.s.
if this comes true I want my own corner like car nack.... :p

What is absolutely scary here is that i had an actual dream (as opposed to a fake dream) where the game involved picking up pool noodles and doing something with them. I actually thought of the same things and said to myself that it'd be incredibly scary if they were the game element.


All times are GMT -5. The time now is 08:55.

Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi