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-   -   **FIRST EMAIL**/FRC Game Hint #2 (http://www.chiefdelphi.com/forums/showthread.php?t=60297)

henryBsick 22-12-2007 13:44

Re: **FIRST EMAIL**/FRC Game Hint #2
 
Quote:

Originally Posted by Rupnick (Post 662497)
The Green and Orange from the subway lines might mean 4 alliances Red, Blue, Green, and Orange.

At the Copley T stop, the E line is the first to branch off of the main conglomerate of all 4 green lines (heading outbound). Thus; heading in, it is the last to rejoin the B C and D lines. 3:1... 3 vs 1 !?!?!
My dreams have come true; too bad it will never happen.

Also, keep in mind about any T color speculation, there is a silver line.
Red Green (4 trains) Blue Orange and Silver

11Mort11 22-12-2007 14:06

Re: **FIRST EMAIL**/FRC Game Hint #2
 
Quote:

Originally Posted by tseres (Post 662877)
i

i think we're over-analyzing too much. i mean, the square makes sense. the fact that it may point to a light post with 4 lights (i think i read that above somewhere) may just simply mean that there is 4 areas on the field, or 4 IR signals on the field that the robot must pick up on to do some kind of task. i also like the post on rings or shapes that are off-balance that we have to move. ...

....i'm thinking too much...

it could be like the vex game
a square field with for parts
maybe ir signals on the game pieces

whlspacedude 22-12-2007 14:07

Re: **FIRST EMAIL**/FRC Game Hint #2
 


thought this might help........
sorry about the size

11Mort11 22-12-2007 14:26

Re: **FIRST EMAIL**/FRC Game Hint #2
 
Quote:

Originally Posted by Ross340 (Post 662835)
could the last number indicate a time from when the hint was released? Then at said time, the shadow of the neighboring tall building points to something?

trinity church shadows revealing things
sounds like national treasure

charmed862 22-12-2007 14:27

Re: **FIRST EMAIL**/FRC Game Hint #2
 
okay from the picture above my brain went into total field mode, because thats the first thing that came to mind when looking at it. ok... the sections in the middle could be somewhat like teeter totters, and we'd have to put boxes of varying weights onto the to balace them out. I teeter totter per alliance. and the the opening in the middle on the bottom could be where the human player would have to feed boxes to the robots (like triple play) Not to sure about the outer edges but this is what came to mind. any other thoughts?

Tottanka 22-12-2007 14:33

Re: **FIRST EMAIL**/FRC Game Hint #2
 
:yikes:
look at number 1 and 35, just at the entrance...
Its governor and Arnold.
Hence, Arnold Shwartzneger!
Who was a robot in his best movie - Terminator 2!

Wer'e gonna have walking robots this year!!!!!! WOOHOO!



(JK by the way...)

Kyle O'Don 22-12-2007 14:52

Re: **FIRST EMAIL**/FRC Game Hint #2
 
At Nationals two years ago, they wondered if the game was challenging enough.

Compared to years past, there is always an aspect of the game that is significantly more challenging and rewarding, most notable the high lighted basket goal two years ago. Thus, scoring with IR assistance, which is inherently complicated from a programing standpoint of Rookie teams, is not entirely necessary, but a must have competitive edge for seasoned teams.

Perhaps, we use the IR to identify game pieces that are fitted with IR receivers/transmitters. Then the pieces must be organized and sorted, giving the game a more realistic feel. Points could be scored through combing or separating different substrata of pieces by color, share, size, and IR signature/identification for extra points. Drawing from "Trinity" church, subway color lines at the square, and the satellite imagery of objects in the square (Circle, Triangle, square), there will most likely be multiple game objects of different types, some of which have IR capabilities.

Oh, the possibilities. Best of Luck!!!

Stephan S. 22-12-2007 15:06

Re: **FIRST EMAIL**/FRC Game Hint #2
 
hy everybody, here are some aspects i think could be connected easy:

http://maps.google.com/maps?f=q&hl=de&geocode=&time=&date=&ttype=&q=42.34 9905,+-71.076072&ie=UTF8&ll=42.349957,-71.075975&spn=0.001947,0.006748&t=h&z=18&om=1&laye r=c&cbll=42.349462,-71.076278

as shape part of the game field/ obstacles (statue that was refered to)



Quote:

Originally Posted by Sunshine (Post 662828)
I think it has to do more with standard C code. As mentioned before, the undefined floating-point variable gives you 6 decimal places.

So, to get more people involved with autonomous mode......

Is it possible that they want us to program the robot to get to a certain location on the playing field where there will be a IR signal? At that point, we will program the robot to do something when it receives this signal. When that is done it looks for the second signal and so forth. Wouldn't this make the autonomous mode easier for most teams?

Not sure about the rest of you, but when we went to the regional debriefing meeting at the end of the season, it was obvious that FIRST wanted to get more teams involved with autonomous mode.

So, with that in mind, how does this all tie together?

can the third number be used for this? I have no idea (rookie - newbe)
but this would also refer to the part that was send to us. i think it is very likely that this could be an navigation device for making the autonomus period ''easier''.


another idea (without any educational background!) is that one of te numbers represents a wave lenght for ifraret or some other related stuff there that can be processed by the chip.

Richard Wallace 22-12-2007 15:16

Re: **FIRST EMAIL**/FRC Game Hint #2
 
Last year FIRST re-used a gamepiece shape (toroid) that was previously seen ten years earlier, in 1997. Maybe that trend to re-use is continuing?

The 1998 game was called Ladder Logic, and it included a ladder-shaped field element. When I look at aerial views of Copely Square and the John Hancock Building, I see ladder-shapes.

steveg 22-12-2007 15:30

Re: **FIRST EMAIL**/FRC Game Hint #2
 
A couple of things about Boston Geography:

Beacon Street is a few streets north of Copley Square. Copley is directly bordered by Boylston. I'm also fairly certain that there's no Rainbow St. anywhere near boston.

Also, another slice of trivia:

The last friday of every month Copley Square is the gathering point for Critical Mass. Critical Mass is a lot of fun.

<sarcasm> Maybe we'll have to build robots that ride bicycles </sarcasm>

lucasmaker#2247 22-12-2007 15:31

Re: **FIRST EMAIL**/FRC Game Hint #2
 
I think everyone is taking into account the very tips and forgetting are the logical pattern ...

A game piece, for the tips and logic will be a cube or a box, but seeing the head of FIRST, the piece will be less likely, or triangles or do something new and innovative.

If you look at the game last year and the tips of last year, we can conclude that little of the game itself was revealed. The tips show that the technology can be used.

Therefore, we can only one thing to do ...
Wait for the Kick Off and not fall into illusions.

Mike Martus 22-12-2007 15:48

Re: **FIRST EMAIL**/FRC Game Hint #2
 
If the quality of the game matches the quality of the game hints and the time the GDC puts in then this will be a great game.

Hey should we have a prize for the first person to get the game right based upon the hints??

Dan Richardson 22-12-2007 15:50

Re: **FIRST EMAIL**/FRC Game Hint #2
 
I think these coordinates deffinately point to giant inflateable John Singleton Copley's as our primary game piece.

Tom Bottiglieri 22-12-2007 15:53

Re: **FIRST EMAIL**/FRC Game Hint #2
 
http://maps.google.com/maps?hl=en&cl...95531236977972
Street View

angelSAY 22-12-2007 16:02

Re: **FIRST EMAIL**/FRC Game Hint #2
 
When the three numbers are added together you get 313.515859. If rounded it looks like 314. Also if the 1585 part is rounded this gives you 159. Well this looks an awful lot like pi, 3.14159... Circles or arcs anyone? THe only difference between 313.515859 and pi is that 313.515859 is a hundred times bigger. Maybe 100 balls?


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