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Re: How does descoring work?
Use another ball to descore a ball?;)
Edit: As seen in the Arena rules, the Home stretches are only a quarter of the field each. Go past your opponents finish line and you're free to return to >6' height. You can stop and drive around in a given quarter of the field, as long as you don't go back across a line. |
Re: How does descoring work?
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Here's a diagram: http://www.chiefdelphi.com/forums/at...4&d=1199558995 |
Re: How does descoring work?
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But it is possible to figure it out. The overpass bars are 32 inches apart.(the arena 6.2.2) The balls are 40" in diameter.(the game piece 6.3) And the overpass is 78 inches high. I'll let you do the math. |
Re: How does descoring work?
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Radius of ball -- 20" length of overpass -- 32", believedly. 16^2 + y^2 = 20^2 y = 12. 12 is the height from the center of the sphere to the overpass. 20 - 12 = 8" the ball dips down at maximum, giving us only 2" of impact room to play with. edit: b10. bleh. |
Re: How does descoring work?
Here is a link to another thread with a math proof regarding the height of the ball on the overpass. http://www.chiefdelphi.com/forums/sh...t=60666&page=4
We have approx. 2 in or less to work with... |
Re: How does descoring work?
Sorry everyone, I forgot to hit refresh, and thus missed LordTalps' post.
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Re: How does descoring work?
You cannot be over 6' high in your opponent's home stretch, so you must go under the overpass in order to reach high enough to descore the ball. BUT, when you go under the overpass, you cannot touch the ball because you would then break the plane of the opponent's finishline, causing you to recieve a penalty.
This seems like a vicious circle to me. |
Re: How does descoring work?
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Re: How does descoring work?
It's good to see that there is potentially a way to legally descore. In any case, I'm really hoping that this isn't the intent of these rules. As a referee, it's going to be insanely difficult to tell if a robot was at 72" or 73" when it knocked out the ball.
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Re: How does descoring work?
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Re: How does descoring work?
ok, my team is here discussing this. would the risk of a penalty at end game be worth it? a 10 point penalty and a 12 or 24 point denial. The height penalty is also done by the break of the height plane, not the time out of it. So you could extend out, knock off the 2 balls and drive around in the opposing lane, preventing any future occurance. -10 on you, -?? on them minimum of -12 on them. Thus giving you a minimum of a 2 point advantage, increasing in 12 point increments.
Also, couldn't you score more than 10 points to offset the penalty? |
Re: How does descoring work?
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Re: How does descoring work?
So at this point I assume it is ok
p.s. others, the yellow card is for not moving when bumped after 6 seconds |
Re: How does descoring work?
It's a lot of point counting, unless the rules somehow get changed or opened up for more interpretation.
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Re: How does descoring work?
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