![]() |
How does descoring work?
I must not be understanding this correctly... can someone help shed some light?
Quote:
Quote:
|
Re: How does descoring work?
Seems you drive past the home stretch, turn around, and either grab it or knock it off from there. Sucks...
edit: thinking. I'll prob come back to this thread. |
Re: How does descoring work?
Quote:
|
Re: How does descoring work?
You could knock the ball down with a blast of air. If your robot is six feet tall, it's only six inches to the overpass.
|
Re: How does descoring work?
Quote:
edit: And you can be on the finish line in the wrong direction, just not CROSS it, from how <G22> reads to me. |
Re: How does descoring work?
The ball weighs about 10 lbs, so a blast of air from six inches away is going to be tough.
I assume the ball is nested in the bridge, therefore the bottom might be below the 6' limit. This might allow you to punch the ball off. Thoughts? |
Re: How does descoring work?
So you could go past the overpass, then turn around and knock the ball off...
Besides, G22 says "by moving", not by turning. <G22> Direction Of Traffic – ROBOTS must proceed around the TRACK in a counter-clockwise direction. Once a ROBOT has CROSSED a LANE MARKER or FINISH LINE, it shall not break the plane of the line by moving in the clockwise direction. A PENALTY will be assigned for each infraction. |
Re: How does descoring work?
I agree w/ the ball hanging idea, any way to calculate how low it hangs?
|
Re: How does descoring work?
Quote:
But to jgannon, you can turn around and knock it down. 7.2 Definition of crossing You're considered crossing when ALL PARTS have crossed the line. GO past, turn around, don't fully cross the line, you're fine and dandy. |
Re: How does descoring work?
Quote:
|
Re: How does descoring work?
Quote:
|
Re: How does descoring work?
Quote:
|
Re: How does descoring work?
Quote:
|
Re: How does descoring work?
Quote:
Another thought though -- what if they intended for it to be a penalized process? If you want to get your second ball into play, you have to gamble the points? |
Re: How does descoring work?
Quote:
|
Re: How does descoring work?
Use another ball to descore a ball?;)
Edit: As seen in the Arena rules, the Home stretches are only a quarter of the field each. Go past your opponents finish line and you're free to return to >6' height. You can stop and drive around in a given quarter of the field, as long as you don't go back across a line. |
Re: How does descoring work?
Quote:
Quote:
Here's a diagram: http://www.chiefdelphi.com/forums/at...4&d=1199558995 |
Re: How does descoring work?
Quote:
But it is possible to figure it out. The overpass bars are 32 inches apart.(the arena 6.2.2) The balls are 40" in diameter.(the game piece 6.3) And the overpass is 78 inches high. I'll let you do the math. |
Re: How does descoring work?
Quote:
Radius of ball -- 20" length of overpass -- 32", believedly. 16^2 + y^2 = 20^2 y = 12. 12 is the height from the center of the sphere to the overpass. 20 - 12 = 8" the ball dips down at maximum, giving us only 2" of impact room to play with. edit: b10. bleh. |
Re: How does descoring work?
Here is a link to another thread with a math proof regarding the height of the ball on the overpass. http://www.chiefdelphi.com/forums/sh...t=60666&page=4
We have approx. 2 in or less to work with... |
Re: How does descoring work?
Sorry everyone, I forgot to hit refresh, and thus missed LordTalps' post.
|
Re: How does descoring work?
You cannot be over 6' high in your opponent's home stretch, so you must go under the overpass in order to reach high enough to descore the ball. BUT, when you go under the overpass, you cannot touch the ball because you would then break the plane of the opponent's finishline, causing you to recieve a penalty.
This seems like a vicious circle to me. |
Re: How does descoring work?
Quote:
|
Re: How does descoring work?
It's good to see that there is potentially a way to legally descore. In any case, I'm really hoping that this isn't the intent of these rules. As a referee, it's going to be insanely difficult to tell if a robot was at 72" or 73" when it knocked out the ball.
|
Re: How does descoring work?
Quote:
|
Re: How does descoring work?
ok, my team is here discussing this. would the risk of a penalty at end game be worth it? a 10 point penalty and a 12 or 24 point denial. The height penalty is also done by the break of the height plane, not the time out of it. So you could extend out, knock off the 2 balls and drive around in the opposing lane, preventing any future occurance. -10 on you, -?? on them minimum of -12 on them. Thus giving you a minimum of a 2 point advantage, increasing in 12 point increments.
Also, couldn't you score more than 10 points to offset the penalty? |
Re: How does descoring work?
Quote:
|
Re: How does descoring work?
So at this point I assume it is ok
p.s. others, the yellow card is for not moving when bumped after 6 seconds |
Re: How does descoring work?
It's a lot of point counting, unless the rules somehow get changed or opened up for more interpretation.
|
Re: How does descoring work?
Quote:
|
Re: How does descoring work?
Quote:
|
Re: How does descoring work?
So the rules state that
<G36> HOME STRETCH Height Restriction – ROBOTS in the HOME STRETCH of the opposing ALLIANCE can not be more than 6 feet tall. A PENALTY will be assigned for each infraction. In the video of the HUMAN PLAYERS, the blue alliance was passing a ball over the lane divider. Though the lane divider is 6ft tall, stretching to get the ball over the top seems to be pushing it. Is that okay to do? Just sit there and wait for a ball to come your way? On that note, I know there have been six zillion threads on this, but it has been decided that pushing a Trackball off of the other side of the overhand during any mode would be considered illegal, correct? |
Re: How does descoring work?
Quote:
|
Re: How does descoring work?
The definition of crossing the line is that all the parts of the object have to cross the line. So a manipulator crossing into the homestrech but not the rest of the robot would not count for the height rule.
|
Re: How does descoring work?
Quote:
|
Re: How does descoring work?
1 Attachment(s)
It is my understanding that the "Home Stretch" (in which your robot has to be 6' or under) is only 1/4 of the field. As shown in the picture below, taken from the manual, the "Home Stretch" is defined as the area from your finish line to the middle of the field. Therefore, you can go past the opposing alliance's "Home Stretch" and knock the ball from the roost towards the opposing alliance's "Home Stretch". This allows the opposing alliance to easily push their ball past their finish line: a seperate strategy.
Bottom line: go past their "Home Stretch" and knock their ball from its roost. http://www.chiefdelphi.com/forums/at...d=119957814 9 Nick Moroz Volunteer Engineer Team 548 Robostangs |
Re: How does descoring work?
Quote:
|
Re: How does descoring work?
Quote:
|
Re: How does descoring work?
Heres something interesting..
If you look at the game animation, a red robot OBVIOUSLY exceeds the 6 foot mark in the blue alliances homestretch. Its at 1:52 in the animation. This contradicts the rule. |
Re: How does descoring work?
Quote:
|
Re: How does descoring work?
Just do it from your side. Reach over the wall and hit the ball off. No height restriction there :D
|
Re: How does descoring work?
I think you may be right. However; there should be part of the ball that sticks over the plane of the "Home Stretch". It will most likely be a judgment call by the referee.
If it is the case that you cannot knock the other alliance's ball from their side of the field, then at least you can knock down their ball if they put it on the roost of your alliance's side. I do believe that any ball of your alliance that is suspended by the arena and not a robot will score you 12 pts. <G14> |
Re: How does descoring work?
Hmmm.... am I missing something here???
If we break the 6' height restriction in the "home strech" we incur a 10 point penalty but we may be able to remove 12 (or 24) of the opponents points in doing so? Does this mean that they are encouraging us to break that restriction? |
Re: How does descoring work?
Also, the rails of the overpass are 32" wide, allowing roughly 4" of ball on either side that would not be in the "Home Stretch". 4" should be plenty to knock it down.
|
Re: How does descoring work?
Quote:
|
Re: How does descoring work?
Quote:
|
Re: How does descoring work?
Quote:
|
Re: How does descoring work?
Quote:
Of course, later in the video, the blue robot reaches around in *front and over* where it's going, before it gets to the home stretch... seems like an easy way around this all if you're willing to build an arm that can reach that far! |
Re: How does descoring work?
Quote:
So, Is it that you can only get your trackball down during Hybrid mode? because if you try to get it down in the main time period, you have to reach up 6'6" to get it down. that breaks rule <G36>. Also, during the final period of time, you are "encouraged" to knock down opposing teams trackoballs. can you only do that if they put their trackball on their side? |
Re: How does descoring work?
Quote:
Quote:
Umm. Hope not too many people used this number because our team found it to be wrong. We noticed the the equation above used numbers assuming the ball was on center with the pipes. this is not true seeing that the ball rests on the top of the pipes. We found the hang to be (assuming the the 6.5' overpass is on center with the pipes) it would hang only 1.5 inches below the 6' legal limit. If the 6.5' is at the bottom of the pipes it would hang only .67 inches from the 6' limit. this is assuming the the ball in of 40" diameter. here is the diagram: http://www.chiefdelphi.com/forums/at...6&d=1199655203 |
| All times are GMT -5. The time now is 03:51. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi