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How does descoring work?
I must not be understanding this correctly... can someone help shed some light?
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Re: How does descoring work?
Seems you drive past the home stretch, turn around, and either grab it or knock it off from there. Sucks...
edit: thinking. I'll prob come back to this thread. |
Re: How does descoring work?
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Re: How does descoring work?
You could knock the ball down with a blast of air. If your robot is six feet tall, it's only six inches to the overpass.
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Re: How does descoring work?
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edit: And you can be on the finish line in the wrong direction, just not CROSS it, from how <G22> reads to me. |
Re: How does descoring work?
The ball weighs about 10 lbs, so a blast of air from six inches away is going to be tough.
I assume the ball is nested in the bridge, therefore the bottom might be below the 6' limit. This might allow you to punch the ball off. Thoughts? |
Re: How does descoring work?
So you could go past the overpass, then turn around and knock the ball off...
Besides, G22 says "by moving", not by turning. <G22> Direction Of Traffic – ROBOTS must proceed around the TRACK in a counter-clockwise direction. Once a ROBOT has CROSSED a LANE MARKER or FINISH LINE, it shall not break the plane of the line by moving in the clockwise direction. A PENALTY will be assigned for each infraction. |
Re: How does descoring work?
I agree w/ the ball hanging idea, any way to calculate how low it hangs?
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Re: How does descoring work?
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But to jgannon, you can turn around and knock it down. 7.2 Definition of crossing You're considered crossing when ALL PARTS have crossed the line. GO past, turn around, don't fully cross the line, you're fine and dandy. |
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Another thought though -- what if they intended for it to be a penalized process? If you want to get your second ball into play, you have to gamble the points? |
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