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-   -   How do you get your other ball (http://www.chiefdelphi.com/forums/showthread.php?t=60767)

EricH 06-01-2008 19:12

Re: How do you get your other ball
 
Quote:

Originally Posted by GBIT (Post 670212)
no the Home stretch is ,from what my team told me, the wall to the preceding edge of the black and white checker.

It doesn't matter what anyone tells you if the Game Design Committee says differently. The GDC hasn't declared which edge is the right one, or if it's the middle, or anything. Unless they can show you in the manual which edge is right, it's a question for Q&A.

NOTE: On the same topic, CD answers are NOT official rulings. We can offer our interpretations of the rules, we can point you to the appropriate rule, and we can send you to the Q&A for the answer. More than that we cannot do.

GBIT 06-01-2008 19:13

Re: How do you get your other ball
 
Quote:

Originally Posted by EricH (Post 670245)
It doesn't matter what anyone tells you if the Game Design Committee says differently. The GDC hasn't declared which edge is the right one, or if it's the middle, or anything. Unless they can show you in the manual which edge is right, it's a question for Q&A.

NOTE: On the same topic, CD answers are NOT official rulings. We can offer our interpretations of the rules, we can point you to the appropriate rule, and we can send you to the Q&A for the answer. More than that we cannot do.

o i know in the manual they said it stated the preceding edge, and i would ask on the Q&A but it isn't up yet.:ahh:

EricH 06-01-2008 19:21

Re: How do you get your other ball
 
Quote:

Originally Posted by GBIT (Post 670250)
o i know in the manual they said it stated the preceding edge, and i would ask on the Q&A but it isn't up yet.:ahh:

I'll counter that with this:
Quote:

Originally Posted by Section 6.1.2
The pipes of the OVERPASS structure coplanar with
the vertical projection of the gaffers tape are colored to provide further indication of the plane of the FINISH LINE.

From the pictures, the appropriate pipes are right above the 2" colored tape, which is right after the checkered tape. (Admittedly, those are not to scale and used for illustrative purposes, but I've heard elsewhere on CD that pipes are aligned that way.)

GBIT 06-01-2008 19:24

Re: How do you get your other ball
 
Quote:

Originally Posted by EricH (Post 670259)
I'll counter that with this:
From the pictures, the appropriate pipes are right above the 2" colored tape, which is right after the checkered tape. (Admittedly, those are not to scale and used for illustrative purposes, but I've heard elsewhere on CD that pipes are aligned that way.)

ok personally i agree with you i think it is the plane of the overpass but i was told other wise, but i went to the kickoff and the lines do line up with the overpass but the do not line up with each other so this will have to be a Q&A subject.

EricH 06-01-2008 19:26

Re: How do you get your other ball
 
Quote:

Originally Posted by GBIT (Post 670261)
ok personally i agree with you i think it is the plane of the overpass but i was told other wise, but i went to the kickoff and the lines do line up with the overpass but the do not line up with each other so this will have to be a Q&A subject.

'Course they don't line up with each other. If they did, one alliance would have an advantage, unless they put them right in the middle, and then there isn't a nice easy visual indicator, not to mention a protected place for the lap counters.

bluexice27 06-01-2008 19:32

Re: How do you get your other ball
 
I have a question.. In other past games any game piece in possession of your robot was considered part of your robot, is it the same for this year? And if not then we are technically able to carry the trackball and use it to knock off our other trackball off the opponents overpass ?

GBIT 06-01-2008 19:36

Re: How do you get your other ball
 
Quote:

Originally Posted by bluexice27 (Post 670271)
I have a question.. In other past games any game piece in possession of your robot was considered part of your robot, is it the same for this year? And if not then we are technically able to carry the trackball and use it to knock off our other trackball off the opponents overpass ?

I don't know about it being part of the robot but i can't see why you couldn't use it to knock down the other ball.

assuming it leaves contact with your robot.

bluexice27 06-01-2008 19:43

Re: How do you get your other ball
 
Quote:

Originally Posted by GBIT (Post 670277)
I don't know about it being part of the robot but i can't see why you couldn't use it to knock down the other ball.

assuming it leaves contact with your robot.


Well we have been thinking about it all day and that is the best idea we have for it now, besides going on the other side and pulling it off as we still move, but hopefully they will be making an update on that rule, but I spotted it in other places in the rules also, in the section talking about the opponents home stretch , so that kind of makes me think its set in stone that way .

Iboshi2 06-01-2008 19:55

Re: How do you get your other ball
 
As far as we have seen, there is nothing to stop a robot from using a trackball to dislodge another trackball, as long as your height does not reach above 6 feet in the opposing alliance's home stretch, and as long as your robot does not cross into the zone if attempting to dislodge from the other quadrant. (Great job with the math GBIT! We came to the same answer!)

GBIT 06-01-2008 19:57

Re: How do you get your other ball
 
Quote:

Originally Posted by Iboshi2 (Post 670302)
(Great job with the math GBIT! We came to the same answer!)


thanks but i can't take most of the credit but i mainly posted it, i only helped a little.

Miniflash 06-01-2008 20:19

Re: How do you get your other ball
 
this is deffinatly going to have to be elaborated on ... i spent 2 hours at lunch with my team and we all had the same question bout the 6 foot rule

bluexice27 06-01-2008 20:20

Re: How do you get your other ball
 
Quote:

Originally Posted by Iboshi2 (Post 670302)
and as long as your robot does not cross into the zone if attempting to dislodge from the other quadrant.

are you saying above the overpass or underneath the overpass?, I know as long as our robot body is over the finish line we are good but we aren't sure if our mechanism could then go back over and push the ball off from underneath

EricH 06-01-2008 20:34

Re: How do you get your other ball
 
Quote:

Originally Posted by bluexice27 (Post 670342)
are you saying above the overpass or underneath the overpass?, I know as long as our robot body is over the finish line we are good but we aren't sure if our mechanism could then go back over and push the ball off from underneath

It's any part of the robot. See <G22>.

Lynx34 06-01-2008 21:43

Re: How do you get your other ball
 
As the rules currently read, I really don't see any problem with going 3/4 the way around the track (passing your finish line, the 1st lane marker, and the opponent's finish line, but NOT the 2nd lane marker) turning around and knocking your second ball off the overpass.

The rules currently say that it is LEGAL to move clockwise as long as you don't break the plane of any of the 4 dividing lines (<G22>) AND you leave enough room for other robots to pass (<G40>).

So, it should be legal to turn around after passing the opponent's finish line, and knocking the ball off WITHOUT any part of the robot crossing the plane of the opponent's finish line.

Other than that, I don't see any way that a robot can legally remove the 2nd ball; and yes, the forklift-bot in the animation did break <g36>, as the rules currently read.

Daniel_LaFleur 06-01-2008 21:53

Re: How do you get your other ball
 
Quote:

Originally Posted by Lynx34 (Post 670492)
As the rules currently read, I really don't see any problem with going 3/4 the way around the track (passing your finish line, the 1st lane marker, and the opponent's finish line, but NOT the 2nd lane marker) turning around and knocking your second ball off the overpass.

The rules currently say that it is LEGAL to move clockwise as long as you don't break the plane of any of the 4 dividing lines (<G22>) AND you leave enough room for other robots to pass (<G40>).

So, it should be legal to turn around after passing the opponent's finish line, and knocking the ball off WITHOUT any part of the robot crossing the plane of the opponent's finish line.

The problem with that is that the track ball sits where less than 4" (closer to 3") of it is able to be struck. Beyond that you will be breaking the plane of the opponents finish line and you will incur 2 penalties (1 for breaking the plane of the finish line going clockwise, and one for being above 6' in the opponents "home stretch"). Ahhh, precision :D


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