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Re: Another Violation in the Animation?
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Re: Another Violation in the Animation?
I generally do not like talking about rule violations in the animation because it makes it seem as if the creator(s) did not fully understand the rules. However, I just had an interesting thought...
Maybe Dave WANTS to break some rules in his animation because: 1. He can 2. It allows us to analyze the game more, and thus discuss it more 3. He might just like messing with our heads (such as with the "clues" he gives during the offseason) ...just a thought |
Re: Another Violation in the Animation?
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OK, realistically, yes I know there is a penalty call to be made in the animation. The original idea was to call out this (and one other) rule violation as an example in the animation. However, the "explain the penalties" scene was removed during late editing as things were just getting too long. It gets difficult to cram a complete explanation of every aspect of the entire game into two and a half minutes of animation, and some elements have to be dropped. That is why we keep telling everyone - the animation, kick-off videos, field renderings, etc are all for illustrative purposes only. The only COMPLETE AND CORRECT description of the 2008 FIRST Overdrive game is the one contained in the official FIRST rules (as amended). Use the other materials as you may see fit. Just be aware that there may be some discrepancies between those original items and the official rules as the rules are updated during the season. -dave |
Re: Another Violation in the Animation?
Ok, now wouldnt that only be illegal for crossing the imaginary plane for the opponent hone stretch....but it was also crossing back over 2 lines. They said that they arent just lines...bvut imaginary planes that go on and on forever.....
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Re: Another Violation in the Animation?
And they think a 30 sec animation is easy!!!! Wow, Dave had 2.5 minutes, thats like dog years for an animation team member (relatively speaking of course)
I'm surprised no one picked out the illegal motor usage on the flintstone cars in the "real world" game simulation. Dave, thanks for clearifying the rule (or Ref's responce) we may need to practice that one in our shop-- Incase we are ever referees! Now that we have all this cleared up, we can focus on real penalties and our real robots design to combat them! Good luck to all. |
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