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-   -   Another Violation in the Animation? (http://www.chiefdelphi.com/forums/showthread.php?t=60837)

robotchibi 07-01-2008 18:13

Re: Another Violation in the Animation?
 
Quote:

Originally Posted by Elgin Clock (Post 671006)
The 2007 animation had at least one uncalled penalty as well, so it's just a good study in who can find them and what not.

Also, Dave does this in his spare time over his Winter Vacation as a reference so we should all be greatful for this added resource no matter how many flaws we can sit here and pick out of it.

okay i was just really wondering tanks for answering mi question:D

BRAVESaj25bd8 07-01-2008 18:30

Re: Another Violation in the Animation?
 
I generally do not like talking about rule violations in the animation because it makes it seem as if the creator(s) did not fully understand the rules. However, I just had an interesting thought...

Maybe Dave WANTS to break some rules in his animation because:
1. He can
2. It allows us to analyze the game more, and thus discuss it more
3. He might just like messing with our heads (such as with the "clues" he gives during the offseason)

...just a thought

dlavery 07-01-2008 18:30

Re: Another Violation in the Animation?
 
Quote:

Originally Posted by Elgin Clock (Post 671006)
The 2007 animation had at least one uncalled penalty as well, so it's just a good study in who can find them and what not.

If you are referring to the <R16> violation, it was not an "uncalled penalty." It was noticed by the referees and after the match the offending animated team members were taken out behind the arena and erased. As no specific penalty is provided in the manual for <Rxx> violations, it was determined by the FIRST staff on-site during the animated competition that this was the most appropriate response. The only reason that you did not see this is that both the referee and the FIRST staff in attendance were off-camera when they dropped the penalty flags and later eradicated the team members in question.

OK, realistically, yes I know there is a penalty call to be made in the animation. The original idea was to call out this (and one other) rule violation as an example in the animation. However, the "explain the penalties" scene was removed during late editing as things were just getting too long. It gets difficult to cram a complete explanation of every aspect of the entire game into two and a half minutes of animation, and some elements have to be dropped.

That is why we keep telling everyone - the animation, kick-off videos, field renderings, etc are all for illustrative purposes only. The only COMPLETE AND CORRECT description of the 2008 FIRST Overdrive game is the one contained in the official FIRST rules (as amended). Use the other materials as you may see fit. Just be aware that there may be some discrepancies between those original items and the official rules as the rules are updated during the season.

-dave

gallo26 07-01-2008 20:43

Re: Another Violation in the Animation?
 
Ok, now wouldnt that only be illegal for crossing the imaginary plane for the opponent hone stretch....but it was also crossing back over 2 lines. They said that they arent just lines...bvut imaginary planes that go on and on forever.....

stevek 08-01-2008 01:54

Re: Another Violation in the Animation?
 
And they think a 30 sec animation is easy!!!! Wow, Dave had 2.5 minutes, thats like dog years for an animation team member (relatively speaking of course)

I'm surprised no one picked out the illegal motor usage on the flintstone cars in the "real world" game simulation.

Dave, thanks for clearifying the rule (or Ref's responce) we may need to practice that one in our shop-- Incase we are ever referees!

Now that we have all this cleared up, we can focus on real penalties and our real robots design to combat them!

Good luck to all.


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