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Re: Best Way to Get Points
If you want a bot that wins especially a regional. then you will need a complete package, hybrid and hurdle,
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Re: Best Way to Get Points
I think that a good robot is going to need speed and the ability to hurdle balls. Personally I'd like to use a two-speed transmission with a ~15 fps high speed a 7fps low speed. 7fps would still be fast and stable enough to carry a track ball and 15fps is way more than enough to make quick laps around the feel while still remaining turnable
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Re: Best Way to Get Points
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Role playing with a squarebot that simply pushes balls or spins around the field are no where nearly as effective as hurdling + passing overpass line combo. |
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Re: Best Way to Get Points
My team was at first wanting to get screaming speeds like 15 fps, but we realized that we would also need maximum maneuverability, so we quickly toned it down.
Hurdling is going to end up being the dominating strategy - I don't see an alliance of three bots who rely on doing a bunch of laps winning a regional. |
Re: Best Way to Get Points
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You get 6 pts for hurdling the trackball over and then 2pts for crossing the finish line. Look at <G18> in Section 7 of the Manual - The Game |
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A hurdled ball is worth 8 points, regardless of what the hurdling robot does afterwards. I think people are underestimating how hard hurdling one of the track balls will be. First off, keep in mind that these balls seem to be considerably heavier than any other "big balls" from past games. I don't remember any exact weights, but I recall being able to pick up the balls from 2004 and 2001 fairly easily. Second, as I see it hurdling involves three major steps: 1. Gaining control of the ball Assuming the ball was just hurdled, it will take several seconds to stop bouncing around after falling 6+ feet 2. carrying it around the track back to your alliance's hurdle <G13> A TRACKBALL that has CROSSED its own FINISH LINE must CROSS the opponent’s FINISH LINE before it can score by CROSSING its own FINISH LINE again. Under the previous assumption, this involves completing almost an entire lap 3. Passing the ball over the hurdle Either throwing it over (which I am still not convinced is a viable solution) or reaching it over and dropping it on the other side That being said, I do thing hurdling will be the most important part of the game. I think the most successful alliance will be three hurdlers in a hurdling rotation. Bot1 hurdles a ball, which bot 2 picks up and brings back around the track. Bot1 then goes under the hurdle, and prepares to pick up the other ball, which bot3 is bringing around the track. |
Re: Best Way to Get Points
Our team will probably go for hurdling the track ball, then have some back up plan I hope. But it seems that if you can hurdle the ball well you will be able to rack up some points
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Re: Best Way to Get Points
This is just for the trackball hurdled:
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With all the traffic out there, I am not so sure this will be at all easy ;) |
Re: Best Way to Get Points
Ok so hurdling the ball, at first glance, sounds like a good idea... but balls do bounce...and this ball inperticular bounces about 4 feet when dropped from 6 1/2 feet which i would think is roughly the high point of a ball going over the bar.
i have a post going about bouncing track balls and trying to formulate ideas on how to regain control here http://www.chiefdelphi.com/forums/sh...threadid=60890 so unless a method of regaining control is found... it might be easier to get points a different way... |
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From what I have seen most people are concentrating on how hard it will be to pick up the trackballs. But what about when you have already done that. Depending on how a robot is built, 10 lbs. in the wrong place could cause the robot to tip over. To make this worse, the robot would now be impeding traffic. Even if you don't tip over, you could possibly drop it from unintentional bumping. If this happened, as Jake said above, how long will it take to recapture a trackball after it has fallen (and stopped bouncing). It may even cross the finish line, meaning you would have to bring it around the track before you could hurdle it. Just my take on it. |
Re: Best Way to Get Points
It seems to me that a lot of people posting on this thread thinks it will be easy to pick up and put the ball over the overpass. The ball is slick, if you drop the ball just once you will have wasted a lot of time and will not be able to make up the points of 2 robots pushing balls around the track and one driving around.
7 laps with ball 28points 3 over bar 3 laps 30 points |
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