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-   -   Best Way to Get Points (http://www.chiefdelphi.com/forums/showthread.php?t=60843)

kjohnson 06-01-2008 22:22

Re: Best Way to Get Points
 
Quote:

Originally Posted by Daniel_LaFleur (Post 670539)
With all the traffic out there, I am not so sure this will be at all easy ;)

As long as the bot doing the hurdling stays to one side of the track when actually lifting the ball above the overpass, they should not be obstructed by the opposing alliance. As I understand it, the bump to pass rule is to be used if your bot is blocking travel, but if you are to the extreme side of the lane then supposedly you should not be bothered...

GBilletdeaux930 06-01-2008 22:29

Re: Best Way to Get Points
 
Quote:

Originally Posted by nuggetsyl (Post 670556)
7 laps with ball 28points

3 over bar 3 laps 30 points


Considering this...it might still be more points if u hurdeled the ball even with regaining control... because its so early...i think we might be overestimating how many times we could go around the track with a ball

Last year for a majority of the matches...u were only able to get 2-3 tubes up and u were lucky if they were in a row...it all came down to the end (atleast during the regionals)

So what if people arnt able to keep control of a ball often enough to go around 7 times... the 3 up and over is sounding good IF you are able to get the ball with it bouncing off walls and on/off robots

Defense is starting to sound like making a clear path for the ball to bounce now instead of keeping the other team from going around...

nuggetsyl 06-01-2008 22:34

Re: Best Way to Get Points
 
Quote:

Originally Posted by GBilletdeaux930 (Post 670567)
Considering this...it might still be more points if u hurdeled the ball even with regaining control... because its so early...i think we might be overestimating how many times we could go around the track with a ball

Last year for a majority of the matches...u were only able to get 2-3 tubes up and u were lucky if they were in a row...it all came down to the end (atleast during the regionals)

So what if people arnt able to keep control of a ball often enough to go around 7 times... the 3 up and over is sounding good IF you are able to get the ball with it bouncing off walls and on/off robots

Defense is starting to sound like making a clear path for the ball to bounce now instead of keeping the other team from going around...

7 laps 17 sec a lap no lifting or grabing required no tossing or placing over bar.

GBilletdeaux930 06-01-2008 22:42

Re: Best Way to Get Points
 
Quote:

Originally Posted by nuggetsyl (Post 670579)
7 laps 17 sec a lap no lifting or grabing required no tossing or placing over bar.

That 17 seconds, is that estimated? Is there like a certain speed/mobility you used or did yall just run around the track at an estimated speed trying to gain an "about" number... cause that 17 seconds leaves a .058 second for any error...

if that is a really fast robot... then yea that doesnt even account for robots in the way...

Mr. A 06-01-2008 23:03

Re: Best Way to Get Points
 
Quote:

7 laps 17 sec a lap no lifting or grabing required no tossing or placing over bar.
Remember, to get 4 points by moving the ball around the track, you have not be touching the ball when it crosses the line, and regain control after.

Tim Delles 06-01-2008 23:14

Re: Best Way to Get Points
 
Quote:

Originally Posted by GBilletdeaux930 (Post 670594)
That 17 seconds, is that estimated? Is there like a certain speed/mobility you used or did yall just run around the track at an estimated speed trying to gain an "about" number... cause that 17 seconds leaves a .058 second for any error...

if that is a really fast robot... then yea that doesnt even account for robots in the way...

actually it is a pretty good number..

50 feet is the distance of one entire side.. now you have to cover 2 sides.. So the total distance is 100 feet. And now saying you are going end to end and making also a 10 ft sideways movement each lap that is a total of 120 feet.

An team should be able to average 8 ft/s.

This actual results in a time of 15 secs...

The numbers they used seem to me to be at an average speed of 7ft/s which would result in 17.1 secs for a lap.

EricH 06-01-2008 23:44

Re: Best Way to Get Points
 
Quote:

Originally Posted by nukemknight (Post 670559)
As long as the bot doing the hurdling stays to one side of the track when actually lifting the ball above the overpass, they should not be obstructed by the opposing alliance. As I understand it, the bump to pass rule is to be used if your bot is blocking travel, but if you are to the extreme side of the lane then supposedly you should not be bothered...

Hurdling robots have protection unless there is no clear lane. Admittedly they can get incidental contact still.

Sam N. 06-01-2008 23:49

Re: Best Way to Get Points
 
Quote:

Originally Posted by Neil B (Post 670034)
Seeing as you're not really allowed to block (I believe 'interfere' was the word) someone trying to hurdle a trackball, I think that the emphasis will be on hurdling the trackball fast. The most important will be the hybrid mode though. The way I figure, you can get 8 easy points per robot with only dead reckoning, let alone by controlling the robot with a remote.

I do believe that section 6.2.2 of the game manual indicates that your alliance's TRACKBALL is going to be placed randomly in one of three predictable positions on the overpass.

I also do believe that the ROBOCOACH can tell the robot which of the three positions to travel to and knock the TRACKBALL off during the hybrid mode.

I do believe that this method is more accurate than dead reckoning - not saying that dead reckoning wont work - it might score points for the other alliance though :(

Donut 07-01-2008 00:52

Re: Best Way to Get Points
 
I forsee the best alliance this year being a combo group, with no more than two hurdlers, and the other bots being designed more for lap speed and ball herding. No hurdlers on an alliance seems rather low scoring, but an all hurdler group I think will find they've got a rather worthless lap runner in their non-ball possessing member.

There's only two balls, so if you have two hurdlers on your alliance, the third robot either needs to be running more laps for points, getting in the opposition's way, or helping to rebound balls for the hurdlers.

jdejoannis 07-01-2008 01:14

Re: Best Way to Get Points
 
Hurdlers will probably be the dominant species in Atlanta. But a few good speedybots would be complementary during both the hybrid and tele periods.

/Jason

idahorobot 07-01-2008 01:44

Re: Best Way to Get Points
 
You have to have speders for the hurdlers to score. The trackball has to come around.

Bob Steele 07-01-2008 02:41

Re: Best Way to Get Points
 
Here is an interesting scenario:

Two robots work together... One passing the ball over the overpass to the alliance partner on the other side and then slipping underneath to wait for that robot to come around and do the same...

This would be like a relay... and the ball would not have to be re-acquired after bouncing... these robots would extend up to pass and then bring the ball back down to travel around the field.

They could also work in pairs using the one without the ball to clear a path for the other as they travel around. Each successful team hurdle would generate 12 points this way...and the ball would never hit the ground. Both robots would get 2 points for making a lap and the 8 for the hurdle.

The hurdle would be legal as the ball would leave the hurdling robot grasp and then touch another robot (the partner robot) allowing the full 6 + 2 scoring.

This would require robots to cooperate... which is a good thing...
Teams may want to start thinking along these lines early in the process.

We will see this in Atlanta... I am certain of that...
If not 2 robots passing directly, certainly myriad other ways of cooperating on the field in one way or another.

It would be wise for teams to consider this type of activity early in their design process.

This is going to be a great year to think about alliances as true teams.
Not just having defined roles which are carried out independently but actually designing to score points together.

We saw our first taste of that last year with the lift points...this year it will be for the entire teleoperated period...


GOOD LUCK TO ALL TEAMS!!
We hope to work with you this year!!!

feliks_rosenber 07-01-2008 04:43

Re: Best Way to Get Points
 
In my opinion the best way to generate points this year will be by defining each team's role and acting accordingly.

Since there are 2 balls and 3 robots, I suppose that 2 robots will be crossing the lines with balls in the possesion and the third team will either help them knock down balls during the hybrid/ put back up on the track in the end or just do as many laps as possible.

I think that the latter option is way better because last year you couldn't score points for just driving fast, this time, however, you can and so teams should benefit from that.

Daniel_LaFleur 07-01-2008 05:37

Re: Best Way to Get Points
 
Quote:

Originally Posted by nuggetsyl (Post 670579)
7 laps 17 sec a lap no lifting or grabing required no tossing or placing over bar.

17 seconds a lap?

Remember:
Quote:

<G10> Each TRACKBALL that has CROSSED its own FINISH LINE while not in contact with a ROBOT of the same ALLIANCE will earn 2 points. A TRACKBALL that has CROSSED its own FINISH LINE which contacts ROBOTS of both ALLIANCES while CROSSING will earn
2 points.
This means that you will need to release the ball before the finish line and then re aquire it after the finish line. I doubt, very much, with all the traffic and such that that will be an easy task ;)

feliks_rosenber 07-01-2008 05:50

Re: Best Way to Get Points
 
Quote:

This means that you will need to release the ball before the finish line and then re aquire it after the finish line. I doubt, very much, with all the traffic and such that that will be an easy tas
You can grab the ball and have it in possession while making laps.
You don't have to hurdle it although of course hurdling gives more points.


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