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Are you considered in the homestretch if?
I don't if this has been ask yet, but it applies to the <g36> rule.
Are you considered in the opponent’s home stretch if you attempt to descore after your robot has cross there finish line but your arm or what ever mechanism you use is used to descore the trackball extends in the opponents homestretch? |
Re: Are you considered in the homestretch if?
Do you mean that your arm stayed in the home stretch, or if you extend your arm into their home stretch after crossing?
In case 1, you're considered in the home stretch, and that you haven't crossed, in case 2, you'll be penalized for moving clockwise. |
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Joey |
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Re: Are you considered in the homestretch if?
Goodness,
i think should repharse this question. I meant if you wanted to descore your opponents trackball backwards with a mechanism, after passing there homestretch would it be legal?....OR would that be considered breaking that 6' in there homestretch? |
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and your motion is still counter clockwise
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Re: Are you considered in the homestretch if?
You might as well break the 6' rule, because you'll be penalized all the same for moving a part of your robot through a line you already crossed.
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Re: Are you considered in the homestretch if?
*This is to all the posts about violating the counter clockwise rule.*
My Team and I believe that it is okay to move clockwise as long as you stay in the same quadrant. Were saying it is still illegal to move back over a line marker but that if you need to move clockwise to get a ball, it is alright to do so as long as you stay in the same quadrant.:yikes: If I'm wrong please let me know, but that doesn't seem to violate any rules.:confused: |
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and if your arm doesn't get all the way over the line you are still in the homezone. |
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I keep seeing people saying that knocking the ball backward after crossing the finish line will be a 10 pt. penalty for moving clockwise. Someone correct me if I'm wrong, but aren't we putting a 40 " diameter ball in a 32" diameter hole? Doesn't that give you 4 " to work with? This would be twice the vertical distance that could be worked with if the robot is in the opponent's home stretch.
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Your estimation of 3" however, would likely be a far more appropriate one to design to. Either way it is greater than the 2" of vertical room you have if you are in their homestretch that never seems to have the "automatic penalty" connotation associated with it. |
Re: Are you considered in the homestretch if?
From what I am reading, it seems that the disscussion is of descoring an opposing trackball....
The best way to prevent that is to play some simple defence in a quadrant to prevent the robot from ever having the opourtunity to put it there. If disloging becomes neccessary, then it can be done in the quadrant next to the opposing home stretch, as long as your robot doesnt cross the plane. (The ball will stick out some for you. For the actual distances, see someone's mathematical deductions elsewhere on the site.) |
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And if you play defense, you can get penalized for impeding. |
Re: Are you considered in the homestretch if?
What if the arm part of the robot never crosses the line, but the base of the robot is clearly across the line. Would rule G36 still apply? The arm wouldn't go "backwards" across the line, would the robot still be considered as in their home zone?
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Re: Are you considered in the homestretch if?
The whole idea is to knock the Trackball towards the alliances Home Stretch. If the condition in G07 has been met, that is, the trackball has not been scored since it's last time around the track, if you knock it off (I say knock because you can not possess it) in a counter-clockwise direction, you would be hurdling for your opponent.
Knocking it clockwise would take 12 points off your opponents score. Knocking it counter-clockwise, would take 12 points off your opponents score, however, it could give them 8 points for a net loss of 4 points to them. Unless you can find a way to have it touch your robot before it hits the floor or another robot after you knock it off. Analysis assumes two things. 1) the Trackball would stay there until the end of the match. 2) the Trackball is on the opposing alliances overpass. |
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