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-   -   A strategy note: Tipped robots (http://www.chiefdelphi.com/forums/showthread.php?t=60966)

EricH 07-01-2008 14:48

A strategy note: Tipped robots
 
Let's suppose that there is a match in progress. A robot is attempting a hurdle when--BAM!--it falls over. Sideways. Now this robot is about 7' high and it lands across the track. The track is 13' wide, roughly, so the robot takes up half of it.

The point I am trying to make here is that one robot on its side will block a large portion of the track and create a traffic jam. The object of the game is to score lots of points. Having ANY robot across the track will slow that object significantly.

If you see a robot start to tip, please get under them and keep them upright. If they go over, please pick them up. This isn't NASCAR; we don't have "tow robots" to clear the way. We just have five other robots that are trying to score.

Remember, a tipped robot is your enemy, regardless of alliance. A driving robot is your friend, regardless of alliance.

(Oh, yeah, and if you tip, please compress as much as possible.)

Jherbie53 07-01-2008 14:52

Re: A strategy note
 
Quote:

Originally Posted by EricH (Post 671274)
This isn't NASCAR; we don't have "tow robots" to clear the way. We just have five other robots that are trying to score.

If it also happens early in the match, we don't get yellow flags to stop and move out of the way.

EricH 07-01-2008 14:56

Re: A strategy note
 
Quote:

Originally Posted by Jherbie53 (Post 671285)
If it also happens early in the match, we don't get yellow flags to stop and move out of the way.

True--we just have driver alertness--hopefully.

BTW, my dad is the one who told me about this.

Jeff Rodriguez 07-01-2008 14:57

Re: A strategy note
 
To play devil's advocate, if I'm on the opposing alliance, that's one less robot I now have to worry about scoring points and moving their ball around.

The tipped over robot is blocking traffic for everyone, but scoring less for only their alliance. Why would I want to pick them up?

Pavan Dave 07-01-2008 15:02

Re: A strategy note
 
Quote:

Originally Posted by Ogre (Post 671291)
To play devil's advocate, if I'm on the opposing alliance, that's one less robot I now have to worry about scoring points and moving their ball around.

The tipped over robot is blocking traffic for everyone, but scoring less for only their alliance. Why would I want to pick them up?

Not even your alliance. If you are winning, and all lanes are shut than it would be beneficial for you to keep that "jam" as long as possible. Strategically the jam would be in your best interest.

Pavan.

EricH 07-01-2008 15:02

Re: A strategy note
 
Quote:

Originally Posted by Ogre (Post 671291)
To play devil's advocate, if I'm on the opposing alliance, that's one less robot I now have to worry about scoring points and moving their ball around.

The tipped over robot is blocking traffic for everyone, but scoring less for only their alliance. Why would I want to pick them up?

Everyone scores less because it blocks so much of the field. If they're already in the lead... If they have a trackball in grasp, it's even worse (up to 100% of the track blocked until somebody clears part of it.)

Think of it this way: there's an accident on an interstate that takes up two lanes. (Some have six each direction in SoCal.) EVERY lane comes to a halt/slow crawl as everyone merges into the remaining lanes. Once you're clear/the accident is removed, traffic speeds up.

EricH 07-01-2008 15:03

Re: A strategy note
 
Quote:

Originally Posted by Pavan (Post 671299)
Not even your alliance. If you are winning, and all lanes are shut than it would be beneficial for you to keep that "jam" as long as possible. Strategically the jam would be in your best interest.

Pavan.

And if the situation is reversed? The other alliance is in the lead?

Jherbie53 07-01-2008 15:08

Re: A strategy note
 
Quote:

Originally Posted by Ogre (Post 671291)
To play devil's advocate, if I'm on the opposing alliance, that's one less robot I now have to worry about scoring points and moving their ball around.

The tipped over robot is blocking traffic for everyone, but scoring less for only their alliance. Why would I want to pick them up?

I would of thought of that after some time, like next week. But yeah, I would rather have a robot down that can hurdle than have more space to move around. I mean if you are a good hurdler then you want one of their hurdlers not to do good. You would really like it not to be from them tipping over, but when your in a match you don't really care how you win. You would really like the opposing alliance to have a high score, but a wins a win.

Jeff Rodriguez 07-01-2008 15:11

Re: A strategy note
 
Quote:

Originally Posted by EricH (Post 671301)
Everyone scores less because it blocks so much of the field. If they're already in the lead... If they have a trackball in grasp, it's even worse (up to 100% of the track blocked until somebody clears part of it.)

Think of it this way: there's an accident on an interstate that takes up two lanes. (Some have six each direction in SoCal.) EVERY lane comes to a halt/slow crawl as everyone merges into the remaining lanes. Once you're clear/the accident is removed, traffic speeds up.

I understand how traffic would slow down. The point is that it would slow down for everyone. While it may put everyone at a disadvantage, it does not do your alliance ay more harm than the other.

If anything, it gives you an advantage because now you are earning 2 more points per lap and you have more robots moving the ball around.
Even better is if their robot tips over in their home stretch. Now, if one of their teams stops and tries to put the ball on the overpass, he is likely going to be impeding traffic. Therefore I can bump him and he must get out of my way, i.e. he won't be able to put the ball up.

I see an opposing tipped robot as a rather big advantage.

On a somewhat related note, would it be considered GP to push a tipped robot in front of the opposing alliances overpass? It would certainly give you the advantage I mentioned above, but what's to keep that robot from getting pushed around all match as teams try to position it on the field?

Dan Petrovic 07-01-2008 15:17

Re: A strategy note
 
The rules have been (I'm not sure about this year) if a robot is tipped, all "out of bumper zone" contact is ignored. That way someone can just move their robot out of the way.

shinigami473 07-01-2008 15:18

Re: A strategy note
 
This is all if one robot tips over, but what if two robots of tip over and block the entire lane for everyone. this is very unlikely to happen but still a possibility.

Personally I was kind of disappointed with the rules this year, they could have been better.

EricH 07-01-2008 15:18

Re: A strategy note
 
Quote:

Originally Posted by Ogre (Post 671310)
On a somewhat related note, would it be considered GP to push a tipped robot in front of the opposing alliances overpass? It would certainly give you the advantage I mentioned above, but what's to keep that robot from getting pushed around all match as teams try to position it on the field?

No. If it were, I'd push it in front of YOUR overpass and then get behind it so you can't move it. Now who gets in trouble?

I saw a case where a tipped robot was pushed in front of a ball corral (2004). A penalty was assessed. (The robot was intentionally tipped, but it took the second tip--so it couldn't get up--and the shoving into the chute to draw the penalty.)

EricH 07-01-2008 15:19

Re: A strategy note
 
Quote:

Originally Posted by InfernoX14 (Post 671315)
The rules have been (I'm not sure about this year) if a robot is tipped, all "out of bumper zone" contact is ignored. That way someone can just move their robot out of the way.

Or set them on their wheels.

Ian Curtis 07-01-2008 15:26

Re: A strategy note
 
Quote:

Originally Posted by EricH (Post 671303)
And if the situation is reversed? The other alliance is in the lead?

What makes this game interesting is there exists sort of a status quo that is constantly mantained. Everyone will likely proceed around the track at the same rate, as I believe any breakaways that do occur will either hit the pelaton again (which they won't be able to pass through) or hit some other traffic obstruction.

So, lets say the other alliance is in the lead, but you so happen to have a robot about to hurdle. So they hurdle, and now you are in the lead. It is still in your advantage to have the robot down. Or if you are ahead, most of the time it will be in your advantage for traffic to be slower (of course, there are exceptions, but this situation is on a case by case basis).

So, picking the other robot up, or moving them out of the way is a strategic decision.

I don't agree with this. If it is in my estimation a strategic advantage to slow the scoring down with a tipped robot, I will not move them out of the way. I will let them lie where they are.

Quote:

Originally Posted by EricH
Remember, a tipped robot is your enemy, regardless of alliance. A driving robot is your friend, regardless of alliance.

I would say, a tipped robot, regardless of alliance, will slow down scoring. Whether or not this is a bad thing is highly situation.

ALIBI 07-01-2008 16:12

Re: A strategy note: Tipped robots
 
I pity the repair job and the manipulator that is blocking the track. 25 Feet Per Second has Gotta Hurt!


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