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Re: Defense, It's still here.
There will be defense but it will be centered around the ball more than the opposing robot. It would be more like soccer, where you should be going after the ball to be legal.
I hope that those working on catapulting are NOT working at aiming those balls at other robots as they hurdle. I hope that FIRST puts a rule in indicating that blatant aiming at robots will be a DQ. A question for those of you that discuss "strategic defense". Is there any other kind? |
Re: Defense, It's still here.
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Re: Defense, It's still here.
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Re: Defense, It's still here.
It might be better to refer to defense as "active" and "passive".
Active defense would involve your robot agressively trying to stop your opponent's offensive moves through some sort of robot to robot interaction that you initiate. The GDC has effectively eliminated most avenues of this type of defense in the rules. (Defense on the trackballs being one exception) Passive defense would involve trying to stop your opponents by being in their way, without actively initiating robot to robot contact. The rules allow you to be standing still anywhere on the field, as long as you aren't moving and there is a clear lane around you. One strategy of using a passive defense would be to position your robot in front of your alliance's trackball on the opposing alliance's overpass, which could hinder attempts by your opponents to dislodge it. This is perfectly legal within the current rules, as long as you are not moving to impede the opposing robots. Personally, due to the nature of this year's game, I would not discount the possibility of a successful passive defensive strategy. |
Re: Defense, It's still here.
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Re: Defense, It's still here.
Trust me, If you think that there will be no defense this year, you are mistaken.
THis game is designed so that defense is going to be played at the same time as offense. Robots the are just boxes on wheels are going to be effective and i figure that they will be able to make or break a match in qualifying. There are teams that will make a strategy to play defense and be VERY effective. |
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If you have a robot that takes a while to pick up a trackball an opposing robot, say... a box on wheels... could "bump to pass" just enough to make them have to realign themselves again, while the box on wheels keeps going around the track, scoring points. Hopefully the robot doesn't take to long to position them selves and grab the trackball or the box on wheels could keep this up the whole match, while scoring points for their alliance. |
Re: Defense, It's still here.
Defense now becomes much more challenging after Update 2
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Re: Defense, It's still here.
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Our team has discussed defense and I think that the rules have been laid out to encourage teamwork (sharing balls with your allies) and discourage heavy defense (an improvement over last year, where slamming a robot into the Rack, often entangling it, was just fine - I never saw it called). Defnitely, the defense this year will be way more creative this year than last year, where the push-the-robot-halfway-across-the-field-and-never-stop strategy was the one that was the only truely effective one (at least, the only widely used effective one). In my brief experience as a base driver during off-seasons, it is way more fun to play effective defense than it is to score because it is a mental challenge between you and your opponent. We will have to see how the game turns out - as it could be in any number of ways, but I definitely foresee a copious amount of defense (you have to have at least one ally without a Trackball do something) even if it is not really intense. A lot also rests in the hands of the Referees, of course. |
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Just curious, as this confused me, what rules does it break? I can't seem to find any that are violated, but you are Dave Lavery after all; I kind of trust you :cool: . |
Re: Defense, It's still here.
I think it would be wise to watch some NASCAR races. There is more than just "turning left" going on there. If alliance partners work closely together, they can effectively create a three (or just two) wide moving wall. While opponents can keep moving, they are seriously slowed down/aggravated, and getting TB's becomes a nightmare. This strategy, employed with "the dance" (mentioned by others as a offense strategy) would throw a beautiful defense/offense combo into the mix:D
In summary, this year, good defense will come from team work. Not just one or two ambling bash and run bots. |
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Re: Defense, It's still here.
heres a semi-stupid question :P are you allowed to pick up the opposing teams ball and launch it backwards?:ahh:
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You may, however, simply knock it backwards. |
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(note: I know it's not GP and we're certainly not planning it... don't do it... bad...) |
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