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Defense, It's still here.
Many people have been complaining about the fact that "There's no defense this year." I don't believe this, every year there has been some way of playing defense. It's true there won't be as much of the same kind of defense as Rack-and-Roll or Aim High, but they were different games. One thing 973 can do well is defense so I've put a lot of thought into this.
Isn't it still defense if you knock the opposing alliances balls off the overpass? This stops them from getting points, which is what I always understood defense to be. Or how about "nudging" as the manual calls it, a robot trying to get into place to hurdle? Think about it, what happens if you get behind them and push them over the line? They're not allowed to turn around and go back and try again like Rack-and-Roll, if you do it right they have to go all the way around the track to try again, or at least close to that. If you really play your cards right you might even manage to get their herding points reduced. Do it suddenly so that they don't manage to get rid of the ball, if it stays in contact with the robot as it crosses the line. If you're pushing the robot you shouldn't be in contact with their trackball. This falls under <G10> Each TRACKBALL that has CROSSED its own FINISH LINE while not in contact with a ROBOT of the same ALLIANCE will earn 2 points. A TRACKBALL that has CROSSED its own FINISH LINE which contacts ROBOTS of both ALLIANCES while CROSSING will earn 2 points.An example of this: Lets say I have a typical six wheel kit bot and the "only" thing it can do is race around the track for points. Lets also say that one of the robots on the opposing side is a hurdling robot that operates via scissor lift and omni drive. (Nothing against scissor lifts, just an example) The hurdling robot has a Trackball in their possession and is just rounding the corner to enter their alliance zone. I should be able to use my kit bot and push the hurdling robot over their alliance line fairly easily. They won't have started to hurdle yet so G42 is not in effect. The trackball will cross the line and will have to make the rounds around the track again in order to be hurdled. If I just have my kit bot harass the hurdling bot every time they get near their scoring area I'm playing a success defense. I'm also scoring points by going around the track. Win-Win. This is in no way saying I'm going to build a kit bot, but this would be a way for a rookie team with many resources to build a good robot. Is this un-GP in anyones mind? Any more ideas about how defense can be played in Overdrive? It's different from previous games we've seen yes, but it's still FIRST and I haven't seen a FIRST game yet that you can't find some way of playing defense in. Part of this I posted in another thread previously, but I think that it dissevers a thread of it's own. Apologies in advance for errors, it's 5:21 am and I haven't gotten any sleep |
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or how about if you know that an opponent is good at hurdling, so instead you herd their ball slowly around the track? You're giving them two points per lap, but stopping them at getting 8!
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Another thing to note is that <G42> seems to balance the game play such that anyone that looks like they are attempting to hurdle would be given the benefit of the doubt. It will be interesting to see how the Referees decide to enforce this. |
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Now, since my robot is in the process of hurdling, <G42> is in effect and the question is are you breaking <G42>? Is a steady push considered overt, blatant, or aggressive contact that interferes with the HURDLING attempt? I don't know for sure. The push is not a signal to pass, nor is it incidental contact. I'd say it's something to be asked in the Q&A. |
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Another defensive maneuver I saw posted yesterday:
Let's say your robot and an opposing robot are in your home stretch. The opposing robot is herding a trackball. If you bump the trackball out of your homestretch* into the previous quad (i.e. move the trackball clockwise), then you prevent them from hurdling for 8 points or herding for 2 points when they finish their current lap. They won't be able to score substantial herding or hurdling points for 6 quads of movement. *This is legal so long as your robot itself does not cross the lane divider between your home stretch and their post-home-stretch. IIRC, you can still move clockwise within a quad, just not clockwise from quad to quad. I'm happy about the no-defense type rules. In previous games, even those that included low cost-of-entry scoring methods like the low goals in Aim High, it was often much more profitable to abuse the opponents to prevent them from scoring than it was to attempt to do the low-point option. This game basically forces you to either be a clever defender (no pinning, no impeding, no bashing while hurdling, etc) or actually try and get points yourself. Rack 'n Roll was deathly boring because it was far, far, easier to build an effective defender than an effective offender. In Aim High, a well-designed offense robot could be effectively immune from defense since they could score from anywhere. |
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Now, question is, maybe it is worth for you to just stay in their home strech zone the whole game and dont let them score. That is deffinately defence. |
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While going for a defensive strategy is possible, remember that the scoring may wind up evening it's way out. By putting one robot out of commission, you are also putting your own robot out of commission scoring wise. Even if you can't herd or hurdle trackballs, you can still get that 2 points for crossing your finish line. This leaves 2 other robots to still go and score. I don't believe committing to a defensive strategy will be as beneficial as it sounds right now.
In response to your strategy, the refs may declare your pushing to be an obstruction of traffic or unsportsmanlike. You can also cancel out by simply raising your arm/trackball above the overpass once you get into your homezone. That is at least ONE of the characteristics of hurdling and that protects you under <G42>. |
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I got a question.
Since they have removed the 6' height restriction in the opponents home stretch, does that mean teams can block hirdling attempts? |
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Any way that the rules can be read to allow defense (pushing/interaction between one robot that is trying to stop another from getting to a certain location, or from doing a certain task) seems to be complete lawyerism to me. I think everyone is sick of seing boxes on wheels that just run around the field bashing the heck out of anyone who can score (Let's see how long it takes for Travis to come in here and tell me some people enjoy it :P). My understanding of the rules is that they are intended to keep this from happening. I would be very disappointed if teams took to subterfuge to attempt to play defense (ie: "bumping" to pass, by pushing a team halfway across the field, etc). |
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Also, it is always nice to have the safety net of defense to fall back on if your offense strategy doesn't work... -Travis |
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CROSSING: The act of a TRACKBALL or ROBOT passing through the plane defined by a line (i.e.Thanks. I never thought of it this way, now we know how to avoid this type of defense. |
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Did anyone also see this half-loophole?
You don't need to circle the field. As long as you stay behind the lines you can stay in an area and play some interesting def. |
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Someone is in denial.
Lets face it, there is less defense this year. Last year, harassing a star scorer was quite worthwhile if you had a decent drivetrain. <G42> is unequivocal about not harassing hurdlers. <G29> prohibits POSSESSION of opponents trackballs. Therefore playing keepaway will be difficult. The best chance is to herd opponents trackballs whenever the chance presents itself. Basically, give it a shove in the wrong direction whenever you see it. This is slim pickings. It remains to be seen how the judges will view deliberately moving in front of herding robot. /Jason |
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POSSESSION: Controlling the position and movement of a TRACKBALL while the TRACKBALL isCode:
<G29> POSSESSING Opponent’s TRACKBALLS - ROBOTS may not be in the POSSESSION of a |
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I have a funny felling that this year is going to be alot like '05 where yes you could play some defense if you wanted to, but the opportunity for penalties is just too high. It really just depends on how the refs manage the game and basically outlaw any major interaction with scoring robots.
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I think, perhaps with the sole exception of overt contact of a hurdling robot, defense is completely proper and viable.
I mentioned in another thread the potential, with <G36> absent, to erect a wall in front of or behind your opponent's overpass such that hurdling is impossible. Coupled with a drive that allowed you to move sideways, you could become very effective at blocking hurdling attempts while never contacting the opposing robots at all. I cannot imagine how at any time contact initiated by their robot could result in a penalty upon your team. That notion is ludicrous. Further, despite rules about "bumping to pass," there are no specific prohibitions against gently escorting robots in one direction or another. I understand and appreciate that there are rules governing behavior in attempts to pass on the field, but those rules do not preclude me from having no intention to pass and acting accordingly. I think we'll see more defense than a lot of folks think, but I don't know that there are many viable strategies that for defense that might require a robot design different than something designed to score. |
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With the removal of the 6' height restriction is it legal to block hurdling (not interfere with the hurdling robot)? |
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-dave |
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I think there'll be plenty of defense, just not the "smash and crash" kind that FIRST is rightfully trying to discourage.
I can imagine alliance strategies involving "keep away" from their opponent's effective hurdling robots. Slow driving robots will challenge the driving skills of the "rabbits". Don't expect uninhibited scoring in Overdrive...it will be a lot harder grab trackballs and move quickly around the track than some might think. |
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In circumstances, however, where we're defending from behind their finish line and, as I suspect many teams will, they've released the ball to complete the hurdle -- that team no longer satisfies the conditions of HURDLING -- and, moreso, we are really doing nothing more than HERDING at a height of 7 feet. I can't imagine how a wall, sitting innocently on one side of the overpass and bouncing balls away, is doing anything wrong. :) Of course, we're not building this robot, so my interest in this is almost purely academic. |
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"Defense" cannot solely be defined this year by the extensive "pushing" interaction you describe. I do believe the GDC does not want to see robots being pushed "halfway across the field" this year. It would be akin to Tony Stewart sacrificing his car to remove an opponent from the race....not that Tony Stewart would ever do such a thing....:) I would not qualify such an act as "subterfuge", either, for it should be pretty durned obvious to the referees if such an involuntary trip were occurring in front of their eyes! However, I also do not believe this was anywhere near the type of strategy Lucy was suggesting in her original post, and she and other defensive-minded individuals are entitled to this thread discussing its legality and merits, along with any other methods of defending which are brought up. Personally, I'd certainly like to know the GDC's intent for robot interaction during the last second moments when a team is trying to put bonus balls up and another is trying to knock them down. At this point, there is no more hurdling - teams are "capping" - freezing their balls in mid hurdle, so to speak :cool: - so are their anti-defense liberties removed during these times? Is pushing in the bumper zone ok then? Is posting straight up to block capping attempts with your arm a legal manuever? And when one defending robot is actively herding an opponent's ball, playing keep away, how aggressive can the would-be offender be in trying to retrieve their scoring object? These are all seemingly legal strategies and reasonable questions - bumper zone interaction is explicitly allowed (whenever it isn't - ha) - what kind of contact does the GDC expect and approve of during such situations? I'll be looking for these to show up on the Q/A once the system opens up. Quote:
And yes, I DO think teams who build those "boxes on wheels" and play that D correctly very much enjoy it when their robot is able to do something productive on the field, especially when the "glitziest" of offensive game objectives may be out of their technical reach. The offensively proficient certainly have had ample opportunities to shine and bring excitement to many an event even in the most defensive of recent seasons - 2004, 2006, and 2007. The FIRST community rightfully celebrates the accomplishments of those who have achieved such successes. I know (boy do I) how many of us believe it shouldn't be that hard for all FIRST teams to slap together some sort of rudimentary arm and off they go just because a drive base is simple and boring and they should challenge themselves to do more, but I believe the true reality is that some teams just don't have the experience, the time, the organization, or the money. They may very well have the desire, though, and seek only a little bit of assistance from those in the know to nudge them on their way toward technological improvement. Are we fortunate ones doing enough to facilitate their growth and advancement? Or would we prefer they just stay out of our way? For those "lost" teams, I would hope we can still reserve a bit of room for praise and recognition of their achievements, relatively miniscule they may be to those of us who are used to so much more. In 2008, I applaud the GDC in providing a much wider variety of both offensive and defensive options that are accessible to rookies and other teams who may not necessarily be as fortunate in the resource department as those of us who can be adept at scoring each year. |
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An arm can be used for offense and defense. A stout drive can be used for stability in guiding the balls around the field, as well as dictating where you want to be on the track when it's advantageous for you to be "over there" instead of where you're at now. Say, for when there are those moments you'd rather run on the inside track to push the quick guys to the outside of the track and negate the benefits of their speed with the longer distance they'd then have to travel to make those laps..... |
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it seems the GDC has replaced the "kitbot and bumbpers = ram" defence with something more like "kitbot and bumpers = racecar" "defence". In which you can only score points, and defensive oppertunities are also penalty opertunities.
it seems to me there are really 3 viable strategies for the teleoperated period: run around the field run around field with Trackball hurdel Trackball |
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If in POSSESSION of a TRACKBALL, the ROBOT may “bump” the IMPEDING ROBOT with the TRACKBALL outside the BUMPER ZONE, providing the contact is made exclusively with the TRACKBALL.
Take note of this part of the G38 rule. I think that this shows that the original strategy of this thread is allowed. Even if it is not amongst bumper to bumper pushes. It should be allowed as long as they just use a trackball to do all of the pushing. It wouldn't be that hard to design a mechanism that would pick up the ball and hold it in front of itself in a sturdy fashion. With this, it could almost make the ball a part of itself. Of course, to do this for the entire match would cause your team mates to only have one trackball to score with so it is really a mute point. I just thought I would throw this idea out there among the masses and see what you can do with it. Also, to all of you who believe that defense is unimportant. Just imagine a football team with no defense. Really that analogy works for any sport, football just happens to be a good example. Finally, a humorous thought to part on. Just imagine if you were to fire that trackball as a projectile. They do not have restrictions on this like they did in the Aim High. Hard telling how fast you could get that ball to. I KNOW THIS DOES NOT GO WITH GP. I just thought it a funny picture to see a ball that size being launched at incredible speed and imagine the impact. |
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I think defense in this year's game is going to be pretty much limited to interaction with the opposing alliance's trackballs rather than playing defense against the robots themselves. In my opinion knocking an opponent's trackball back a quad as Bongle mentioned is probably the most viable defensive maneuver in this game.
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Assuming you sat there all match, that's 120/6-1=19 possible for impeding, plus 1*#high contact, plus 1 for the 80", maybe including a disable and/or DQ. 20 penalties minimum at 10 points apiece=200 penalty points minimum, not counting high contact. The purpose of the above math is to help ensure that no one tries this at home or at regionals. |
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You are not impeding anyone so long as there's room for them to get by. Our robot's take up only 3' of the available 13', so unless there's a serious mess down below the overpass, it's exceptionally unlikely that you'll genuinely be impeding anyone from getting by. If you bump into me and the field around me is wide open, don't expect me to move anywhere. |
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but, unfortunately you can only bump a robot if it is blocking the path of yours sooooo, bumping a hurdling robot only works if they are blocking you.:(
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Again, this makes very little difference to me. There remain a number of rules which, in my opinion, are too reliant on the subjective judgement of a referee. I can't be impeding a robot intentionally unless I know that it's trying to get by me, and I can't know that until it makes an attempt at such or "bumps to pass". A robot 20' behind me may have every intention of passing me as it catches up to me and I might be weaving back and forth in an unrelated action and there exists every opportunity for a referee to interpret that as impedence. That is unsettling. |
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as soon as that ball touches your bot ,i think that is a complete hurdle.
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There isn't anything directly stating that herding your opponents trackball into the "corner" and simply sitting there, having your bot between the ball and everything else, is illegal. Right? Please correct if im wrong. There is still ample room to pass, so no impeding, and the bump rule only is in effect if you are impeding and there is no other lane to pass.
Also a simple bump of the opponents trackball backwards across a line, completely legal as long as they weren't in the process of hurdling? This should be easy due to the balls bounce-ability (yeah, we do that haha) Legal still? Defense is subtle, but still a very good strategy if your scoring device/strategey is weaker than your TWO alliance teammates, and they are controlling the TWO balls assigned to your alliance. Anything against the rules here? Or are we still finding decent loopholes |
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I'm not saying that this rule allows you to continue racing, getting off scott-free if you tore through the toppled robot, but it looks like FIRST knows that a toppled robot is a major hazard to a game like Overdrive. |
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I don't doubt there will be a bit of strategic defense this year. But I dont think it will be anywhere near as satisfying as pushing another team sideways into a wall.
Also, I'd advise against bets with Adam Heard. He tends to pick his battles well. |
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As for the thread, there obviously won't be the hard hitting and pushing that occured last year, but there will be plenty of incidental contact with 6 robots going around the track that would favor the same kind of drivetrain that is a good defensive robot. So, no direct defense; but plenty of interaction. |
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I believe this year game will benefit intelligent defense, as building a robot only to push others won't be so successfull... The game is clearing in my mind, and I believe that it will be much better than we expect... All we need to do is think smart... and there will be many different strategies to attack or defense, that you might use without break any rule... |
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I didn't get to read this whole thread, so sorry if this has been mentioned.
A simple defense in hybrid mode should be very possible for all teams. They could just place their robot the farthest to the left it can be as a starting position, and then in hybrid mode just drive forward about 5 feet. They would then be blocking the middle of the lanes in perfect placement to stop autonomously controlled robots from continuing around the course. |
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There will be defense but it will be centered around the ball more than the opposing robot. It would be more like soccer, where you should be going after the ball to be legal.
I hope that those working on catapulting are NOT working at aiming those balls at other robots as they hurdle. I hope that FIRST puts a rule in indicating that blatant aiming at robots will be a DQ. A question for those of you that discuss "strategic defense". Is there any other kind? |
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It might be better to refer to defense as "active" and "passive".
Active defense would involve your robot agressively trying to stop your opponent's offensive moves through some sort of robot to robot interaction that you initiate. The GDC has effectively eliminated most avenues of this type of defense in the rules. (Defense on the trackballs being one exception) Passive defense would involve trying to stop your opponents by being in their way, without actively initiating robot to robot contact. The rules allow you to be standing still anywhere on the field, as long as you aren't moving and there is a clear lane around you. One strategy of using a passive defense would be to position your robot in front of your alliance's trackball on the opposing alliance's overpass, which could hinder attempts by your opponents to dislodge it. This is perfectly legal within the current rules, as long as you are not moving to impede the opposing robots. Personally, due to the nature of this year's game, I would not discount the possibility of a successful passive defensive strategy. |
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Trust me, If you think that there will be no defense this year, you are mistaken.
THis game is designed so that defense is going to be played at the same time as offense. Robots the are just boxes on wheels are going to be effective and i figure that they will be able to make or break a match in qualifying. There are teams that will make a strategy to play defense and be VERY effective. |
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If you have a robot that takes a while to pick up a trackball an opposing robot, say... a box on wheels... could "bump to pass" just enough to make them have to realign themselves again, while the box on wheels keeps going around the track, scoring points. Hopefully the robot doesn't take to long to position them selves and grab the trackball or the box on wheels could keep this up the whole match, while scoring points for their alliance. |
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Defense now becomes much more challenging after Update 2
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Our team has discussed defense and I think that the rules have been laid out to encourage teamwork (sharing balls with your allies) and discourage heavy defense (an improvement over last year, where slamming a robot into the Rack, often entangling it, was just fine - I never saw it called). Defnitely, the defense this year will be way more creative this year than last year, where the push-the-robot-halfway-across-the-field-and-never-stop strategy was the one that was the only truely effective one (at least, the only widely used effective one). In my brief experience as a base driver during off-seasons, it is way more fun to play effective defense than it is to score because it is a mental challenge between you and your opponent. We will have to see how the game turns out - as it could be in any number of ways, but I definitely foresee a copious amount of defense (you have to have at least one ally without a Trackball do something) even if it is not really intense. A lot also rests in the hands of the Referees, of course. |
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Just curious, as this confused me, what rules does it break? I can't seem to find any that are violated, but you are Dave Lavery after all; I kind of trust you :cool: . |
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I think it would be wise to watch some NASCAR races. There is more than just "turning left" going on there. If alliance partners work closely together, they can effectively create a three (or just two) wide moving wall. While opponents can keep moving, they are seriously slowed down/aggravated, and getting TB's becomes a nightmare. This strategy, employed with "the dance" (mentioned by others as a offense strategy) would throw a beautiful defense/offense combo into the mix:D
In summary, this year, good defense will come from team work. Not just one or two ambling bash and run bots. |
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heres a semi-stupid question :P are you allowed to pick up the opposing teams ball and launch it backwards?:ahh:
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You may, however, simply knock it backwards. |
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(note: I know it's not GP and we're certainly not planning it... don't do it... bad...) |
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I believe that I saw some of the best defence played this week at FLR. The team that did a fantastic job happened to be on the winning alliance. Team 2053 played the part perfectly shutting down some great robots on the way to victory. They were so good that their opponents got penalties trying to play around them. If and when videos become available watch the elimination rounds and especially the matches that Moe played against 2053.
Defence is not only alive but is thriving. |
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Starting Friday afternoon in San Diego, we employed some stiff defense. We were warned by the head ref that some teams felt we were being too aggressive. We made a very conscious effort to avoid contacting robots in the act of hurdling, we would move within 4 seconds of impeding and secured our gripper arms so they could not make contact outside of an opponent's bumper zone.
We were correctly issued a "yellow card" for a high-speed ram against our friends (Team 968) in our final qualification match - our driver was simply too late in backing off the stick. Otherwise, we had no penalties associated with playing some rather tenacious defense. Without defense, this game will become an exhibition and will lose a lot of the excitement. |
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Carl Hayden (842) played some amazing defense on the almost unbeatable 39 robot in AZ. It was a combination of depriving them of the ball and 'irritating' them on their way around the track. They almost beat them in the first semi final match, but the 39/60/1165 combination was able to pull off a win.
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Defense is going to be a huge part of the game. I'm the driver for 2053 and we basically took away one of the balls for the other team by preventing them from getting to it. We frustrated MOE and some other very very good teams. MOE was consistently getting 5 or 6 hurdles each match and I fully expect them to win a regional and be a force at Championships.
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At Florida, in a few matches we played heavy defense (getting in between balls, pushing bots they were not hurdling, impeding for less than 5 sec) and it worked great. The only problem is that the refs frowned heavily on this. We were warned several times that "overdrive is and offense game." Was it like this at other regionals?
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http://forums.usfirst.org/showthread.php?t=9019 "FIRST Overdrive has never been defined as an "all-offense, no-defense game." Defensive strategies, used appropriately, are perfectly acceptable." Straight from the horses' mouths. If you play it within the rules, especially the opponent trackball manipulation, then go for it. |
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Defense is definitely alive and well in Overdrive. Just because it's not as obvious as in previous years, a good defensive player can truly alter the outcome of a game.
Things like movement of an opponent's ball, and even pausing for a second while in front of a team's robot can usually take their score down by at least a hurdle due to the time it takes to control these giant trackballs, and by the amount of time you can delay a team. Sure, you may not be blocking a ringer, but it's all of the subtle delays that can truly impact this year's game. In my opinion anyway.:cool: |
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It seems some teams have an adverse reaction to those teams that choose to employ defensive tactics. Right up until alliance selection occurs when they rather have those defensive teams with their alliance rather than against!
I've said this before and still believe it to be true: without defense, FRC becomes an robot exhibition rather than a game. Effective defense places a premium on robot speed & maneuverability, driver skill, situational awareness, scouting and coordination with alliance partners. BTW, defensive robots can still rack up scores for their alliance: knocking down balls and crossing lines in hybrid mode; clicking off a few laps and herding/feeding Trackballs to hurdling partners during tele-operated play. |
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Regardless, we played defense as allowed be the rules as the refs were calling them. Our ball denial strategy was deemed perfectly legal by ourselves and the referees (assuming, of course, there is a lane around us, otherwise we're impeding). We believe Overdrive to be just like any other FIRST challenge from recent years: there are rules. Whatever you can do, that is legal according to the rules, is fair game. We play hard, but we play fair. |
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I am not talking about any specific match example but just the rule in general. Trackball defense is legal and a good strategy in many cases. However, if the unintended side effects of a team's trackball defense is trackball possession then it is clearly a penalty and that team is responsible. |
Re: Defense, It's still here.
After watching a fair amount of the regionals, I'm disapointed with the lack of 'traditional' defense found in the past two years. Instead of pushing the opposing alliance, teams are trying to get too cute with ball defense and thus not as effective. I think many teams are under the impression that 'defense is illegal', while its clearly not. Yes, there are some stricter rules (such as no defense on a robot in the act of hurdling--but how is that different from playing defense in the opponents homezone like last year?), but teams can still do many of the strategies and tactics that were super effective the past two years.
For example, why don't more teams push the opposing alliance while they are picking up the ball or moving around the track (not in thier homestrech)? Or, why don't more teams pin the other teams against the wall for 5 seconds (again, not while they are attempting to hurdler)? According to <G41>, "When a ROBOT has received a signal to pass (see Rule <G38>), or when the REFEREE signals that a ROBOT is pinning an opponent in place, the ROBOT shall have 6 seconds to move out of the way and create a “passing lane” to allow the opposing ROBOT through." I don't see why a team couldn't pin a team against the wall for 5 seconds, let them pass and move to the next quadrent, pin them again, and so on. I know some may feel this is 'against the intent of the rules'. I feel that as long as the rules don't prohibit the action, its a viable strategy. Unless you are part of the game creators, you cannont know the full intent of the rules. |
Re: Defense, It's still here.
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Re: Defense, It's still here.
The following new Q/A answer has some important insight: http://forums.usfirst.org/showthread...6357#post16357
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Re: Defense, It's still here.
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I'm not sure if this is the same as the example in the Q&A. In that example, the robot is not given the chance to use the passing lane and progress around the track. In my example, however, the pinning robot lets them move foward to the next quadrent or a good portion of the track before the next pin takes place. |
Re: Defense, It's still here.
whoever said there is no defence this year is stupid there are actually some good defecive teams out there
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Re: Defense, It's still here.
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Yes, there are good "defective" robots out there, but then, they are no longer so defective. |
Re: Defense, It's still here.
Did anyone see the defense in the elimination rounds at the NYC regional? The semifinal matches in particular (the ones with team 694). They were amazingly aggressive and were not flagged at all in the first match and not very much in the third match.
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