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Re: Beware of R16 your robot design may be too big.
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Re: Beware of R16 your robot design may be too big.
For those of you that think it is easy based on sketches ... I was there too until we actually prototyped something that is thick enough to be stiff enough and that is when we went "Ohhhhh .....".
If you use any rotational motion at all, be sure to check at the longest pont of projection. Our ball grabbing position is no problem, but the transitions are what are getting us. And no, we are not grabbing all the way around the ball. Gary, I guess I just refuse to make my drive geometry more complicated than it should be for a rule that looks like it was meant to prevent the "unfold and block" type defense. All, We have done many arms before and this one will absolutely be the most difficult (not complaining) simply due to the 80" rule. I really just want to make sure everyone is aware of this very restrictive rule. I don't want the tape measure debacle of 2002 to happen again, because that will just irritate me and others who follow the rules from the start. -Paul |
Re: Beware of R16 your robot design may be too big.
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Fortunately the section at the end of the arm need not be very thick, as it is under little load. The section that needs to be thick is near the robot. |
Re: Beware of R16 your robot design may be too big.
Squirrel, take a second look at your sketch. As Paul said - it's not actually grabbing the ball that is the problem. It's when you open your gripper that it's going to bite you, depending on where your hinge point is.
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Re: Beware of R16 your robot design may be too big.
Yes, I understand the problem, that's why I drew the sketch with the gripper open.
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Re: Beware of R16 your robot design may be too big.
This is a general warning to all who try to hurdle (we are feverishly designing right now and I have bruises on my head from beating it against the table):
1. EVERY year MOST teams underestimate how hard it is to manipulate the game piece. This year will be no exception. 2. For our team, this is BY FAR the hardest year to manipulate the game piece due to the 80" rule (it is up there without the rule). 3. Please, please make sure you are within the 80" no matter what as I see this rule being strictly enforced all season. Don't say you weren't warned ... -Paul P.S. - Thanks Lavery ... I will be sending you my hospital bill. |
Re: Beware of R16 your robot design may be too big.
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Re: Beware of R16 your robot design may be too big.
I need to get more sleep...
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Re: Beware of R16 your robot design may be too big.
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Re: Beware of R16 your robot design may be too big.
1 Attachment(s)
heres a diagram. Maybe it will help clear things up.
DB |
Re: Beware of R16 your robot design may be too big.
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I didn't pick up on the discrepancy in the rule StevenB, but you are correct. I just focused on the part in parentheses about fitting inside an 80 inch diameter circle thinking it was a clarification because it is more restrictive; I'll post a question on Q & A if noone else has. That makes a HUGE difference; it's the difference between the back corners being tangent to an 80 inch diameter circle as I've assumed or being the center of an 80 inch radius arc. I just posted the question; we'll see. I'll be designing to the more restrictive requirement until I hear otherwise. |
Re: Beware of R16 your robot design may be too big.
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If you're extending that far out for any length of time with anything hefty, I can't imagine you'd be very stable. Can someone else do the math to either confirm or (more likely) tell me I'm way out in left field? It seems to me that if the situation is dire enough to warrant a Thunderchicken bashing his head, then I've probably screwed up my math. |
Re: Beware of R16 your robot design may be too big.
with a cylinder whose center point is tangent to the ground and has a base perpendicular to the ground you can have a robot of INFINITE length! however it would only be able to go 40cm high and thats a semicircular shape
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Re: Beware of R16 your robot design may be too big.
Here is something to look at and think about. Even though 80" can get very small very fast, that is a lot of space. Also, the further you go out, the hight center of gravity you will have, thus the ability to be pushed over easier.
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In case that doesn't make sense, stand in front of wall and extend your so that it's parallel to the floor, and move up to the wall. Then, move your arm so at a 45 degree angle down, and then to 45 degrees up. While those 45 degree positions may very well be in the cylinder, when the arm is parallel to the floor, it is not. That's where the design gets tricky, and the arm gets complicated to stay within that cylinder. |
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