![]() |
small objects, BIG GRID?
My students have a minor problem that I can't seem to solve.
When they create small objects I'll have them set up Units to inches and the Grid to 4 or 8 squares per inch. That works out fine. But when they switch to a different view (Top, Left, Front) the object initially appears tiny in a giant grid. It only take a couple seconds to zoom in, but doing that over & over again is a bit tedious. What determines to overall size of the grid or how large the object will appear when you switch to a different view? |
Re: small objects, BIG GRID?
the shortcut of "z" will zoom extents of the all objects in the scen if nothing is selected, or zoom extents of the object selected.
|
Re: small objects, BIG GRID?
Quote:
|
Re: small objects, BIG GRID?
Top, left, and front has a giant grid. Your objects will appear small
|
Re: small objects, BIG GRID?
View settings get messed up so much. Z for Zoom Extents, and T(op), F(ront), R(ight), P(erspective) are just things that become second-nature for fixing the view. Oh, and Shift-Z.
|
| All times are GMT -5. The time now is 01:14. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi