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defensive strategies
what type of defensive moves can you do? i heard that you can knock an opponents ball out of the ring
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In all seriousness, there is very little defense you can play this year. NASCAR style defense, maybe. Pin a trackball into a corner, maybe. Section 7 of the Game Manual has the rules on defense. |
Re: defensive strategies
One thing you can do is block a hurdle if the opposing team no longer has control of the trackball being hurdled. This means that you could park a lift or an arm in front of a "shooter"-bot's trajectory and keep them from hurdling.
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Knocking the opponents ball back across a line so that the opponent would have to go clockwise is a viable strategy. Knocking the opponents ball off of the overpass at the end of a match is viable. Pinning the opponents ball against a wall may work. There is a shortest distance around the track that can be used to force your opponents to drive further. There will be a decent amount of NASCAR style "rubbing" as the teams jocky for position ... enough so that I feel the required bumpers rulings are a good idea. I can see "bumping" to pass getting testy as well as teams "bump" corners of robots and turn them into the wall. All-in-all I see some fun "interaction" between the robots. Oh, and all of the above we can (and for some we will) do. |
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Not to mention that the only places that you stand a chance of doing it without possessing are the same places trackballs are most likely to come in. |
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I think it'll all be about bumping with no intention to pass, rubbing, shoving and otherwise redirecting opponents as they travel around the track. I can't imagine for a second that everyone's going to play nicely as they drive around and around. There'll be as much pushing and shoving as any recent game.
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A defensive bot can slowly herd an opponents ball preventing them from scoring. A couple of them could play a game of keep away. Could get ugly having teams jostling fort a ball.
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When you do any of the strategies that have been mentioned above, you almost inherently take yourself out of any sort of scoring position. Sure, you could pin the ball against the wall and never move, or pin a backboard against the overpass so the opponent can never hurdle -- but the opponents have other ways to score, and you do not since you're sitting still.
At best, a bot built for a defensive strategy will be able to successfully use the strategies at spur-of-the-moment oppotunities. Still, a steady-scoring opponent will consistently outscore the defensive bot. The scores for the two alliances will be low, but I'm willing to bet that the "defensive" alliance's score will be the lower of the two almost every time. |
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I'm not saying that defense will be anything like it has in the last two years but an offensive team that is ignoring the possibilities is making a big mistake. |
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Some situations arise though, where defensively one machine can effectively shut down, or slow the progress of multiple opponent machines or scoring strategies. When this is feasible some very tough decisions come into play, like subjective rule enforcement, and how to deal with subjective views on the GP of your strategy. Some games lend themselves to this, and others do not (I really wanted to see a bar defending robot in 2004, we tried but failed). Do I think this year you could win with a defending robot? Probably not. But many teams whose ball manipulation devices fail or fall short of being effective will default to some defensive strategies that while secondary functions, if the team is smart enough and talented enough to pull it off they may do very well in the competition - especially at weaker regionals where there might not even be a full list of 24 scoring machines. It is good to have a lot of this stuff available to your team if it becomes necessary. In 2005 my old team could only get 1-2 tetras on the entire match, but we went 6-0 in Atlanta almost purely on defensive and offensive strategy and teamwork. |
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