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Re: defensive strategies
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Consider 2 robots running around the field at 12+'/sec and 1 "gently bumps" the others corner and turns them into the wall. Thats a defensive play that will be seen again and again. Or a robot shooting an opponents ball 10+' outside the playing field. it may take 15 seconds for the volunteers to corral the ball and get it back into play where that 'defensive bot' may have just run a lap and is ready to field the opponents ball again. Or in the last 10 seconds of a match a 'defensive bot' knocking off 2 opponent track balls off the overpass stoping 24 points from being scored. Are you sure you can outscore your opponent each and every match? I think defensive bots ... especially since there is less scoring objects than alliance robots ... will play a huge role in the game. |
Re: defensive strategies
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I think teams that use that strategy will end up with to many penalty points assed to themselves. I think there is a great deal of strategic defenses (without giving up on scoring) , but not for teams with the "A" type personalities that are going for the big points. There are to many weaknesses for those "A" type teams, that rookie teams (and the TrackBall) could easily spoil. |
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Re: defensive strategies
This is the year for the best defense being an amazing offense. Specializing in defense is not a good idea. Defense doesn't win matches. It helps but the ideal alliance will need three amazing scorers that are not going to be interfered with much by ramming. Some NASCAR style defense will be played such as ramming and bumping corners. We might see a bump and run move for position on the field.
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Re: defensive strategies
we plan to knock off opps. balls all during the game and it works really well
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Re: defensive strategies
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Re: defensive strategies
I think defense as well as offense will be a part of every lap you make. If my alliance knows team x can hurdle, then that team can expect a poke at the ball thier trying to collect each time one of my alliance partners passes them, which is 3. Not to mention, they have 2 alliance partners going by, and 4 balls. So hopefully you can all imagine how hard it's going to be to get one of those balls up off the ground to hurdle it. Herding, and "de-herding" quickly is the trick.
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Re: defensive strategies
There is nothing in the rules that says a defending robot can't make it difficult for an opposing robot to pick up the ball as long as they don't block the track or pin the opponent.
Think about a robot that stops a bot from picking up the ball and then shoves them across the line so they can't come back. I think there will be a lot more defense than some people are thinking. |
Re: defensive strategies
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<G37> "In all cases involving ROBOT-to-ROBOT contact, the TEAM may receive a PENALTY and/or their ROBOT may be disqualified if the interaction is inappropriate or excessive." I believe they are try to get away from last years bumping & shoving |
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Re: defensive strategies
I sincerly hope it won't be all about pushing and shoving, there isn't a central goal like the last two years. So there no reason to try and push some one away. They seemed to give the Hurdling robots adequate penalty protection in the rules.
If it does come down to that, I believe that it's a counter-productive strategy for both alliances. |
Re: defensive strategies
I was wondering because our arm failed in last year's competition, and we had to resort to defensive moves. our robot was rather light so the best we could do was get between them and the rack, preventing their arms to reach the rack. this year we might have to transition to defense again, if all else fails
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Re: defensive strategies
If your opponent has good hurdling robots, playing "keep away" can be an effective defensive strategy. As long as you don't POSSESS the opponent's trackball, you can maneuver it away from their robots. Even herding the opponent's ball across their finish line to give them 2 points is better than allowing them to score 8. Once their ball crosses the line, it will take time for the ball to get back into the home stretch. A decent defensive robot can really slow down the opponent's scoring machines.
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Re: defensive strategies
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If one alliance contains a scoring machine -- hurdling or otherwise -- that is markedly more effective than those machines on the other alliance, using a low-functioning or ineffectual machine to mitigate the effectiveness of the superior machine is an absolutely viable strategy. If the effective machine typically hurdles four times in one match and you hold them to three hurdles, you've significantly decreased their contribution to the overall match score and their contribution to the alliance. By doing that, it might mean you've made a few less laps than you might've otherwise, but as long as you prevent them from scoring more points than you could've earned in the same time frame, you're going to come out on top. |
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