Chief Delphi

Chief Delphi (http://www.chiefdelphi.com/forums/index.php)
-   3D Animation and Competition (http://www.chiefdelphi.com/forums/forumdisplay.php?f=9)
-   -   Post Links to your Animation: 2008 (http://www.chiefdelphi.com/forums/showthread.php?t=64135)

Gutgarts 18-02-2008 14:38

Re: Post Links to your Animation: 2008
 
Hey everyone here is Team 1676's animation.

http://youtube.com/watch?v=KLVDiW6h86s

If anyone can give some feedback, that would be greatly appreciated.

rastermon 18-02-2008 15:52

Re: Post Links to your Animation: 2008
 
Quote:

Originally Posted by JRosselet (Post 701634)
I can't even explain how disappointed I am at the moment. Unfortunately for me, this was my first and last time competing in this challenge. :\

http://jrosselet.com/188/animation/storyboard.pdf

Are those your rendered stills in the storyboard?
Awesome lighting and detail. At that level, it would take a lot of CPUs to render in time.


Team 847

Treadus 18-02-2008 19:14

Re: Post Links to your Animation: 2008
 
Team Driven #1730
Video: http://www.youtube.com/watch?v=Fy3kA_PYOtg
Story Board: http://www.teamdriven.us/webmedia/Story%20Board.ppt

We finished uploading the animation 7 minutes before it was due... To get the animation under the file size limit we had to reduce the quality to 9%. We started out at 800mb! So our animation that we had to submit looks like trash. So we made a high def version for ourselves so we didn't feel too bad.

adamrw91 18-02-2008 19:41

Re: Post Links to your Animation: 2008
 
Quote:

Originally Posted by Kevin342 (Post 701620)
Neat idea. Very realistic murky underwater scene. But I noticed your "opening slate" was 2 screens, and longer than 5 seconds. Aren't you worried Autodesk might disqualify it?

Ok there is an area thats up for inturpretation in the Entry Format Requirements for the slate and credits.

it says: "Credits may follow that still frame"

but it dosent say what still frame, the prior still frame mentioned in that section was the slate so we put the credits after the slate. But the slate itself is exactly 5 seconds long.
hope there is no problems.:(

balln56 19-02-2008 01:43

Re: Post Links to your Animation: 2008
 
948's Animation... http://youtube.com/watch?v=oGXC4GkLIg8
948's "storyboard"... http://www.nrg948.org/xoops/modules/....php?storyid=2

Kevin Thorp 19-02-2008 09:07

Re: Post Links to your Animation: 2008
 
Quote:

Originally Posted by adamrw91 (Post 701836)
Ok there is an area thats up for inturpretation in the Entry Format Requirements for the slate and credits.

it says: "Credits may follow that still frame"

but it dosent say what still frame, the prior still frame mentioned in that section was the slate so we put the credits after the slate. But the slate itself is exactly 5 seconds long.
hope there is no problems.:(

Now that I reread the rules again you might be right. I wonder if we're in trouble for adding our credits at the end, after the 2nd black screen.

adamrw91 19-02-2008 09:21

Re: Post Links to your Animation: 2008
 
i rey dont think that they are gonna be that strict about the format. but if they are you could always argue your case the format requirements were not that specific.

Wirelesstaco 19-02-2008 13:17

Re: Post Links to your Animation: 2008
 
Here is 1511 Animation
http://youtube.com/watch?v=7xxYd5LIzzA

Teh_j357er 19-02-2008 18:50

Re: Post Links to your Animation: 2008
 
WOO! The 357 A-Team worked hard on this one! I hope you guys like it a lot!
http://www.youtube.com/watch?v=0tlOb2cl9bo

giacomo 19-02-2008 19:29

Re: Post Links to your Animation: 2008
 
Here's our team's submission. What do you think?

http://wiredcats2415.com/wiredcats/robotics-anim.html

BuddyB309 19-02-2008 20:54

Re: Post Links to your Animation: 2008
 
team 1511

This is not against you and I don't personally mean it to you, but I one of my pet peeves is the use of the biped. It its a horrible rig to use. As many of you probably know that by now the way I preach my anti-biped views on chiefdelphi. Nice concept, Also I think the bridge could be made a little more convenient on climbing. Those steps might be trouble for the elderly ;)

team 357

Awesome, the only thing I have to critique is a little too much camera movement. Again another of my pet peeves. But you guys didn't go overboard. Nice concept, like the models. I would work l style, lighting, and materials for next year. I think that would be cool if you made the entire thing Dr. suess like.;)

team 2415


I love how it is a local problem that you are presenting. It makes it more personal. Few pointers, the water in the ocean could use less bump map. And the sand a little less grainy. Also Increase the size of your shadow maps so you get nice hard shadows like you would when your on the beach. Other than that very nice.

Denis 19-02-2008 22:30

Re: Post Links to your Animation: 2008
 
Hi!

Here is the running time of # 2247, of Brazil. Although we are beginners in AVA hope that comment and help us:

http://www.youtube.com/watch?v=COhaoiPJtdU

Thanks,

Denis #2247:D

Wirelesstaco 19-02-2008 22:35

Re: Post Links to your Animation: 2008
 
Quote:

Originally Posted by BuddyB309 (Post 702901)
team 1511

This is not against you and I don't personally mean it to you, but I one of my pet peeves is the use of the biped. It its a horrible rig to use. As many of you probably know that by now the way I preach my anti-biped views on chiefdelphi. Nice concept, Also I think the bridge could be made a little more

LoL I know you have a thing against bipeds. I wasn't going to use it either but was kind of a last resort thing. I had made a bone structure worked pretty well but except the envelopes were all screwed up and spent 8 hours trying to figure out how to fix them. In the end I was short on time and decided to just use character studio to save some time. The thing in the garbage at then end is my character I was going to use. Thanks

Mihai 19-02-2008 22:36

Re: Post Links to your Animation: 2008
 
All of our animators were rookies, but I think they did a great job:

http://www.youtube.com/watch?v=ZgYjxw-gyE8

giacomo 19-02-2008 23:01

Re: Post Links to your Animation: 2008
 
Quote:

Originally Posted by BuddyB309 (Post 702901)
team 2415

I love how it is a local problem that you are presenting. It makes it more personal. Few pointers, the water in the ocean could use less bump map. And the sand a little less grainy. Also Increase the size of your shadow maps so you get nice hard shadows like you would when your on the beach. Other than that very nice.

Thanks! We're a rookie team, so I wasn't really sure how ours compared to others. However, the issue discussed in the animation actually isn't local. Our school is in Atlanta, GA, but our animators were very adamant about the issue so they designed the concept for the animation around it.


All times are GMT -5. The time now is 07:40.

Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi